import { BattlerTagType } from "#enums/battler-tag-type"; import { StatusEffect } from "#enums/status-effect"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; import { WeatherType } from "#enums/weather-type"; describe("Moves - Dive", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(Moves.DIVE) .battleType("single") .startingLevel(100) .enemySpecies(Species.SNORLAX) .enemyLevel(100) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.TACKLE); }); it("should make the user semi-invulnerable, then attack over 2 turns", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.DIVE); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeDefined(); expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIVE); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveHistory()).toHaveLength(2); const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE); expect(playerDive?.ppUsed).toBe(1); }); it("should not allow the user to evade attacks from Pokemon with No Guard", async () => { game.override.enemyAbility(Abilities.NO_GUARD); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.DIVE); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); it("should not expend PP when the attack phase is cancelled", async () => { game.override .enemyAbility(Abilities.NO_GUARD) .enemyMoveset(Moves.SPORE); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.DIVE); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined(); expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP); const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE); expect(playerDive?.ppUsed).toBe(0); }); it("should trigger on-contact post-defend ability effects", async () => { game.override .enemyAbility(Abilities.ROUGH_SKIN) .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.DIVE); await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("MoveEndPhase"); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); expect(enemyPokemon.battleData.abilitiesApplied[0]).toBe(Abilities.ROUGH_SKIN); }); it("should cancel attack after Harsh Sunlight is set", async () => { game.override.enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.DIVE); await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnStartPhase", false); game.scene.arena.trySetWeather(WeatherType.HARSH_SUN, false); await game.phaseInterceptor.to("MoveEndPhase"); expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined(); const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE); expect(playerDive?.ppUsed).toBe(1); }); });