import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { WeatherType } from "#app/enums/weather-type.js"; describe("Ability Timing", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.disableCrits(); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.starterSpecies(Species.SILICOBRA); game.override.ability(Abilities.SAND_SPIT); game.override.moveset([Moves.SPLASH, Moves.COIL]); }); it("should trigger when hit with damaging move", async() => { game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); await game.startBattle(); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM); }, 20000); it("should not trigger when targetted with status moves", async() => { game.override.enemyMoveset(Array(4).fill(Moves.GROWL)); await game.startBattle(); game.doAttack(getMovePosition(game.scene, 0, Moves.COIL)); await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM); }, 20000); });