import { BattleStat } from "#app/data/battle-stat.js"; import { Abilities } from "#app/enums/abilities.js"; import { TurnEndPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Double Team", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset([Moves.DOUBLE_TEAM]); game.override.disableCrits(); game.override.ability(Abilities.BALL_FETCH); game.override.enemySpecies(Species.SHUCKLE); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); }); it("increases the user's evasion by one stage.", async () => { await game.startBattle([Species.MAGIKARP]); const ally = game.scene.getPlayerPokemon(); const enemy = game.scene.getEnemyPokemon(); vi.spyOn(enemy, "getAccuracyMultiplier"); expect(ally.summonData.battleStats[BattleStat.EVA]).toBe(0); game.doAttack(getMovePosition(game.scene, 0, Moves.DOUBLE_TEAM)); await game.phaseInterceptor.to(TurnEndPhase); await game.toNextTurn(); expect(ally.summonData.battleStats[BattleStat.EVA]).toBe(1); expect(enemy.getAccuracyMultiplier).toHaveReturnedWith(.75); }); });