import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters"; import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#app/test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils"; import BattleScene from "#app/battle-scene"; import { Mode } from "#app/ui/ui"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils"; import { ModifierTier } from "#app/modifier/modifier-tier"; import { MysteriousChallengersEncounter } from "#app/data/mystery-encounters/encounters/mysterious-challengers-encounter"; import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#app/data/trainer-config"; import { PartyMemberStrength } from "#enums/party-member-strength"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import { CommandPhase } from "#app/phases/command-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; const namespace = "mysteryEncounter:mysteriousChallengers"; const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA]; const defaultBiome = Biome.CAVE; const defaultWave = 45; describe("Mysterious Challengers - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]], ]); HUMAN_TRANSITABLE_BIOMES.forEach(biome => { biomeMap.set(biome, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]); }); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); expect(MysteriousChallengersEncounter.encounterType).toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS); expect(MysteriousChallengersEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT); expect(MysteriousChallengersEncounter.dialogue).toBeDefined(); expect(MysteriousChallengersEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]); expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`); expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`); expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`); expect(MysteriousChallengersEncounter.options.length).toBe(3); }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); game.override.startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS); }); it("should initialize fully", async () => { initSceneWithoutEncounterPhase(scene, defaultParty); scene.currentBattle.mysteryEncounter = new MysteryEncounter(MysteriousChallengersEncounter); const encounter = scene.currentBattle.mysteryEncounter!; scene.currentBattle.waveIndex = defaultWave; const { onInit } = encounter; expect(encounter.onInit).toBeDefined(); encounter.populateDialogueTokensFromRequirements(scene); const onInitResult = onInit!(scene); expect(encounter.enemyPartyConfigs).toBeDefined(); expect(encounter.enemyPartyConfigs.length).toBe(3); expect(encounter.enemyPartyConfigs).toEqual([ { trainerConfig: expect.any(TrainerConfig), female: expect.any(Boolean), }, { trainerConfig: expect.any(TrainerConfig), levelAdditiveModifier: 1, female: expect.any(Boolean), }, { trainerConfig: expect.any(TrainerConfig), levelAdditiveModifier: 1.5, female: expect.any(Boolean), } ]); expect(encounter.enemyPartyConfigs[1].trainerConfig?.partyTemplates[0]).toEqual(new TrainerPartyCompoundTemplate( new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true) )); expect(encounter.enemyPartyConfigs[2].trainerConfig?.partyTemplates[0]).toEqual(new TrainerPartyCompoundTemplate( new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)) ); expect(encounter.spriteConfigs).toBeDefined(); expect(encounter.spriteConfigs.length).toBe(3); expect(onInitResult).toBe(true); }); describe("Option 1 - Normal Battle", () => { it("should have the correct properties", () => { const option = MysteriousChallengersEncounter.options[0]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.1.label`, buttonTooltip: `${namespace}.option.1.tooltip`, selected: [ { text: `${namespace}.option.selected`, }, ], }); }); it("should start battle against the trainer", async () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); }); it("should have normal trainer rewards after battle", async () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(3); expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toContain("TM_COMMON"); expect(modifierSelectHandler.options[1].modifierTypeOption.type.id).toContain("TM_GREAT"); expect(modifierSelectHandler.options[2].modifierTypeOption.type.id).toContain("MEMORY_MUSHROOM"); }); }); describe("Option 2 - Hard Battle", () => { it("should have the correct properties", () => { const option = MysteriousChallengersEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.2.label`, buttonTooltip: `${namespace}.option.2.tooltip`, selected: [ { text: `${namespace}.option.selected`, }, ], }); }); it("should start battle against the trainer", async () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 2, undefined, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); }); it("should have hard trainer rewards after battle", async () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 2, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(4); expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA); expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA); expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT); expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT); }); }); describe("Option 3 - Brutal Battle", () => { it("should have the correct properties", () => { const option = MysteriousChallengersEncounter.options[2]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.3.label`, buttonTooltip: `${namespace}.option.3.tooltip`, selected: [ { text: `${namespace}.option.selected`, }, ], }); }); it("should start battle against the trainer", async () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 3, undefined, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); }); it("should have brutal trainer rewards after battle", async () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 3, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(4); expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toBe(ModifierTier.ROGUE); expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toBe(ModifierTier.ROGUE); expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA); expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT); }); }); });