import { globalScene } from "#app/global-scene"; import { Moves } from "#enums/moves"; import { Abilities } from "#enums/abilities"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phase from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Items - Mystical Rock", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phase.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .enemySpecies(Species.SHUCKLE) .enemyMoveset(Moves.SPLASH) .enemyAbility(Abilities.BALL_FETCH) .moveset([Moves.SUNNY_DAY, Moves.GRASSY_TERRAIN]) .startingHeldItems([{ name: "MYSTICAL_ROCK", count: 2 }]) .battleType("single"); }); it("should increase weather duration by +2 turns per stack", async () => { await game.classicMode.startBattle([Species.GASTLY]); game.move.select(Moves.SUNNY_DAY); await game.phaseInterceptor.to("MoveEndPhase"); const weather = globalScene.arena.weather; expect(weather).toBeDefined(); expect(weather!.turnsLeft).to.equal(9); }); it("should increase terrain duration by +2 turns per stack", async () => { await game.classicMode.startBattle([Species.GASTLY]); game.move.select(Moves.GRASSY_TERRAIN); await game.phaseInterceptor.to("MoveEndPhase"); const terrain = globalScene.arena.terrain; expect(terrain).toBeDefined(); expect(terrain!.turnsLeft).to.equal(9); }); });