import { Moves } from "#app/enums/moves"; import { Abilities } from "#enums/abilities"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Contrary", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.BULBASAUR) .enemyAbility(Abilities.CONTRARY) .ability(Abilities.INTIMIDATE) .enemyMoveset(Moves.SPLASH); }); it("should invert stat changes when applied", async() => { await game.classicMode.startBattle([ Species.SLOWBRO ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000); describe("With Clear Body", () => { it("should apply positive effects", async () => { game.override .enemyPassiveAbility(Abilities.CLEAR_BODY) .moveset([ Moves.TAIL_WHIP ]); await game.classicMode.startBattle([ Species.SLOWBRO ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); game.move.select(Moves.TAIL_WHIP); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1); }); it("should block negative effects", async () => { game.override .enemyPassiveAbility(Abilities.CLEAR_BODY) .enemyMoveset([ Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL ]) .moveset([ Moves.SPLASH ]); await game.classicMode.startBattle([ Species.SLOWBRO ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); }); });