import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#app/test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils"; import BattleScene from "#app/battle-scene"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { Moves } from "#enums/moves"; import { DancingLessonsEncounter } from "#app/data/mystery-encounters/encounters/dancing-lessons-encounter"; import { Mode } from "#app/ui/ui"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { PokemonMove } from "#app/field/pokemon"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { CommandPhase } from "#app/phases/command-phase"; import { MovePhase } from "#app/phases/move-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { LearnMovePhase } from "#app/phases/learn-move-phase"; const namespace = "mysteryEncounter:dancingLessons"; const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA]; const defaultBiome = Biome.PLAINS; const defaultWave = 45; describe("Dancing Lessons - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ [Biome.PLAINS, [MysteryEncounterType.DANCING_LESSONS]], [Biome.SPACE, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], ]) ); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); expect(DancingLessonsEncounter.encounterType).toBe(MysteryEncounterType.DANCING_LESSONS); expect(DancingLessonsEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT); expect(DancingLessonsEncounter.dialogue).toBeDefined(); expect(DancingLessonsEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]); expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`); expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`); expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`); expect(DancingLessonsEncounter.options.length).toBe(3); }); it("should not spawn outside of proper biomes", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); game.override.startingBiome(Biome.SPACE); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DANCING_LESSONS); }); describe("Option 1 - Fight the Oricorio", () => { it("should have the correct properties", () => { const option1 = DancingLessonsEncounter.options[0]; expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option1.dialogue).toBeDefined(); expect(option1.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.1.label`, buttonTooltip: `${namespace}.option.1.tooltip`, selected: [ { text: `${namespace}.option.1.selected`, }, ], }); }); it("should start battle against Oricorio", async () => { const phaseSpy = vi.spyOn(scene, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); // Make party lead's level arbitrarily high to not get KOed by move const partyLead = scene.getParty()[0]; partyLead.level = 1000; partyLead.calculateStats(); await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(Species.ORICORIO); expect(enemyField[0].summonData.statStages).toEqual([1, 1, 1, 1, 0, 0, 0]); const moveset = enemyField[0].moveset.map(m => m?.moveId); expect(moveset.some(m => m === Moves.REVELATION_DANCE)).toBeTruthy(); const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]); expect(movePhases.length).toBe(1); expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.REVELATION_DANCE).length).toBe(1); // Revelation Dance used before battle }); it("should have a Baton in the rewards after battle", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); // Make party lead's level arbitrarily high to not get KOed by move const partyLead = scene.getParty()[0]; partyLead.level = 1000; partyLead.calculateStats(); await runMysteryEncounterToEnd(game, 1, undefined, true); // For some reason updateModifiers breaks in this test and does not resolve promise vi.spyOn(game.scene, "updateModifiers").mockImplementation(() => new Promise(resolve => resolve())); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(3); // Should fill remaining expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toContain("BATON"); }); }); describe("Option 2 - Learn its Dance", () => { it("should have the correct properties", () => { const option = DancingLessonsEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.2.label`, buttonTooltip: `${namespace}.option.2.tooltip`, selected: [ { text: `${namespace}.option.2.selected`, }, ], }); }); it("Should select a pokemon to learn Revelation Dance", async () => { const phaseSpy = vi.spyOn(scene, "unshiftPhase"); await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); scene.getParty()[0].moveset = []; await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 }); const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof LearnMovePhase).map(p => p[0]); expect(movePhases.length).toBe(1); expect(movePhases.filter(p => (p as LearnMovePhase)["moveId"] === Moves.REVELATION_DANCE).length).toBe(1); // Revelation Dance taught to pokemon }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); scene.getParty()[0].moveset = []; await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 3 - Teach it a Dance", () => { it("should have the correct properties", () => { const option = DancingLessonsEncounter.options[2]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.3.label`, buttonTooltip: `${namespace}.option.3.tooltip`, disabledButtonTooltip: `${namespace}.option.3.disabled_tooltip`, secondOptionPrompt: `${namespace}.option.3.select_prompt`, selected: [ { text: `${namespace}.option.3.selected`, }, ], }); }); it("should add Oricorio to the party", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); const partyCountBefore = scene.getParty().length; scene.getParty()[0].moveset = [new PokemonMove(Moves.DRAGON_DANCE)]; await runMysteryEncounterToEnd(game, 3, {pokemonNo: 1, optionNo: 1}); const partyCountAfter = scene.getParty().length; expect(partyCountBefore + 1).toBe(partyCountAfter); const oricorio = scene.getParty()[scene.getParty().length - 1]; expect(oricorio.species.speciesId).toBe(Species.ORICORIO); const moveset = oricorio.moveset.map(m => m?.moveId); expect(moveset?.some(m => m === Moves.REVELATION_DANCE)).toBeTruthy(); expect(moveset?.some(m => m === Moves.DRAGON_DANCE)).toBeTruthy(); }); it("should NOT be selectable if the player doesn't have a Dance type move", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); const partyCountBefore = scene.getParty().length; scene.getParty().forEach(p => p.moveset = []); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 3); const partyCountAfter = scene.getParty().length; expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); expect(partyCountBefore).toBe(partyCountAfter); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); scene.getParty()[0].moveset = [new PokemonMove(Moves.DRAGON_DANCE)]; await runMysteryEncounterToEnd(game, 3, {pokemonNo: 1, optionNo: 1}); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });