import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#app/test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils"; import BattleScene from "#app/battle-scene"; import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part-timer-encounter"; import { PokemonMove } from "#app/field/pokemon"; import { Moves } from "#enums/moves"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; const namespace = "mysteryEncounter:partTimer"; // Pyukumuku for lowest speed, Regieleki for highest speed, Feebas for lowest "bulk", Melmetal for highest "bulk" const defaultParty = [Species.PYUKUMUKU, Species.REGIELEKI, Species.FEEBAS, Species.MELMETAL]; const defaultBiome = Biome.PLAINS; const defaultWave = 37; describe("Part-Timer - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], ]); CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => { biomeMap.set(biome, [MysteryEncounterType.PART_TIMER]); }); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); expect(PartTimerEncounter.encounterType).toBe(MysteryEncounterType.PART_TIMER); expect(PartTimerEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON); expect(PartTimerEncounter.dialogue).toBeDefined(); expect(PartTimerEncounter.dialogue.intro).toStrictEqual([ { text: `${namespace}.intro` }, { speaker: `${namespace}.speaker`, text: `${namespace}.intro_dialogue`, } ]); expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`); expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`); expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`); expect(PartTimerEncounter.options.length).toBe(3); }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); game.override.startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.PART_TIMER); }); describe("Option 1 - Make Deliveries", () => { it("should have the correct properties", () => { const option = PartTimerEncounter.options[0]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.1.label`, buttonTooltip: `${namespace}.option.1.tooltip`, selected: [ { text: `${namespace}.option.1.selected` } ] }); }); it("should give the player 1x money multiplier money with max slowest Pokemon", async () => { vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); // Override party levels to 50 so stats can be fully reflective scene.getParty().forEach(p => { p.level = 50; p.calculateStats(); }); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }); expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene, scene.getWaveMoneyAmount(1), true, false); // Expect PP of mon's moves to have been reduced to 2 const moves = scene.getParty()[0].moveset; for (const move of moves) { expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2); } }); it("should give the player 4x money multiplier money with max fastest Pokemon", async () => { vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); // Override party levels to 50 so stats can be fully reflective scene.getParty().forEach(p => { p.level = 50; p.ivs = [20, 20, 20, 20, 20, 20]; p.calculateStats(); }); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 2 }); expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene, scene.getWaveMoneyAmount(4), true, false); // Expect PP of mon's moves to have been reduced to 2 const moves = scene.getParty()[1].moveset; for (const move of moves) { expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2); } }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 2 - Help in the Warehouse", () => { it("should have the correct properties", () => { const option = PartTimerEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.2.label`, buttonTooltip: `${namespace}.option.2.tooltip`, selected: [ { text: `${namespace}.option.2.selected` } ] }); }); it("should give the player 1x money multiplier money with least bulky Pokemon", async () => { vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); // Override party levels to 50 so stats can be fully reflective scene.getParty().forEach(p => { p.level = 50; p.calculateStats(); }); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 3 }); expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene, scene.getWaveMoneyAmount(1), true, false); // Expect PP of mon's moves to have been reduced to 2 const moves = scene.getParty()[2].moveset; for (const move of moves) { expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2); } }); it("should give the player 4x money multiplier money with bulkiest Pokemon", async () => { vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); // Override party levels to 50 so stats can be fully reflective scene.getParty().forEach(p => { p.level = 50; p.ivs = [20, 20, 20, 20, 20, 20]; p.calculateStats(); }); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 4 }); expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene, scene.getWaveMoneyAmount(4), true, false); // Expect PP of mon's moves to have been reduced to 2 const moves = scene.getParty()[3].moveset; for (const move of moves) { expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2); } }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 3 - Assist with Sales", () => { it("should have the correct properties", () => { const option = PartTimerEncounter.options[2]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.3.label`, buttonTooltip: `${namespace}.option.3.tooltip`, disabledButtonTooltip: `${namespace}.option.3.disabled_tooltip`, selected: [ { text: `${namespace}.option.3.selected` } ] }); }); it("Should NOT be selectable when requirements are not met", async () => { vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); // Mock movesets scene.getParty().forEach(p => p.moveset = []); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 3); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); expect(EncounterPhaseUtils.updatePlayerMoney).not.toHaveBeenCalled(); }); it("should be selectable and give the player 2.5x money multiplier money with requirements met", async () => { vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); // Mock moveset scene.getParty()[0].moveset = [new PokemonMove(Moves.ATTRACT)]; await runMysteryEncounterToEnd(game, 3); expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene, scene.getWaveMoneyAmount(2.5), true, false); // Expect PP of mon's moves to have been reduced to 2 const moves = scene.getParty()[0].moveset; for (const move of moves) { expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2); } }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });