import BattleScene from "#app/battle-scene"; import { TurnCommand, BattleType } from "#app/battle"; import { TrappedTag, EncoreTag } from "#app/data/battler-tags"; import { MoveTargetSet, getMoveTargets } from "#app/data/move"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { Abilities } from "#app/enums/abilities"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { Biome } from "#app/enums/biome"; import { Moves } from "#app/enums/moves"; import { PokeballType } from "#app/enums/pokeball"; import { FieldPosition, PlayerPokemon } from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { Command } from "#app/ui/command-ui-handler"; import { Mode } from "#app/ui/ui"; import i18next from "i18next"; import { FieldPhase } from "./field-phase"; import { SelectTargetPhase } from "./select-target-phase"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import { isNullOrUndefined } from "#app/utils"; export class CommandPhase extends FieldPhase { protected fieldIndex: integer; constructor(scene: BattleScene, fieldIndex: integer) { super(scene); this.fieldIndex = fieldIndex; } start() { super.start(); if (this.fieldIndex) { // If we somehow are attempting to check the right pokemon but there's only one pokemon out // Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching if (this.scene.getPlayerField().filter(p => p.isActive()).length === 1) { this.fieldIndex = FieldPosition.CENTER; } else { const allyCommand = this.scene.currentBattle.turnCommands[this.fieldIndex - 1]; if (allyCommand?.command === Command.BALL || allyCommand?.command === Command.RUN) { this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: allyCommand?.command, skip: true }; } } } if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) { return this.end(); } const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; const moveQueue = playerPokemon.getMoveQueue(); while (moveQueue.length && moveQueue[0] && moveQueue[0].move && (!playerPokemon.getMoveset().find(m => m?.moveId === moveQueue[0].move) || !playerPokemon.getMoveset()[playerPokemon.getMoveset().findIndex(m => m?.moveId === moveQueue[0].move)]!.isUsable(playerPokemon, moveQueue[0].ignorePP))) { // TODO: is the bang correct? moveQueue.shift(); } if (moveQueue.length) { const queuedMove = moveQueue[0]; if (!queuedMove.move) { this.handleCommand(Command.FIGHT, -1, false); } else { const moveIndex = playerPokemon.getMoveset().findIndex(m => m?.moveId === queuedMove.move); if (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex]!.isUsable(playerPokemon, queuedMove.ignorePP)) { // TODO: is the bang correct? this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 }); } else { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } } } else { if (this.scene.currentBattle.isBattleMysteryEncounter() && this.scene.currentBattle.mysteryEncounter?.skipToFightInput) { this.scene.ui.clearText(); this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex); } else { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } } } handleCommand(command: Command, cursor: integer, ...args: any[]): boolean { const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; let success: boolean; switch (command) { case Command.FIGHT: let useStruggle = false; if (cursor === -1 || playerPokemon.trySelectMove(cursor, args[0] as boolean) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m?.isUsable(playerPokemon)).length)) { const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor]!.moveId : Moves.NONE : Moves.STRUGGLE; // TODO: is the bang correct? const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args }; const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2]; if (!moveId) { turnCommand.targets = [ this.fieldIndex ]; } console.log(moveTargets, getPokemonNameWithAffix(playerPokemon)); if (moveTargets.targets.length > 1 && moveTargets.multiple) { this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex)); } if (moveTargets.targets.length <= 1 || moveTargets.multiple) { turnCommand.move!.targets = moveTargets.targets; //TODO: is the bang correct here? } else if (playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1) { turnCommand.move!.targets = playerPokemon.getMoveQueue()[0].targets; //TODO: is the bang correct here? } else { this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex)); } this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand; success = true; } else if (cursor < playerPokemon.getMoveset().length) { const move = playerPokemon.getMoveset()[cursor]!; //TODO: is this bang correct? this.scene.ui.setMode(Mode.MESSAGE); // Decides between a Disabled, Not Implemented, or No PP translation message const errorMessage = playerPokemon.isMoveRestricted(move.moveId) ? playerPokemon.getRestrictingTag(move.moveId)!.selectionDeniedText(playerPokemon, move.moveId) : move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP"; const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => { this.scene.ui.clearText(); this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex); }, null, true); } break; case