import BattleScene from "../battle-scene"; import { getPlayerShopModifierTypeOptionsForWave, ModifierTypeOption, TmModifierType } from "../modifier/modifier-type"; import { getPokeballAtlasKey, PokeballType } from "../data/pokeball"; import { addTextObject, getTextStyleOptions, getModifierTierTextTint, getTextColor, TextStyle } from "./text"; import AwaitableUiHandler from "./awaitable-ui-handler"; import { Mode } from "./ui"; import { LockModifierTiersModifier, PokemonHeldItemModifier } from "../modifier/modifier"; import { handleTutorial, Tutorial } from "../tutorial"; import { Button } from "#enums/buttons"; import MoveInfoOverlay from "./move-info-overlay"; import { allMoves } from "../data/move"; import * as Utils from "./../utils"; import i18next from "i18next"; export const SHOP_OPTIONS_ROW_LIMIT = 6; export default class ModifierSelectUiHandler extends AwaitableUiHandler { private modifierContainer: Phaser.GameObjects.Container; private rerollButtonContainer: Phaser.GameObjects.Container; private lockRarityButtonContainer: Phaser.GameObjects.Container; private transferButtonContainer: Phaser.GameObjects.Container; private checkButtonContainer: Phaser.GameObjects.Container; private continueButtonContainer: Phaser.GameObjects.Container; private rerollCostText: Phaser.GameObjects.Text; private lockRarityButtonText: Phaser.GameObjects.Text; private moveInfoOverlay: MoveInfoOverlay; private moveInfoOverlayActive: boolean = false; private rowCursor: integer = 0; private player: boolean; private rerollCost: integer; private transferButtonWidth: integer; private checkButtonWidth: integer; public options: ModifierOption[]; public shopOptionsRows: ModifierOption[][]; private cursorObj: Phaser.GameObjects.Image; constructor(scene: BattleScene) { super(scene, Mode.CONFIRM); this.options = []; this.shopOptionsRows = []; } setup() { const ui = this.getUi(); this.modifierContainer = this.scene.add.container(0, 0); ui.add(this.modifierContainer); const canvas = document.createElement("canvas"); const context = canvas.getContext("2d"); const [, styleOptions, , ,] = getTextStyleOptions(TextStyle.PARTY, (this.scene as BattleScene).uiTheme); context.font = styleOptions.fontSize + "px " + styleOptions.fontFamily; this.transferButtonWidth = context.measureText(i18next.t("modifierSelectUiHandler:transfer")).width; this.checkButtonWidth = context.measureText(i18next.t("modifierSelectUiHandler:checkTeam")).width; this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 21, -64); this.transferButtonContainer.setName("transfer-btn"); this.transferButtonContainer.setVisible(false); ui.add(this.transferButtonContainer); const transferButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:transfer"), TextStyle.PARTY); transferButtonText.setName("text-transfer-btn"); transferButtonText.setOrigin(1, 0); this.transferButtonContainer.add(transferButtonText); this.checkButtonContainer = this.scene.add.container((this.scene.game.canvas.width) / 6 - 1, -64); this.checkButtonContainer.setName("use-btn"); this.checkButtonContainer.setVisible(false); ui.add(this.checkButtonContainer); const checkButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:checkTeam"), TextStyle.PARTY); checkButtonText.setName("text-use-btn"); checkButtonText.setOrigin(1, 0); this.checkButtonContainer.add(checkButtonText); this.rerollButtonContainer = this.scene.add.container(16, -64); this.rerollButtonContainer.setName("reroll-brn"); this.rerollButtonContainer.setVisible(false); ui.add(this.rerollButtonContainer); const rerollButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:reroll"), TextStyle.PARTY); rerollButtonText.setName("text-reroll-btn"); rerollButtonText.setOrigin(0, 0); this.rerollButtonContainer.add(rerollButtonText); this.rerollCostText = addTextObject(this.scene, 0, 