import { Species } from "#app/enums/species.js"; import { TurnEndPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SPLASH_ONLY } from "#test/utils/testUtils"; describe("Abilities - Dry Skin", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.disableCrits(); game.override.enemyAbility(Abilities.DRY_SKIN); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.CHARMANDER); game.override.ability(Abilities.UNNERVE); game.override.starterSpecies(Species.CHANDELURE); }); it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => { game.override.moveset([Moves.SUNNY_DAY, Moves.SPLASH]); await game.startBattle(); const enemy = game.scene.getEnemyPokemon(); expect(enemy).not.toBe(undefined); // first turn let previousEnemyHp = enemy.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.SUNNY_DAY)); await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.hp).toBeLessThan(previousEnemyHp); // second turn previousEnemyHp = enemy.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.hp).toBeLessThan(previousEnemyHp); }); it("during rain, gain 1/8 of maximum health at the end of each turn", async () => { game.override.moveset([Moves.RAIN_DANCE, Moves.SPLASH]); await game.startBattle(); const enemy = game.scene.getEnemyPokemon(); expect(enemy).not.toBe(undefined); enemy.hp = 1; // first turn let previousEnemyHp = enemy.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.RAIN_DANCE)); await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.hp).toBeGreaterThan(previousEnemyHp); // second turn previousEnemyHp = enemy.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.hp).toBeGreaterThan(previousEnemyHp); }); it("opposing fire attacks do 25% more damage", async () => { game.override.moveset([Moves.FLAMETHROWER]); await game.startBattle(); const enemy = game.scene.getEnemyPokemon(); const initialHP = 1000; enemy.hp = initialHP; // first turn game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER)); await game.phaseInterceptor.to(TurnEndPhase); const fireDamageTakenWithDrySkin = initialHP - enemy.hp; expect(enemy.hp > 0); enemy.hp = initialHP; game.override.enemyAbility(Abilities.NONE); // second turn game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER)); await game.phaseInterceptor.to(TurnEndPhase); const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp; expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin); }); it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => { game.override.moveset([Moves.WATER_GUN]); await game.startBattle(); const enemy = game.scene.getEnemyPokemon(); expect(enemy).not.toBe(undefined); enemy.hp = 1; game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN)); await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.hp).toBeGreaterThan(1); }); it("opposing water attacks do not heal if they were protected from", async () => { game.override.moveset([Moves.WATER_GUN]); await game.startBattle(); const enemy = game.scene.getEnemyPokemon(); expect(enemy).not.toBe(undefined); enemy.hp = 1; game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]); game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN)); await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.hp).toBe(1); }); it("multi-strike water attacks only heal once", async () => { game.override.moveset([Moves.WATER_GUN, Moves.WATER_SHURIKEN]); await game.startBattle(); const enemy = game.scene.getEnemyPokemon(); expect(enemy).not.toBe(undefined); enemy.hp = 1; // first turn game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_SHURIKEN)); await game.phaseInterceptor.to(TurnEndPhase); const healthGainedFromWaterShuriken = enemy.hp - 1; enemy.hp = 1; // second turn game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN)); await game.phaseInterceptor.to(TurnEndPhase); const healthGainedFromWaterGun = enemy.hp - 1; expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun); }); });