Command.BALL: const notInDex = (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarterCosts).length - 1); if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || this.scene.gameMode.isFreshStartChallenge() || notInDex )) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => { this.scene.ui.showText("", 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else if (this.scene.currentBattle.battleType === BattleType.TRAINER) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballTrainer"), null, () => { this.scene.ui.showText("", 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else if (this.scene.currentBattle.isBattleMysteryEncounter() && !this.scene.currentBattle.mysteryEncounter!.catchAllowed) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballMysteryEncounter"), null, () => { this.scene.ui.showText("", 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else { const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex()); if (targets.length > 1) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballMulti"), null, () => { this.scene.ui.showText("", 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else if (cursor < 5) { const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true)); if (targetPokemon?.isBoss() && targetPokemon?.bossSegmentIndex >= 1 && !targetPokemon?.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noPokeballStrong"), null, () => { this.scene.ui.showText("", 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else { this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor }; this.scene.currentBattle.turnCommands[this.fieldIndex]!.targets = targets; if (this.fieldIndex) { this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; } success = true; } } } break; case Command.POKEMON: case Command.RUN: const isSwitch = command === Command.POKEMON; const { currentBattle, arena } = this.scene; const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed; if (!isSwitch && (arena.biomeType === Biome.END || (!isNullOrUndefined(mysteryEncounterFleeAllowed) && !mysteryEncounterFleeAllowed))) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => { this.scene.ui.showText("", 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else if (!isSwitch && (currentBattle.battleType === BattleType.TRAINER || currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => { this.scene.ui.showText("", 0); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else { const batonPass = isSwitch && args[0] as boolean; const trappedAbMessages: string[] = []; if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) { currentBattle.turnCommands[this.fieldIndex] = isSwitch ? { command: Command.POKEMON, cursor: cursor, args: args } : { command: Command.RUN }; success = true; if (!isSwitch && this.fieldIndex) { currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; } } else if (trappedAbMessages.length > 0) { if (!isSwitch) { this.scene.ui.setMode(Mode.MESSAGE); } this.scene.ui.showText(trappedAbMessages[0], null, () => { this.scene.ui.showText("", 0); if (!isSwitch) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } }, null, true); } else { const trapTag = playerPokemon.getTag(TrappedTag); // trapTag should be defined at this point, but just in case... if (!trapTag) { currentBattle.turnCommands[this.fieldIndex] = isSwitch ? { command: Command.POKEMON, cursor: cursor, args: args } : { command: Command.RUN }; break; } if (!isSwitch) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); } this.scene.ui.showText( i18next.t("battle:noEscapePokemon", { pokemonName: trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId) ? getPokemonNameWithAffix(this.scene.getPokemonById(trapTag.sourceId)!) : "", moveName: trapTag.getMoveName(), escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee") }), null, () => { this.scene.ui.showText("", 0); if (!isSwitch) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } }, null, true); } } break; } if (success!) { // TODO: is the bang correct? this.end(); } return success!; // TODO: is the bang correct? } cancel() { if (this.fieldIndex) { this.scene.unshiftPhase(new CommandPhase(this.scene, 0)); this.scene.unshiftPhase(new CommandPhase(this.scene, 1)); this.end(); } } checkFightOverride(): boolean { const pokemon = this.getPokemon(); const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag; if (!encoreTag) { return false; } const moveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === encoreTag.moveId); if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex]!.isUsable(pokemon)) { // TODO: is this bang correct? return false; } this.handleCommand(Command.FIGHT, moveIndex, false); return true; } getFieldIndex(): integer { return this.fieldIndex; } getPokemon(): PlayerPokemon { return this.scene.getPlayerField()[this.fieldIndex]; } end() { this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); } }