import { allMoves } from "#app/data/move.js"; import { Abilities } from "#app/enums/abilities.js"; import { ArenaTagType } from "#app/enums/arena-tag-type.js"; import { MoveEffectPhase, TurnEndPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Arena - Gravity", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset([Moves.TACKLE, Moves.GRAVITY, Moves.FISSURE]); game.override.ability(Abilities.UNNERVE); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemySpecies(Species.SHUCKLE); game.override.enemyMoveset(new Array(4).fill(Moves.SPLASH)); }); it("non-OHKO move accuracy is multiplied by 1.67", async () => { const moveToCheck = allMoves[Moves.TACKLE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn await game.startBattle([Species.PIKACHU]); game.doAttack(getMovePosition(game.scene, 0, Moves.GRAVITY)); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use non-OHKO move on second turn await game.toNextTurn(); game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 1.67); }); it("OHKO move accuracy is not affected", async () => { game.override.startingLevel(5); game.override.enemyLevel(5); /** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */ const moveToCheck = allMoves[Moves.FISSURE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn await game.startBattle([Species.PIKACHU]); game.doAttack(getMovePosition(game.scene, 0, Moves.GRAVITY)); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use OHKO move on second turn await game.toNextTurn(); game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(30); }); });