import { Stat } from "#app/data/pokemon-stat"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Command } from "#app/ui/command-ui-handler"; import { Mode } from "#app/ui/ui"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { CommandPhase } from "#app/phases/command-phase.js"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js"; import { TurnEndPhase } from "#app/phases/turn-end-phase.js"; describe("Moves - Tackle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.TACKLE; game.override.battleType("single"); game.override.enemySpecies(Species.MAGIKARP); game.override.startingLevel(1); game.override.startingWave(97); game.override.moveset([moveToUse]); game.override.enemyMoveset([Moves.GROWTH,Moves.GROWTH,Moves.GROWTH,Moves.GROWTH]); game.override.disableCrits(); }); it("TACKLE against ghost", async() => { const moveToUse = Moves.TACKLE; game.override.enemySpecies(Species.GENGAR); await game.startBattle([ Species.MIGHTYENA, ]); const hpOpponent = game.scene.currentBattle.enemyParty[0].hp; game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp; expect(hpLost).toBe(0); }, 20000); it("TACKLE against not resistant", async() => { const moveToUse = Moves.TACKLE; await game.startBattle([ Species.MIGHTYENA, ]); game.scene.currentBattle.enemyParty[0].stats[Stat.DEF] = 50; game.scene.getParty()[0].stats[Stat.ATK] = 50; const hpOpponent = game.scene.currentBattle.enemyParty[0].hp; game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp; expect(hpLost).toBeGreaterThan(0); expect(hpLost).toBe(4); }, 20000); });