import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText"; import InputText from "phaser3-rex-plugins/plugins/inputtext"; export enum TextStyle { MESSAGE, WINDOW, BATTLE_INFO, PARTY, PARTY_RED, SUMMARY, SUMMARY_RED, SUMMARY_BLUE, SUMMARY_PINK, SUMMARY_GOLD, MONEY, SETTINGS_LABEL, SETTINGS_SELECTED, TOOLTIP_TITLE, TOOLTIP_CONTENT }; export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text { const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, extraStyleOptions); const ret = scene.add.text(x, y, content, styleOptions); ret.setScale(0.1666666667); ret.setShadow(shadowSize, shadowSize, shadowColor); if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) ret.setLineSpacing(5); return ret; } export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): BBCodeText { const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, extraStyleOptions); const ret = new BBCodeText(scene, x, y, content, styleOptions as BBCodeText.TextStyle); scene.add.existing(ret); ret.setScale(0.1666666667); ret.setShadow(shadowSize, shadowSize, shadowColor); if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) ret.setLineSpacing(5); return ret; } export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, width: number, height: number, style: TextStyle, extraStyleOptions?: InputText.IConfig): InputText { const [ styleOptions ] = getTextStyleOptions(style, extraStyleOptions); const ret = new InputText(scene, x, y, width, height, styleOptions as InputText.IConfig); scene.add.existing(ret); ret.setScale(0.1666666667); return ret; } function getTextStyleOptions(style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, integer ] { let shadowColor: string; let shadowSize = 6; let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = { fontFamily: 'emerald', fontSize: '96px', color: getTextColor(style, false), padding: { bottom: 6 } }; switch (style) { case TextStyle.SUMMARY: case TextStyle.SUMMARY_RED: case TextStyle.SUMMARY_PINK: case TextStyle.SUMMARY_GOLD: case TextStyle.WINDOW: case TextStyle.MESSAGE: case TextStyle.SETTINGS_LABEL: case TextStyle.SETTINGS_SELECTED: styleOptions.fontSize = '96px'; break; case TextStyle.BATTLE_INFO: case TextStyle.MONEY: case TextStyle.TOOLTIP_TITLE: styleOptions.fontSize = '72px'; shadowSize = 4.5; break; case TextStyle.PARTY: case TextStyle.PARTY_RED: styleOptions.fontFamily = 'pkmnems'; styleOptions.fontSize = '66px'; break; case TextStyle.TOOLTIP_CONTENT: styleOptions.fontSize = '64px'; shadowSize = 4; break; } shadowColor = getTextColor(style, true); if (extraStyleOptions) { if (extraStyleOptions.fontSize) { const sizeRatio = parseInt(extraStyleOptions.fontSize.toString().slice(0, -2)) / parseInt(styleOptions.fontSize.slice(0, -2)); shadowSize *= sizeRatio; } styleOptions = Object.assign(styleOptions, extraStyleOptions); } return [ styleOptions, shadowColor, shadowSize ]; } export function getBBCodeFrag(content: string, textStyle: TextStyle): string { return `[color=${getTextColor(textStyle)}][shadow=${getTextColor(textStyle, true)}]${content}[/shadow][/color]`; } export function getTextColor(textStyle: TextStyle, shadow?: boolean): string { switch (textStyle) { case TextStyle.MESSAGE: return !shadow ? '#f8f8f8' : '#6b5a73'; case TextStyle.WINDOW: case TextStyle.TOOLTIP_CONTENT: return !shadow ? '#484848' : '#d0d0c8'; case TextStyle.BATTLE_INFO: return !shadow ? '#404040' : '#ded6b5'; case TextStyle.PARTY: return !shadow ? '#f8f8f8' : '#707070'; case TextStyle.PARTY_RED: return !shadow ? '#f89890' : '#984038'; case TextStyle.SUMMARY: return !shadow ? '#ffffff' : '#636363'; case TextStyle.SUMMARY_RED: case TextStyle.TOOLTIP_TITLE: return !shadow ? '#e70808' : '#ffbd73'; case TextStyle.SUMMARY_BLUE: return !shadow ? '#40c8f8' : '#006090'; case TextStyle.SUMMARY_PINK: return !shadow ? '#f89890' : '#984038'; case TextStyle.SUMMARY_GOLD: case TextStyle.MONEY: return !shadow ? '#e8e8a8' : '#a0a060' case TextStyle.SETTINGS_LABEL: return !shadow ? '#f8b050' : '#c07800'; case TextStyle.SETTINGS_SELECTED: return !shadow ? '#f88880' : '#f83018'; } } export function getModifierTierTextTint(tier: integer): integer { switch (tier) { case 0: // ModifierTier.COMMON: return 0xffffff; case 1: // ModifierTier.GREAT: return 0x3890f8; case 2: // ModifierTier.ULTRA: return 0xf8d038; case 3: // ModifierTier.MASTER: return 0xe020c0; case 4: // ModifierTier.LUXURY: return 0xe64a18; } }