import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { BattlerIndex } from "#app/battle"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Grudge", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.EMBER, Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.SHEDINJA) .enemyAbility(Abilities.WONDER_GUARD) .enemyMoveset([ Moves.GRUDGE, Moves.SPLASH ]); }); it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); const playerPokemon = game.scene.getPlayerPokemon(); game.move.select(Moves.EMBER); await game.forceEnemyMove(Moves.GRUDGE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase"); const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER); expect(playerMove?.getPpRatio()).toBe(0); }); it("should remain in effect until the user's next move", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); const playerPokemon = game.scene.getPlayerPokemon(); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.GRUDGE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.toNextTurn(); game.move.select(Moves.EMBER); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("BerryPhase"); const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER); expect(playerMove?.getPpRatio()).toBe(0); }); it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => { // Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm game.override .moveset([ Moves.FALSE_SWIPE ]) .startingLevel(100) .ability(Abilities.SAND_STREAM) .enemySpecies(Species.RATTATA); await game.classicMode.startBattle([ Species.GEODUDE ]); const enemyPokemon = game.scene.getEnemyPokemon(); const playerPokemon = game.scene.getPlayerPokemon(); game.move.select(Moves.FALSE_SWIPE); await game.forceEnemyMove(Moves.GRUDGE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase"); expect(enemyPokemon?.isFainted()).toBe(true); const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE); expect(playerMove?.getPpRatio()).toBeGreaterThan(0); }); });