0, "", TextStyle.MONEY); this.rerollCostText.setName("text-reroll-cost"); this.rerollCostText.setOrigin(0, 0); this.rerollCostText.setPositionRelative(rerollButtonText, rerollButtonText.displayWidth + 5, 1); this.rerollButtonContainer.add(this.rerollCostText); this.lockRarityButtonContainer = this.scene.add.container(16, -64); this.lockRarityButtonContainer.setVisible(false); ui.add(this.lockRarityButtonContainer); this.lockRarityButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:lockRarities"), TextStyle.PARTY); this.lockRarityButtonText.setOrigin(0, 0); this.lockRarityButtonContainer.add(this.lockRarityButtonText); this.continueButtonContainer = this.scene.add.container((this.scene.game.canvas.width / 12), -(this.scene.game.canvas.height / 12)); this.continueButtonContainer.setVisible(false); ui.add(this.continueButtonContainer); // prepare move overlay const overlayScale = 1; this.moveInfoOverlay = new MoveInfoOverlay(this.scene, { delayVisibility: true, scale: overlayScale, onSide: true, right: true, x: 1, y: -MoveInfoOverlay.getHeight(overlayScale, true) - 1, width: (this.scene.game.canvas.width / 6) - 2, }); ui.add(this.moveInfoOverlay); // register the overlay to receive toggle events this.scene.addInfoToggle(this.moveInfoOverlay); } show(args: any[]): boolean { if (this.active) { if (args.length >= 3) { this.awaitingActionInput = true; this.onActionInput = args[2]; } this.moveInfoOverlay.active = this.moveInfoOverlayActive; return false; } if (args.length !== 4 || !(args[1] instanceof Array) || !(args[2] instanceof Function)) { return false; } super.show(args); this.getUi().clearText(); this.player = args[0]; const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).getTransferrable(true)).length; const canLockRarities = !!this.scene.findModifier(m => m instanceof LockModifierTiersModifier); this.transferButtonContainer.setVisible(false); this.transferButtonContainer.setAlpha(0); this.checkButtonContainer.setVisible(false); this.checkButtonContainer.setAlpha(0); this.rerollButtonContainer.setVisible(false); this.rerollButtonContainer.setAlpha(0); this.lockRarityButtonContainer.setVisible(false); this.lockRarityButtonContainer.setAlpha(0); this.continueButtonContainer.setVisible(false); this.continueButtonContainer.setAlpha(0); this.rerollButtonContainer.setPositionRelative(this.lockRarityButtonContainer, 0, canLockRarities ? -12 : 0); this.rerollCost = args[3] as integer; this.updateRerollCostText(); const typeOptions = args[1] as ModifierTypeOption[]; const shopTypeOptions = !this.scene.gameMode.hasNoShop ? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1)) : []; const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24; for (let m = 0; m < typeOptions.length; m++) { const sliceWidth = (this.scene.game.canvas.width / 6) / (typeOptions.length + 2); const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 + optionsYOffset, typeOptions[m]); option.setScale(0.5); this.scene.add.existing(option); this.modifierContainer.add(option); this.options.push(option); } // Add continue button if (this.options.length === 0) { const continueButtonText = addTextObject(this.scene, -24, optionsYOffset - 5, "Continue", TextStyle.MESSAGE); continueButtonText.setName("text-continue-btn"); this.continueButtonContainer.add(continueButtonText); } for (let m = 0; m < shopTypeOptions.length; m++) { const row = m < SHOP_OPTIONS_ROW_LIMIT ? 