import { allAbilities } from "#app/data/ability"; import { Stat } from "#app/enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Test Ability Swapping", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should activate post-summon abilities", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.SPLASH); game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.INTIMIDATE]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1); }); it("should remove primal weather when the setter's ability is removed", async () => { game.override.ability(Abilities.DESOLATE_LAND); await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.SPLASH); game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.arena.weather?.weatherType).toBeUndefined(); }); it("should not activate passive abilities", async () => { game.override.passiveAbility(Abilities.INTREPID_SWORD); await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.SPLASH); game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1); // would be 2 if passive activated again }); });