import { EnemyPokemon } from "#app/field/pokemon"; import { DamagePhase } from "#app/phases/damage-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; describe("Abilities - Sturdy", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.starterSpecies(Species.LUCARIO); game.override.startingLevel(100); game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]); game.override.enemySpecies(Species.ARON); game.override.enemyLevel(5); game.override.enemyAbility(Abilities.STURDY); }); test( "Sturdy activates when user is at full HP", async () => { await game.startBattle(); game.move.select(Moves.CLOSE_COMBAT); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.getEnemyParty()[0].hp).toBe(1); }, ); test( "Sturdy doesn't activate when user is not at full HP", async () => { await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; enemyPokemon.hp = enemyPokemon.getMaxHp() - 1; game.move.select(Moves.CLOSE_COMBAT); await game.phaseInterceptor.to(DamagePhase); expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.isFainted()).toBe(true); }, ); test( "Sturdy pokemon should be immune to OHKO moves", async () => { await game.startBattle(); game.move.select(Moves.FISSURE); await game.phaseInterceptor.to(MoveEndPhase); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; expect(enemyPokemon.isFullHp()).toBe(true); }, ); test( "Sturdy is ignored by pokemon with `Abilities.MOLD_BREAKER`", async () => { game.override.ability(Abilities.MOLD_BREAKER); await game.startBattle(); game.move.select(Moves.CLOSE_COMBAT); await game.phaseInterceptor.to(DamagePhase); const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.isFainted()).toBe(true); }, ); });