0 : 1; const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT; const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT); const sliceWidth = (this.scene.game.canvas.width / SHOP_OPTIONS_ROW_LIMIT) / (rowOptions.length + 2); const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]); option.setScale(0.375); this.scene.add.existing(option); this.modifierContainer.add(option); if (row >= this.shopOptionsRows.length) { this.shopOptionsRows.push([]); } this.shopOptionsRows[row].push(option); } const maxUpgradeCount = typeOptions.map(to => to.upgradeCount).reduce((max, current) => Math.max(current, max), 0); /* Force updateModifiers without pokemonSpecificModifiers */ this.scene.getModifierBar().updateModifiers(this.scene.modifiers, true); /* Multiplies the appearance duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */ this.scene.showShopOverlay(750 * this.scene.gameSpeed); this.scene.updateAndShowText(750); this.scene.updateBiomeWaveText(); this.scene.updateMoneyText(); let i = 0; this.scene.tweens.addCounter({ ease: "Sine.easeIn", duration: 1250, onUpdate: t => { const value = t.getValue(); const index = Math.floor(value * typeOptions.length); if (index > i && index <= typeOptions.length) { const option = this.options[i]; option?.show(Math.floor((1 - value) * 1250) * 0.325 + 2000 * maxUpgradeCount, -(maxUpgradeCount - typeOptions[i].upgradeCount)); i++; } } }); this.scene.time.delayedCall(1000 + maxUpgradeCount * 2000, () => { for (const shopOption of this.shopOptionsRows.flat()) { shopOption.show(0, 0); } }); this.scene.time.delayedCall(4000 + maxUpgradeCount * 2000, () => { if (partyHasHeldItem) { this.transferButtonContainer.setAlpha(0); this.transferButtonContainer.setVisible(true); this.scene.tweens.add({ targets: this.transferButtonContainer, alpha: 1, duration: 250 }); } this.rerollButtonContainer.setAlpha(0); this.checkButtonContainer.setAlpha(0); this.lockRarityButtonContainer.setAlpha(0); this.continueButtonContainer.setAlpha(0); this.rerollButtonContainer.setVisible(true); this.checkButtonContainer.setVisible(true); this.continueButtonContainer.setVisible(this.rerollCost === 0); this.lockRarityButtonContainer.setVisible(canLockRarities); this.scene.tweens.add({ targets: [ this.lockRarityButtonContainer, this.checkButtonContainer, this.continueButtonContainer ], alpha: 1, duration: 250 }); this.scene.tweens.add({ targets: [this.rerollButtonContainer], alpha: this.rerollCost === 0 ? 0.5 : 1, duration: 250 }); this.setCursor(0); this.setRowCursor(1); handleTutorial(this.scene, Tutorial.Select_Item).then(() => { this.setCursor(0); this.awaitingActionInput = true; this.onActionInput = args[2]; }); }); return true; } processInput(button: Button): boolean { const ui = this.getUi(); if (!this.awaitingActionInput) { return false; } let success = false; if (button === Button.ACTION) { success = true; if (this.onActionInput) { const originalOnActionInput = this.onActionInput; this.awaitingActionInput = false; this.onActionInput = null; if (!originalOnActionInput(this.rowCursor, this.cursor)) { this.awaitingActionInput = true; this.onActionInput = originalOnActionInput; } else { this.moveInfoOverlayActive = this.moveInfoOverlay.active; this.moveInfoOverlay.setVisible(false); this.moveInfoOverlay.active = false; // this is likely unnecessary, but it should help future prove the UI } } } else if (button === Button.CANCEL) { if (this.player) { success = true; if (this.onActionInput) { const originalOnActionInput = this.onActionInput; this.awaitingActionInput = false; this.onActionInput = null; originalOnActionInput(-1); this.moveInfoOverlayActive = this.moveInfoOverlay.active; this.moveInfoOverlay.setVisible(false); this.moveInfoOverlay.active = false; // don't clear here as we might need to restore the UI in case the user cancels the action } } } else { switch (button) { case Button.UP: if (this.rowCursor === 0 && this.cursor === 3) { success = this.setCursor(0); } else if (this.rowCursor < this.shopOptionsRows.length + 1) { success = this.setRowCursor(this.rowCursor + 1); } break; case Button.DOWN: if (this.rowCursor) { success = this.setRowCursor(this.rowCursor - 1); } else if (this.lockRarityButtonContainer.visible && this.cursor === 0) { success = this.setCursor(3); } break; case Button.LEFT: if (!this.rowCursor) { switch (this.cursor) { case 0: success = false; break; case 1: success = this.rerollButtonContainer.visible && this.setCursor(0); break; case 2: if (this.transferButtonContainer.visible) { success = this.setCursor(1); } else if (this.rerollButtonContainer.visible) { success = this.setCursor(0); } else { success = false; } break; } } else if (this.cursor) { success = this.setCursor(this.cursor - 1); } else if (this.rowCursor === 1 && this.rerollButtonContainer.visible) { success = this.setRowCursor(0); } break; case Button.RIGHT: if (!this.rowCursor) { switch (this.cursor) { case 0: if (this.transferButtonContainer.visible) { success = this.setCursor(1); } else { success = this.setCursor(2); } break; case 1: success = this.setCursor(2); break; case 2: success = false; break; } } else if (this.cursor < this.getRowItems(this.rowCursor) - 1) { success = this.setCursor(this.cursor + 1); } else if (this.rowCursor === 1 && this.transferButtonContainer.visible) { success = this.setRowCursor(0); } break; } } if (success) { ui.playSelect(); } return success; } setCursor(cursor: integer): boolean { const ui = this.getUi(); const ret = super.setCursor(cursor); if (!this.cursorObj) { this.cursorObj = this.scene.add.image(0, 0, "cursor"); this.modifierContainer.add(this.cursorObj); } const options = (this.rowCursor === 1 ? this.options : this.shopOptionsRows[this.shopOptionsRows.length - (this.rowCursor - 1)]); this.cursorObj.setScale(this.rowCursor === 1 ? 2 : this.rowCursor >= 2 ? 1.5 : 1); // the modifier selection has been updated, always hide the overlay this.moveInfoOverlay.clear(); if (this.rowCursor) { if (this.rowCursor === 1 && options.length === 0) { // Continue button when no shop items this.cursorObj.setScale(1.25); this.cursorObj.setPosition((this.scene.game.canvas.width / 18) + 23, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22)); ui.showText("Continue to the next wave."); return ret; } const sliceWidth = (this.scene.game.canvas.width / 6) / (options.length + 2); if (this.rowCursor < 2) { this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22)); } else { this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 16, (-this.scene.game.canvas.height / 12 - this.scene.game.canvas.height / 32) - (-16 + 28 * (this.rowCursor - (this.shopOptionsRows.length - 1)))); } const type = options[this.cursor].modifierTypeOption.type; ui.showText(type.getDescription(this.scene)); if (type instanceof TmModifierType) { // prepare the move overlay to be shown with the toggle this.moveInfoOverlay.show(allMoves[type.moveId]); } } else if (cursor === 0) { this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? -72 : -60); ui.showText(i18next.t("modifierSelectUiHandler:rerollDesc")); } else if (cursor === 1) { this.cursorObj.setPosition((this.scene.game.canvas.width - this.transferButtonWidth - this.checkButtonWidth) / 6 - 30, -60); ui.showText(i18next.t("modifierSelectUiHandler:transferDesc")); } else if (cursor === 2) { this.cursorObj.setPosition((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 10, -60); ui.showText(i18next.t("modifierSelectUiHandler:checkTeamDesc")); } else { this.cursorObj.setPosition(6, -60); ui.showText(i18next.t("modifierSelectUiHandler:lockRaritiesDesc")); } return ret; } setRowCursor(rowCursor: integer): boolean { const lastRowCursor = this.rowCursor; if (rowCursor !