import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#app/test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils"; import BattleScene from "#app/battle-scene"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { CommandPhase } from "#app/phases/command-phase"; import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { Mode } from "#app/ui/ui"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { Abilities } from "#app/enums/abilities"; const namespace = "mysteryEncounter:teleportingHijinks"; const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA]; const defaultBiome = Biome.CAVE; const defaultWave = 45; const TRANSPORT_BIOMES = [Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE, Biome.WASTELAND, Biome.DOJO]; describe("Teleporting Hijinks - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; scene.money = 20000; game.override .mysteryEncounterChance(100) .startingWave(defaultWave) .startingBiome(defaultBiome) .disableTrainerWaves() .enemyAbility(Abilities.BALL_FETCH) .enemyPassiveAbility(Abilities.BALL_FETCH); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ [Biome.CAVE, [MysteryEncounterType.TELEPORTING_HIJINKS]], ]) ); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); expect(TeleportingHijinksEncounter.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS); expect(TeleportingHijinksEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON); expect(TeleportingHijinksEncounter.dialogue).toBeDefined(); expect(TeleportingHijinksEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]); expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`); expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`); expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`); expect(TeleportingHijinksEncounter.options.length).toBe(3); }); it("should run in waves that are X1", async () => { game.override.startingWave(11); game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS); }); it("should run in waves that are X2", async () => { game.override.startingWave(32); game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS); }); it("should run in waves that are X3", async () => { game.override.startingWave(23); game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS); }); it("should NOT run in waves that are not X1, X2, or X3", async () => { game.override.startingWave(54); await game.runToMysteryEncounter(); expect(scene.currentBattle.mysteryEncounter).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS); }); it("should initialize fully", async () => { initSceneWithoutEncounterPhase(scene, defaultParty); scene.currentBattle.mysteryEncounter = TeleportingHijinksEncounter; const { onInit } = TeleportingHijinksEncounter; expect(TeleportingHijinksEncounter.onInit).toBeDefined(); TeleportingHijinksEncounter.populateDialogueTokensFromRequirements(scene); const onInitResult = onInit!(scene); expect(TeleportingHijinksEncounter.misc.price).toBeDefined(); expect(TeleportingHijinksEncounter.dialogueTokens.price).toBeDefined(); expect(onInitResult).toBe(true); }); describe("Option 1 - Pay Money", () => { it("should have the correct properties", () => { const option = TeleportingHijinksEncounter.options[0]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.1.label`, buttonTooltip: `${namespace}.option.1.tooltip`, selected: [ { text: `${namespace}.option.1.selected`, }, ], }); }); it("should NOT be selectable if the player doesn't have enough money", async () => { game.scene.money = 0; await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 1); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("should be selectable if the player has enough money", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); }); it("should transport to a new area", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); const previousBiome = scene.arena.biomeType; await runMysteryEncounterToEnd(game, 1, undefined, true); expect(previousBiome).not.toBe(scene.arena.biomeType); expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType); }); it("should start a battle against an enraged boss below wave 50", { retry: 5 }, async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); expect(enemyField[0].summonData.statStages).toEqual([0, 1, 0, 1, 1, 0, 0]); expect(enemyField[0].isBoss()).toBe(true); }); it("should start a battle against an extra enraged boss above wave 50", { retry: 5 }, async () => { game.override.startingWave(56); await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); expect(enemyField[0].summonData.statStages).toEqual([1, 1, 1, 1, 1, 0, 0]); expect(enemyField[0].isBoss()).toBe(true); }); }); describe("Option 2 - Use Electric/Steel Typing", () => { it("should have the correct properties", () => { const option = TeleportingHijinksEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.2.label`, buttonTooltip: `${namespace}.option.2.tooltip`, disabledButtonTooltip: `${namespace}.option.2.disabled_tooltip`, selected: [ { text: `${namespace}.option.2.selected`, } ], }); }); it("should NOT be selectable if the player doesn't the right type pokemon", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.BLASTOISE]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 2); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("should be selectable if the player has the right type pokemon", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.METAGROSS]); await runMysteryEncounterToEnd(game, 2, undefined, true); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); }); it("should transport to a new area", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]); const previousBiome = scene.arena.biomeType; await runMysteryEncounterToEnd(game, 2, undefined, true); expect(previousBiome).not.toBe(scene.arena.biomeType); expect(TRANSPORT_BIOMES).toContain(scene.arena.biomeType); }); it("should start a battle against an enraged boss below wave 50", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]); await runMysteryEncounterToEnd(game, 2, undefined, true); const enemyField = scene.getEnemyField(); expect(enemyField[0].summonData.statStages).toEqual([0, 1, 0, 1, 1, 0, 0]); expect(enemyField[0].isBoss()).toBe(true); }); it("should start a battle against an extra enraged boss above wave 50", { retry: 5 }, async () => { game.override.startingWave(56); await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]); await runMysteryEncounterToEnd(game, 2, undefined, true); const enemyField = scene.getEnemyField(); expect(enemyField[0].summonData.statStages).toEqual([1, 1, 1, 1, 1, 0, 0]); expect(enemyField[0].isBoss()).toBe(true); }); }); describe("Option 3 - Inspect the Machine", () => { it("should have the correct properties", () => { const option = TeleportingHijinksEncounter.options[2]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}.option.3.label`, buttonTooltip: `${namespace}.option.3.tooltip`, selected: [ { text: `${namespace}.option.3.selected`, }, ], }); }); it("should start a battle against a boss", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await runMysteryEncounterToEnd(game, 3, undefined, true); const enemyField = scene.getEnemyField(); expect(enemyField[0].summonData.statStages).toEqual([0, 0, 0, 0, 0, 0, 0]); expect(enemyField[0].isBoss()).toBe(true); }); it("should have Magnet and Metal Coat in rewards after battle", async () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await runMysteryEncounterToEnd(game, 3, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Metal Coat")).toBe(true); expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Magnet")).toBe(true); }); }); });