import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils"; import { Moves } from "#enums/moves"; import type BattleScene from "#app/battle-scene"; import { PokemonMove } from "#app/field/pokemon"; import { Mode } from "#app/ui/ui"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { FightOrFlightEncounter } from "#app/data/mystery-encounters/encounters/fight-or-flight-encounter"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { CommandPhase } from "#app/phases/command-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; const namespace = "mysteryEncounters/fightOrFlight"; const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ]; const defaultBiome = Biome.CAVE; const defaultWave = 45; describe("Fight or Flight - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ [ Biome.CAVE, [ MysteryEncounterType.FIGHT_OR_FLIGHT ]], ]) ); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty); expect(FightOrFlightEncounter.encounterType).toBe(MysteryEncounterType.FIGHT_OR_FLIGHT); expect(FightOrFlightEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON); expect(FightOrFlightEncounter.dialogue).toBeDefined(); expect(FightOrFlightEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]); expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(FightOrFlightEncounter.options.length).toBe(3); }); it("should initialize fully", async () => { initSceneWithoutEncounterPhase(scene, defaultParty); scene.currentBattle.mysteryEncounter = FightOrFlightEncounter; const { onInit } = FightOrFlightEncounter; expect(FightOrFlightEncounter.onInit).toBeDefined(); FightOrFlightEncounter.populateDialogueTokensFromRequirements(); const onInitResult = onInit!(); const config = FightOrFlightEncounter.enemyPartyConfigs[0]; expect(config).toBeDefined(); expect(config.pokemonConfigs?.[0].isBoss).toBe(true); expect(onInitResult).toBe(true); }); describe("Option 1 - Fight", () => { it("should have the correct properties", () => { const option = FightOrFlightEncounter.options[0]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.1.label`, buttonTooltip: `${namespace}:option.1.tooltip`, selected: [ { text: `${namespace}:option.1.selected`, }, ], }); }); it("should start a fight against the boss", async () => { await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty); const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]; const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId; await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(speciesToSpawn); }); it("should reward the player with the item based on wave", async () => { await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty); const item = game.scene.currentBattle.mysteryEncounter?.misc; await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(1); expect(item.type.name).toBe(modifierSelectHandler.options[0].modifierTypeOption.type.name); }); }); describe("Option 2 - Attempt to Steal", () => { it("should have the correct properties", () => { const option = FightOrFlightEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.2.label`, buttonTooltip: `${namespace}:option.2.tooltip`, disabledButtonTooltip: `${namespace}:option.2.disabled_tooltip`, selected: [ { text: `${namespace}:option.2.selected`, } ], }); }); it("should NOT be selectable if the player doesn't have a Stealing move", async () => { await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty); scene.getPlayerParty().forEach(p => p.moveset = []); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 2); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("Should skip fight when player meets requirements", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty); // Mock moveset scene.getPlayerParty()[0].moveset = [ new PokemonMove(Moves.KNOCK_OFF) ]; const item = game.scene.currentBattle.mysteryEncounter!.misc; await runMysteryEncounterToEnd(game, 2); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(1); expect(item.type.name).toBe(modifierSelectHandler.options[0].modifierTypeOption.type.name); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 3 - Leave", () => { it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty); await runMysteryEncounterToEnd(game, 3); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });