import { SimpleTranslationEntries } from "#app/interfaces/locales"; export const partyUiHandler: SimpleTranslationEntries = { "SEND_OUT": "上场", "SUMMARY": "概要", "CANCEL": "取消", "RELEASE": "放生", "APPLY": "应用", "TEACH": "教授", "SPLICE": "融合", "UNSPLICE": "分离", "ACTIVATE": "激活", "DEACTIVATE": "解除", "TRANSFER": "交换", "ALL": "全部道具", "PASS_BATON": "接棒", "UNPAUSE_EVOLUTION": "解除进化暂停", "REVIVE": "复活", "RENAME": "起名", "choosePokemon": "选择一只宝可梦。", "doWhatWithThisPokemon": "要对宝可梦做什么?", "noEnergy": "{{pokemonName}}没有力气战斗了!", "hasEnergy": "{{pokemonName}}仍然精神十足!", "cantBeUsed": "{{pokemonName}}无法在此挑战中使用!", "tooManyItems": "{{pokemonName}}拥有\n太多这个道具了!", "anyEffect": "即便使用也无效果哦。", "unpausedEvolutions": "{{pokemonName}}的进化停止了。", "unspliceConfirmation": "真的要把{{fusionName}}\n从{{pokemonName}}身上分离吗? {{fusionName}}会就此消失。", "wasReverted": "{{fusionName}}恢复成了{{pokemonName}}。", "releaseConfirmation": "你真要放生{{pokemonName}}吗?", "releaseInBattle": "你无法放生正在战斗中的宝可梦!", "selectAMove": "选择一个招式。", "changeQuantity": "选择一件道具来交换。\n使用 ← 和 → 来指定数量。", "selectAnotherPokemonToSplice": "选择另一只宝可梦来融合。", "cancel": "取消", // Slot TM text "able": "能学会!", "notAble": "无法学习", "learned": "已习得", // Releasing messages "goodbye": "再见,{{pokemonName}}!", "byebye": "拜拜,{{pokemonName}}!", "farewell": "再会了,{{pokemonName}}!", "soLong": "告辞了,{{pokemonName}}!", "thisIsWhereWePart": "就此分别吧,{{pokemonName}}!", "illMissYou": "我会想你的,{{pokemonName}}!", "illNeverForgetYou": "我不会忘记你的,{{pokemonName}}!", "untilWeMeetAgain": "下次再见了,{{pokemonName}}!", "sayonara": "撒由那拉,{{pokemonName}}!", "smellYaLater": "拜拜了您嘞,{{pokemonName}}!", } as const;