import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { Species } from "#enums/species"; import { CommandPhase, MoveEndPhase, StatChangePhase, } from "#app/phases"; import { Moves } from "#enums/moves"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { BattleStat } from "#app/data/battle-stat.js"; const TIMEOUT = 20 * 1000; describe("Moves - Make It Rain", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.MAKE_IT_RAIN, Moves.SPLASH]); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); }); it("should only reduce Sp. Atk. once in a double battle", async () => { await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const playerPokemon = game.scene.getPlayerField(); expect(playerPokemon.length).toBe(2); playerPokemon.forEach(p => expect(p).toBeDefined()); const enemyPokemon = game.scene.getEnemyField(); expect(enemyPokemon.length).toBe(2); enemyPokemon.forEach(p => expect(p).toBeDefined()); game.doAttack(getMovePosition(game.scene, 0, Moves.MAKE_IT_RAIN)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEndPhase); expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1); }, TIMEOUT); it("should apply effects even if the target faints", async () => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); // ensures the enemy will faint game.override.battleType("single"); await game.startBattle([Species.CHARIZARD]); const playerPokemon = game.scene.getPlayerPokemon(); expect(playerPokemon).toBeDefined(); const enemyPokemon = game.scene.getEnemyPokemon(); expect(enemyPokemon).toBeDefined(); game.doAttack(getMovePosition(game.scene, 0, Moves.MAKE_IT_RAIN)); await game.phaseInterceptor.to(StatChangePhase); expect(enemyPokemon.isFainted()).toBe(true); expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1); }, TIMEOUT); it("should reduce Sp. Atk. once after KOing two enemies", async () => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); // ensures the enemy will faint await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const playerPokemon = game.scene.getPlayerField(); playerPokemon.forEach(p => expect(p).toBeDefined()); const enemyPokemon = game.scene.getEnemyField(); enemyPokemon.forEach(p => expect(p).toBeDefined()); game.doAttack(getMovePosition(game.scene, 0, Moves.MAKE_IT_RAIN)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(StatChangePhase); enemyPokemon.forEach(p => expect(p.isFainted()).toBe(true)); expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1); }, TIMEOUT); });