import { allMoves } from "#app/data/move.js"; import { Abilities } from "#app/enums/abilities.js"; import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SPLASH_ONLY } from "#test/utils/testUtils"; describe("Abilities - Power Spot", () => { let phaserGame: Phaser.Game; let game: GameManager; const powerSpotMultiplier = 1.3; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.SHUCKLE); game.override.enemyAbility(Abilities.BALL_FETCH); }); it("raises the power of allies' special moves by 30%", async () => { const moveToCheck = allMoves[Moves.DAZZLING_GLEAM]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]); game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier); }); it("raises the power of allies' physical moves by 30%", async () => { const moveToCheck = allMoves[Moves.BREAKING_SWIPE]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]); game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier); }); it("does not raise the power of the ability owner's moves", async () => { const moveToCheck = allMoves[Moves.BREAKING_SWIPE]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([Species.STONJOURNER, Species.REGIELEKI]); game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); }); });