import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import GameManager from "../utils/gameManager"; import { getMovePosition } from "../utils/gameManagerUtils"; import { Moves } from "#app/enums/moves.js"; import { Species } from "#app/enums/species.js"; import { Abilities } from "#app/enums/abilities.js"; import { BerryPhase, TurnEndPhase } from "#app/phases.js"; import { BattlerTagType } from "#app/enums/battler-tag-type.js"; const TIMEOUT = 20 * 1000; describe("Moves - Lucky Chant", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .moveset([Moves.LUCKY_CHANT, Moves.SPLASH, Moves.FOLLOW_ME]) .enemySpecies(Species.SNORLAX) .enemyAbility(Abilities.INSOMNIA) .enemyMoveset(Array(4).fill(Moves.FLOWER_TRICK)) .startingLevel(100) .enemyLevel(100); }); it( "should prevent critical hits from moves", async () => { await game.startBattle([Species.CHARIZARD]); const playerPokemon = game.scene.getPlayerPokemon(); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.LUCKY_CHANT)); await game.phaseInterceptor.to(BerryPhase, false); const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }, TIMEOUT ); it( "should prevent critical hits against the user's ally", async () => { game.override.battleType("double"); await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const playerPokemon = game.scene.getPlayerField(); game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); const firstTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp; game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME)); game.doAttack(getMovePosition(game.scene, 1, Moves.LUCKY_CHANT)); await game.phaseInterceptor.to(BerryPhase, false); const secondTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }, TIMEOUT ); it( "should prevent critical hits from field effects", async () => { game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); await game.startBattle([Species.CHARIZARD]); const playerPokemon = game.scene.getPlayerPokemon(); const enemyPokemon = game.scene.getEnemyPokemon(); enemyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 2, Moves.NONE, 0); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.LUCKY_CHANT)); await game.phaseInterceptor.to(BerryPhase, false); const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }, TIMEOUT ); });