== lastRowCursor) { this.rowCursor = rowCursor; let newCursor = Math.round(this.cursor / Math.max(this.getRowItems(lastRowCursor) - 1, 1) * (this.getRowItems(rowCursor) - 1)); if (rowCursor === 1 && this.options.length === 0) { // Handle empty shop newCursor = 0; } if (rowCursor === 0) { if (this.options.length === 0) { newCursor = 1; } if (newCursor === 0 && !this.rerollButtonContainer.visible) { newCursor = 1; } if (newCursor === 1 && !this.transferButtonContainer.visible) { newCursor = 2; } } this.cursor = -1; this.setCursor(newCursor); return true; } return false; } private getRowItems(rowCursor: integer): integer { switch (rowCursor) { case 0: return 3; case 1: return this.options.length; default: return this.shopOptionsRows[this.shopOptionsRows.length - (rowCursor - 1)].length; } } setRerollCost(rerollCost: integer): void { this.rerollCost = rerollCost; } updateCostText(): void { const shopOptions = this.shopOptionsRows.flat(); for (const shopOption of shopOptions) { shopOption.updateCostText(); } this.updateRerollCostText(); } updateRerollCostText(): void { const canReroll = this.scene.money >= this.rerollCost; const formattedMoney = Utils.formatMoney(this.scene.moneyFormat, this.rerollCost); this.rerollCostText.setText(i18next.t("modifierSelectUiHandler:rerollCost", { formattedMoney })); this.rerollCostText.setColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED)); this.rerollCostText.setShadowColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED, true)); } updateLockRaritiesText(): void { const textStyle = this.scene.lockModifierTiers ? TextStyle.SUMMARY_BLUE : TextStyle.PARTY; this.lockRarityButtonText.setColor(this.getTextColor(textStyle)); this.lockRarityButtonText.setShadowColor(this.getTextColor(textStyle, true)); } clear() { super.clear(); this.moveInfoOverlay.clear(); this.moveInfoOverlayActive = false; this.awaitingActionInput = false; this.onActionInput = null; this.getUi().clearText(); this.eraseCursor(); /* Multiplies the fade time duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */ this.scene.hideShopOverlay(750 * this.scene.gameSpeed); this.scene.hideLuckText(250); /* Normally already called just after the shop, but not sure if it happens in 100% of cases */ this.scene.getModifierBar().updateModifiers(this.scene.modifiers); const options = this.options.concat(this.shopOptionsRows.flat()); this.options.splice(0, this.options.length); this.shopOptionsRows.splice(0, this.shopOptionsRows.length); this.scene.tweens.add({ targets: options, scale: 0.01, duration: 250, ease: "Cubic.easeIn", onComplete: () => options.forEach(o => o.destroy()) }); [ this.rerollButtonContainer, this.checkButtonContainer, this.transferButtonContainer, this.lockRarityButtonContainer, this.continueButtonContainer ].forEach(container => { if (container.visible) { this.scene.tweens.add({ targets: container, alpha: 0, duration: 250, ease: "Cubic.easeIn", onComplete: () => { if (!this.options.length) { container.setVisible(false); } else { container.setAlpha(1); } } }); } }); } eraseCursor() { if (this.cursorObj) { this.cursorObj.destroy(); } this.cursorObj = null; } } class ModifierOption extends Phaser.GameObjects.Container { public modifierTypeOption: ModifierTypeOption; private pb: Phaser.GameObjects.Sprite; private pbTint: Phaser.GameObjects.Sprite; private itemContainer: Phaser.GameObjects.Container; private item: Phaser.GameObjects.Sprite; private itemTint: Phaser.GameObjects.Sprite; private itemText: Phaser.GameObjects.Text; private itemCostText: Phaser.GameObjects.Text; constructor(scene: BattleScene, x: number, y: number, modifierTypeOption: ModifierTypeOption) { super(scene, x, y); this.modifierTypeOption = modifierTypeOption; this.setup(); } setup() { if (!this.modifierTypeOption.cost) { const getPb = (): Phaser.GameObjects.Sprite => { const pb = this.scene.add.sprite(0, -182, "pb", this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount)); pb.setScale(2); return pb; }; this.pb = getPb(); this.add(this.pb); this.pbTint = getPb(); this.pbTint.setVisible(false); this.add(this.pbTint); } this.itemContainer = this.scene.add.container(0, 0); this.itemContainer.setScale(0.5); this.itemContainer.setAlpha(0); this.add(this.itemContainer); const getItem = () => { const item = this.scene.add.sprite(0, 0, "items", this.modifierTypeOption.type.iconImage); return