import BattleScene from "../battle-scene"; import { updateWindowType } from "../ui/window"; export enum Setting { Game_Speed = "GAME_SPEED", Master_Volume = "MASTER_VOLUME", BGM_Volume = "BGM_VOLUME", SE_Volume = "SE_VOLUME", Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS", Window_Type = "WINDOW_TYPE", Touch_Controls = "TOUCH_CONTROLS", Vibration = "VIBRATION" } export interface SettingOptions { [key: string]: string[] } export interface SettingDefaults { [key: string]: integer } export const settingOptions: SettingOptions = { [Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ], [Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ], [Setting.Window_Type]: new Array(4).fill(null).map((_, i) => (i + 1).toString()), [Setting.Touch_Controls]: [ 'Auto', 'Disabled' ], [Setting.Vibration]: [ 'Auto', 'Disabled' ] }; export const settingDefaults: SettingDefaults = { [Setting.Game_Speed]: 0, [Setting.Master_Volume]: 5, [Setting.BGM_Volume]: 10, [Setting.SE_Volume]: 10, [Setting.Show_Stats_on_Level_Up]: 1, [Setting.Window_Type]: 0, [Setting.Touch_Controls]: 0, [Setting.Vibration]: 0 }; export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean { switch (setting) { case Setting.Game_Speed: scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', '')); break; case Setting.Master_Volume: scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0; scene.updateSoundVolume(); break; case Setting.BGM_Volume: scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0; scene.updateSoundVolume(); break; case Setting.SE_Volume: scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0; scene.updateSoundVolume(); break; case Setting.Show_Stats_on_Level_Up: scene.showLevelUpStats = settingOptions[setting][value] === 'On'; break; case Setting.Window_Type: updateWindowType(scene, parseInt(settingOptions[setting][value])); break; case Setting.Touch_Controls: scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen(); const touchControls = document.getElementById('touchControls'); if (touchControls) touchControls.classList.toggle('visible', scene.enableTouchControls); break; case Setting.Vibration: scene.enableVibration = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen(); break; } return true; }