import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/moves/move"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import type { PokemonInstantReviveModifier } from "#app/modifier/modifier"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Items - Reviver Seed", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.SPLASH, Moves.TACKLE, Moves.ENDURE]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .startingHeldItems([{ name: "REVIVER_SEED" }]) .enemyHeldItems([{ name: "REVIVER_SEED" }]) .enemyMoveset(Moves.SPLASH); vi.spyOn(allMoves[Moves.SHEER_COLD], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[Moves.LEECH_SEED], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[Moves.WHIRLPOOL], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[Moves.WILL_O_WISP], "accuracy", "get").mockReturnValue(100); }); it.each([ { moveType: "Special Move", move: Moves.WATER_GUN }, { moveType: "Physical Move", move: Moves.TACKLE }, { moveType: "Fixed Damage Move", move: Moves.SEISMIC_TOSS }, { moveType: "Final Gambit", move: Moves.FINAL_GAMBIT }, { moveType: "Counter", move: Moves.COUNTER }, { moveType: "OHKO", move: Moves.SHEER_COLD }, ])("should activate the holder's reviver seed from a $moveType", async ({ move }) => { game.override.enemyLevel(100).startingLevel(1).enemyMoveset(move); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier; vi.spyOn(reviverSeed, "apply"); game.move.select(Moves.TACKLE); await game.phaseInterceptor.to("BerryPhase"); expect(player.isFainted()).toBeFalsy(); }); it("should activate the holder's reviver seed from confusion self-hit", async () => { game.override.enemyLevel(1).startingLevel(100).enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); player.addTag(BattlerTagType.CONFUSED, 3); const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier; vi.spyOn(reviverSeed, "apply"); vi.spyOn(player, "randSeedInt").mockReturnValue(0); // Force confusion self-hit game.move.select(Moves.TACKLE); await game.phaseInterceptor.to("BerryPhase"); expect(player.isFainted()).toBeFalsy(); }); // Damaging opponents tests it.each([ { moveType: "Damaging Move Chip Damage", move: Moves.SALT_CURE }, { moveType: "Chip Damage", move: Moves.LEECH_SEED }, { moveType: "Trapping Chip Damage", move: Moves.WHIRLPOOL }, { moveType: "Status Effect Damage", move: Moves.WILL_O_WISP }, { moveType: "Weather", move: Moves.SANDSTORM }, ])("should not activate the holder's reviver seed from $moveType", async ({ move }) => { game.override .enemyLevel(1) .startingLevel(100) .enemySpecies(Species.MAGIKARP) .moveset(move) .enemyMoveset(Moves.ENDURE); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); const enemy = game.scene.getEnemyPokemon()!; enemy.damageAndUpdate(enemy.hp - 1); game.move.select(move); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.isFainted()).toBeTruthy(); }); // Self-damage tests it.each([ { moveType: "Recoil", move: Moves.DOUBLE_EDGE }, { moveType: "Self-KO", move: Moves.EXPLOSION }, { moveType: "Self-Deduction", move: Moves.CURSE }, { moveType: "Liquid Ooze", move: Moves.GIGA_DRAIN }, ])("should not activate the holder's reviver seed from $moveType", async ({ move }) => { game.override .enemyLevel(100) .startingLevel(1) .enemySpecies(Species.MAGIKARP) .moveset(move) .enemyAbility(Abilities.LIQUID_OOZE) .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([Species.GASTLY, Species.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); const playerSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier; vi.spyOn(playerSeed, "apply"); game.move.select(move); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.isFainted()).toBeTruthy(); }); it("should not activate the holder's reviver seed from Destiny Bond fainting", async () => { game.override .enemyLevel(100) .startingLevel(1) .enemySpecies(Species.MAGIKARP) .moveset(Moves.DESTINY_BOND) .startingHeldItems([]) // reset held items to nothing so user doesn't revive and not trigger Destiny Bond .enemyMoveset(Moves.TACKLE); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.DESTINY_BOND); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.isFainted()).toBeTruthy(); }); });