import BattleScene, { Button } from "../battle-scene"; import { Biome, biomeLinks, getBiomeName } from "../data/biome"; import { addTextObject, TextStyle } from "./text"; import { Mode } from "./ui"; import UiHandler from "./uiHandler"; export default class BiomeSelectUiHandler extends UiHandler { private biomeSelectContainer: Phaser.GameObjects.Container; private biomeSelectBg: Phaser.GameObjects.Image; private biomesText: Phaser.GameObjects.Text; private biomeChoices: Biome[]; private cursorObj: Phaser.GameObjects.Image; private biomeSelectHandler: Function; constructor(scene: BattleScene) { super(scene, Mode.BIOME_SELECT); } setup() { const ui = this.getUi(); this.biomeSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 97, -49); this.biomeSelectContainer.setVisible(false); ui.add(this.biomeSelectContainer); this.biomeSelectBg = this.scene.add.image(0, 0, 'biome_select_window_2'); this.biomeSelectBg.setOrigin(0, 1); this.biomeSelectContainer.add(this.biomeSelectBg); this.biomesText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 3 }); this.biomesText.setLineSpacing(12); this.biomeSelectContainer.add(this.biomesText); } show(args: any[]) { if (args.length >= 2 && typeof(args[0]) === 'number' && args[1] instanceof Function) { super.show(args); if (!Array.isArray(biomeLinks[args[0]])) return; this.biomeChoices = biomeLinks[args[0]] as Biome[]; this.biomeSelectBg.setTexture(`biome_select_window_${this.biomeChoices.length}`) this.biomesText.setText(this.biomeChoices.map(b => getBiomeName(b)).join('\n')); this.biomesText.setPositionRelative(this.biomeSelectBg, 16, 9); this.biomeSelectHandler = args[1] as Function; this.biomeSelectContainer.setVisible(true); this.setCursor(0); } } processInput(button: Button) { const ui = this.getUi(); let success = false; if (button === Button.ACTION || button === Button.CANCEL) { success = true; const originalBiomeSelectHandler = this.biomeSelectHandler; this.biomeSelectHandler = null; originalBiomeSelectHandler(this.cursor); this.clear(); } else { switch (button) { case Button.UP: if (this.cursor) success = this.setCursor(this.cursor - 1); break; case Button.DOWN: if (this.cursor < this.biomeChoices.length - 1) success = this.setCursor(this.cursor + 1); break; } } if (success) ui.playSelect(); } setCursor(cursor: integer): boolean { const ret = super.setCursor(cursor); if (!this.cursorObj) { this.cursorObj = this.scene.add.image(0, 0, 'cursor'); this.biomeSelectContainer.add(this.cursorObj); } this.cursorObj.setPositionRelative(this.biomeSelectBg, 12, 17 + 16 * this.cursor); return ret; } clear() { super.clear(); this.biomeSelectContainer.setVisible(false); this.biomeSelectHandler = null; this.eraseCursor(); } eraseCursor() { if (this.cursorObj) this.cursorObj.destroy(); this.cursorObj = null; } }