import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { Abilities } from "#enums/abilities"; import {applyAbAttrs ,applyPreDefendAbAttrs,IgnoreMoveEffectsAbAttr,MoveEffectChanceMultiplierAbAttr} from "#app/data/ability"; import {Species} from "#enums/species"; import { CommandPhase, MoveEffectPhase, } from "#app/phases"; import {Mode} from "#app/ui/ui"; import {Stat} from "#app/data/pokemon-stat"; import {Moves} from "#enums/moves"; import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import {Command} from "#app/ui/command-ui-handler"; import * as Utils from "#app/utils"; describe("Abilities - Shield Dust", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const movesToUse = [Moves.AIR_SLASH]; game.override.battleType("single"); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX); vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHIELD_DUST); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); }); it("Shield Dust", async() => { const moveToUse = Moves.AIR_SLASH; await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000; game.scene.getEnemyParty()[0].stats[Stat.SPD] = 1; expect(game.scene.getParty()[0].formIndex).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.to(MoveEffectPhase, false); // Shield Dust negates secondary effect const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.AIR_SLASH); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon(), null, chance, move, phase.getTarget(), false); applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget(),phase.getUserPokemon(),null,null, chance); expect(chance.value).toBe(0); }, 20000); //TODO King's Rock Interaction Unit Test });