import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability"; import { FaintPhase } from "#app/phases/faint-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; describe("Abilities - Quick Draw", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.starterSpecies(Species.MAGIKARP); game.override.ability(Abilities.QUICK_DRAW); game.override.moveset([Moves.TACKLE, Moves.TAIL_WHIP]); game.override.enemyLevel(100); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyMoveset([Moves.TACKLE]); vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100); }); test("makes pokemon going first in its priority bracket", async () => { await game.startBattle(); const pokemon = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; pokemon.hp = 1; enemy.hp = 1; game.move.select(Moves.TACKLE); await game.phaseInterceptor.to(FaintPhase, false); expect(pokemon.isFainted()).toBe(false); expect(enemy.isFainted()).toBe(true); expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW); }, 20000); test("does not triggered by non damage moves", { retry: 5 }, async () => { await game.startBattle(); const pokemon = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; pokemon.hp = 1; enemy.hp = 1; game.move.select(Moves.TAIL_WHIP); await game.phaseInterceptor.to(FaintPhase, false); expect(pokemon.isFainted()).toBe(true); expect(enemy.isFainted()).toBe(false); expect(pokemon.battleData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW); } ); test("does not increase priority", async () => { game.override.enemyMoveset([Moves.EXTREME_SPEED]); await game.startBattle(); const pokemon = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; pokemon.hp = 1; enemy.hp = 1; game.move.select(Moves.TACKLE); await game.phaseInterceptor.to(FaintPhase, false); expect(pokemon.isFainted()).toBe(true); expect(enemy.isFainted()).toBe(false); expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW); }, 20000); });