import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability"; import { BattleStat } from "#app/data/battle-stat"; import { WeatherType } from "#app/data/weather"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; const TIMEOUT = 20 * 1000; describe("Abilities - Sand Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.moveset([Moves.SPLASH]); game.override.enemySpecies(Species.MEOWSCARADA); game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyMoveset([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]); game.override.startingLevel(100); game.override.enemyLevel(100); game.override .weather(WeatherType.SANDSTORM) .battleType("double"); }); test( "ability should increase the evasiveness of the source", async () => { await game.startBattle([Species.SNORLAX, Species.BLISSEY]); const leadPokemon = game.scene.getPlayerField(); vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]); const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0]; vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation( (pokemon, passive, simulated, battleStat, statValue, args) => { if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) { statValue.value *= -1; // will make all attacks miss return true; } return false; } ); expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true); expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEndPhase, false); expect(leadPokemon[0].isFullHp()).toBe(true); expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp()); }, TIMEOUT ); });