import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import GameManager from "../utils/gameManager"; import * as Overrides from "#app/overrides"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { getMovePosition } from "../utils/gameManagerUtils"; import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js"; import { BattleStat } from "#app/data/battle-stat.js"; import { WeatherType } from "#app/data/weather.js"; import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js"; const TIMEOUT = 20 * 1000; describe("Abilities - Sand Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(Overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEOWSCARADA); vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SANDSTORM); }); test( "ability should increase the evasiveness of the source", async () => { await game.startBattle([Species.SNORLAX, Species.BLISSEY]); const leadPokemon = game.scene.getPlayerField(); leadPokemon.forEach(p => expect(p).toBeDefined()); const enemyPokemon = game.scene.getEnemyField(); enemyPokemon.forEach(p => expect(p).toBeDefined()); vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]); const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0]; vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation( (pokemon, passive, battleStat, statValue, args) => { if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) { statValue.value *= -1; // will make all attacks miss return true; } return false; } ); expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true); expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEndPhase, false); expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp()); expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp()); }, TIMEOUT ); });