import { BattleStyle } from "#app/enums/battle-style"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import i18next, { initI18n } from "#app/plugins/i18n"; import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Ability Timing", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.INTIMIDATE) .ability(Abilities.BALL_FETCH); }); it("should trigger after switch check", async () => { initI18n(); i18next.changeLanguage("en"); game.settings.battleStyle = BattleStyle.SWITCH; await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]); game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)); await game.phaseInterceptor.to("MessagePhase"); const message = game.textInterceptor.getLatestMessage(); expect(message).toContain("Attack fell"); }, 5000); });