import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import {Abilities} from "#enums/abilities"; import {applyAbAttrs ,applyPreAttackAbAttrs,applyPostDefendAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr} from "#app/data/ability"; import {Species} from "#enums/species"; import { CommandPhase, MoveEffectPhase, } from "#app/phases"; import {Mode} from "#app/ui/ui"; import {Stat} from "#app/data/pokemon-stat"; import {Moves} from "#enums/moves"; import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import {Command} from "#app/ui/command-ui-handler"; import * as Utils from "#app/utils"; describe("Abilities - Sheer Force", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const movesToUse = [Moves.AIR_SLASH, Moves.BIND, Moves.CRUSH_CLAW, Moves.TACKLE]; game.override.battleType("single"); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); }); it("Sheer Force", async() => { const moveToUse = Moves.AIR_SLASH; vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000; game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1; expect(game.scene.getParty()[0].formIndex).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.AIR_SLASH); //Verify the move is boosted and has no chance of secondary effects const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power); expect(chance.value).toBe(0); expect(power.value).toBe(move.power * 5461/4096); }, 20000); it("Sheer Force with exceptions including binding moves", async() => { const moveToUse = Moves.BIND; vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000; game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1; expect(game.scene.getParty()[0].formIndex).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.BIND); //Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1 const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power); expect(chance.value).toBe(-1); expect(power.value).toBe(move.power); }, 20000); it("Sheer Force with moves with no secondary effect", async() => { const moveToUse = Moves.TACKLE; vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000; game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1; expect(game.scene.getParty()[0].formIndex).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.TACKLE); //Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1 const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon(), phase.getTarget(), move, power); expect(chance.value).toBe(-1); expect(power.value).toBe(move.power); }, 20000); it("Sheer Force Disabling Specific Abilities", async() => { const moveToUse = Moves.CRUSH_CLAW; vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.COLOR_CHANGE); vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "KINGS_ROCK", count: 1}]); vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE); await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000; game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1; expect(game.scene.getParty()[0].formIndex).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.CRUSH_CLAW); //Disable color change due to being hit by Sheer Force const power = new Utils.IntegerHolder(move.power); const chance = new Utils.IntegerHolder(move.chance); const user = phase.getUserPokemon(); const target = phase.getTarget(); const opponentType = target.getTypes()[0]; applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, chance, move, target, false); applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, power); applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move)); expect(chance.value).toBe(0); expect(power.value).toBe(move.power * 5461/4096); expect(target.getTypes().length).toBe(2); expect(target.getTypes()[0]).toBe(opponentType); }, 20000); //TODO King's Rock Interaction Unit Test });