item; }; this.item = getItem(); this.itemContainer.add(this.item); if (!this.modifierTypeOption.cost) { this.itemTint = getItem(); this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255)); this.itemContainer.add(this.itemTint); } this.itemText = addTextObject(this.scene, 0, 35, this.modifierTypeOption.type.name, TextStyle.PARTY, { align: "center" }); this.itemText.setOrigin(0.5, 0); this.itemText.setAlpha(0); this.itemText.setTint(getModifierTierTextTint(this.modifierTypeOption.type.tier)); this.add(this.itemText); if (this.modifierTypeOption.cost) { this.itemCostText = addTextObject(this.scene, 0, 45, "", TextStyle.MONEY, { align: "center" }); this.itemCostText.setOrigin(0.5, 0); this.itemCostText.setAlpha(0); this.add(this.itemCostText); this.updateCostText(); } } show(remainingDuration: integer, upgradeCountOffset: integer) { if (!this.modifierTypeOption.cost) { this.scene.tweens.add({ targets: this.pb, y: 0, duration: 1250, ease: "Bounce.Out" }); let lastValue = 1; let bounceCount = 0; let bounce = false; this.scene.tweens.addCounter({ from: 1, to: 0, duration: 1250, ease: "Bounce.Out", onUpdate: t => { if (!this.scene) { return; } const value = t.getValue(); if (!bounce && value > lastValue) { (this.scene as BattleScene).playSound("pb_bounce_1", { volume: 1 / ++bounceCount }); bounce = true; } else if (bounce && value < lastValue) { bounce = false; } lastValue = value; } }); for (let u = 0; u < this.modifierTypeOption.upgradeCount; u++) { const upgradeIndex = u; this.scene.time.delayedCall(remainingDuration - 2000 * (this.modifierTypeOption.upgradeCount - (upgradeIndex + 1 + upgradeCountOffset)), () => { (this.scene as BattleScene).playSound("upgrade", { rate: 1 + 0.25 * upgradeIndex }); this.pbTint.setPosition(this.pb.x, this.pb.y); this.pbTint.setTintFill(0xFFFFFF); this.pbTint.setAlpha(0); this.pbTint.setVisible(true); this.scene.tweens.add({ targets: this.pbTint, alpha: 1, duration: 1000, ease: "Sine.easeIn", onComplete: () => { this.pb.setTexture("pb", this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount + (upgradeIndex + 1))); this.scene.tweens.add({ targets: this.pbTint, alpha: 0, duration: 750, ease: "Sine.easeOut", onComplete: () => { this.pbTint.setVisible(false); } }); } }); }); } } this.scene.time.delayedCall(remainingDuration + 2000, () => { if (!this.scene) { return; } if (!this.modifierTypeOption.cost) { this.pb.setTexture("pb", `${this.getPbAtlasKey(0)}_open`); (this.scene as BattleScene).playSound("pb_rel"); this.scene.tweens.add({ targets: this.pb, duration: 500, delay: 250, ease: "Sine.easeIn", alpha: 0, onComplete: () => this.pb.destroy() }); } this.scene.tweens.add({ targets: this.itemContainer, duration: 500, ease: "Elastic.Out", scale: 2, alpha: 1 }); if (!this.modifierTypeOption.cost) { this.scene.tweens.add({ targets: this.itemTint, alpha: 0, duration: 500, ease: "Sine.easeIn", onComplete: () => this.itemTint.destroy() }); } this.scene.tweens.add({ targets: this.itemText, duration: 500, alpha: 1, y: 25, ease: "Cubic.easeInOut" }); if (this.itemCostText) { this.scene.tweens.add({ targets: this.itemCostText, duration: 500, alpha: 1, y: 35, ease: "Cubic.easeInOut" }); } }); } getPbAtlasKey(tierOffset: integer = 0) { return getPokeballAtlasKey((this.modifierTypeOption.type.tier + tierOffset) as integer as PokeballType); } updateCostText(): void { const scene = this.scene as BattleScene; const textStyle = this.modifierTypeOption.cost <= scene.money ? TextStyle.MONEY : TextStyle.PARTY_RED; const formattedMoney = Utils.formatMoney(scene.moneyFormat, this.modifierTypeOption.cost); this.itemCostText.setText(i18next.t("modifierSelectUiHandler:itemCost", { formattedMoney })); this.itemCostText.setColor(getTextColor(textStyle, false, scene.uiTheme)); this.itemCostText.setShadowColor(getTextColor(textStyle, true, scene.uiTheme)); } }