import { BattlerIndex } from "#app/battle"; import { BattleStat } from "#app/data/battle-stat"; import { allMoves } from "#app/data/move"; import { Type } from "#app/data/type"; import { Abilities } from "#app/enums/abilities"; import { Stat } from "#app/enums/stat"; import { HitResult } from "#app/field/pokemon"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; describe("Moves - Tera Blast", () => { let phaserGame: Phaser.Game; let game: GameManager; const moveToCheck = allMoves[Moves.TERA_BLAST]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .disableCrits() .starterSpecies(Species.FEEBAS) .moveset([Moves.TERA_BLAST]) .ability(Abilities.BALL_FETCH) .startingHeldItems([{ name: "TERA_SHARD", type: Type.FIRE }]) .enemySpecies(Species.MAGIKARP) .enemyMoveset(SPLASH_ONLY) .enemyAbility(Abilities.BALL_FETCH) .enemyLevel(20); vi.spyOn(moveToCheck, "calculateBattlePower"); }); it("changes type to match user's tera type", async () => { game.override .enemySpecies(Species.FURRET) .startingHeldItems([{ name: "TERA_SHARD", type: Type.FIGHTING }]); await game.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(enemyPokemon, "apply"); game.move.select(Moves.TERA_BLAST); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemyPokemon.apply).toHaveReturnedWith(HitResult.SUPER_EFFECTIVE); }, 20000); it("increases power if user is Stellar tera type", async () => { game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]); const stellarTypeMultiplier = 2; const stellarTypeDmgBonus = 20; const basePower = moveToCheck.power; await game.startBattle(); game.move.select(Moves.TERA_BLAST); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith((basePower + stellarTypeDmgBonus) * stellarTypeMultiplier); }, 20000); // Currently abilities are bugged and can't see when a move's category is changed it.skip("uses the higher stat of the user's Atk and SpAtk for damage calculation", async () => { game.override.enemyAbility(Abilities.TOXIC_DEBRIS); await game.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; playerPokemon.stats[Stat.ATK] = 100; playerPokemon.stats[Stat.SPATK] = 1; game.move.select(Moves.TERA_BLAST); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); }, 20000); it("causes stat drops if user is Stellar tera type", async () => { game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]); await game.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.TERA_BLAST); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1); expect(playerPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1); }, 20000); });