import { BattlerIndex } from "#app/battle"; import { Abilities } from "#app/enums/abilities"; import { Stat } from "#app/enums/stat"; import { WeatherType } from "#app/enums/weather-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Flower Gift", () => { let phaserGame: Phaser.Game; let game: GameManager; const OVERCAST_FORM = 0; const SUNSHINE_FORM = 1; /** * Tests reverting to normal form when Cloud Nine/Air Lock is active on the field * @param {GameManager} game The game manager instance * @param {Abilities} ability The ability that is active on the field */ const testRevertFormAgainstAbility = async (game: GameManager, ability: Abilities) => { game.override.starterForms({ [Species.CASTFORM]: SUNSHINE_FORM }).enemyAbility(ability); await game.classicMode.startBattle([ Species.CASTFORM ]); game.move.select(Moves.SPLASH); expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM); }; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH, Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.SKILL_SWAP ]) .enemySpecies(Species.MAGIKARP) .enemyMoveset(Moves.SPLASH) .enemyAbility(Abilities.BALL_FETCH); }); // TODO: Uncomment expect statements when the ability is implemented - currently does not increase stats of allies it("increases the ATK and SPDEF stat stages of the Pokémon with this Ability and its allies by 1.5× during Harsh Sunlight", async () => { game.override.battleType("double"); await game.classicMode.startBattle([ Species.CHERRIM, Species.MAGIKARP ]); const [ cherrim ] = game.scene.getPlayerField(); const cherrimAtkStat = cherrim.getEffectiveStat(Stat.ATK); const cherrimSpDefStat = cherrim.getEffectiveStat(Stat.SPDEF); // const magikarpAtkStat = magikarp.getEffectiveStat(Stat.ATK);; // const magikarpSpDefStat = magikarp.getEffectiveStat(Stat.SPDEF); game.move.select(Moves.SUNNY_DAY, 0); game.move.select(Moves.SPLASH, 1); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase"); expect(cherrim.formIndex).toBe(SUNSHINE_FORM); expect(cherrim.getEffectiveStat(Stat.ATK)).toBe(Math.floor(cherrimAtkStat * 1.5)); expect(cherrim.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(cherrimSpDefStat * 1.5)); // expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(Math.floor(magikarpAtkStat * 1.5)); // expect(magikarp.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(magikarpSpDefStat * 1.5)); }); it("changes the Pokemon's form during Harsh Sunlight", async () => { game.override.weather(WeatherType.HARSH_SUN); await game.classicMode.startBattle([ Species.CHERRIM ]); const cherrim = game.scene.getPlayerPokemon()!; expect(cherrim.formIndex).toBe(SUNSHINE_FORM); game.move.select(Moves.SPLASH); }); it("reverts to Overcast Form if a Pokémon on the field has Air Lock", async () => { await testRevertFormAgainstAbility(game, Abilities.AIR_LOCK); }); it("reverts to Overcast Form if a Pokémon on the field has Cloud Nine", async () => { await testRevertFormAgainstAbility(game, Abilities.CLOUD_NINE); }); it("reverts to Overcast Form when the Pokémon loses Flower Gift, changes form under Harsh Sunlight/Sunny when it regains it", async () => { game.override.enemyMoveset([ Moves.SKILL_SWAP ]).weather(WeatherType.HARSH_SUN); await game.classicMode.startBattle([ Species.CHERRIM ]); const cherrim = game.scene.getPlayerPokemon()!; game.move.select(Moves.SKILL_SWAP); await game.phaseInterceptor.to("TurnStartPhase"); expect(cherrim.formIndex).toBe(SUNSHINE_FORM); await game.phaseInterceptor.to("MoveEndPhase"); expect(cherrim.formIndex).toBe(OVERCAST_FORM); await game.phaseInterceptor.to("MoveEndPhase"); expect(cherrim.formIndex).toBe(SUNSHINE_FORM); }); it("reverts to Overcast Form when the Flower Gift is suppressed, changes form under Harsh Sunlight/Sunny when it regains it", async () => { game.override.enemyMoveset([ Moves.GASTRO_ACID ]).weather(WeatherType.HARSH_SUN); await game.classicMode.startBattle([ Species.CHERRIM, Species.MAGIKARP ]); const cherrim = game.scene.getPlayerPokemon()!; expect(cherrim.formIndex).toBe(SUNSHINE_FORM); game.move.select(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase"); expect(cherrim.summonData.abilitySuppressed).toBe(true); expect(cherrim.formIndex).toBe(OVERCAST_FORM); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); game.doSwitchPokemon(1); await game.phaseInterceptor.to("MovePhase"); expect(cherrim.summonData.abilitySuppressed).toBe(false); expect(cherrim.formIndex).toBe(SUNSHINE_FORM); }); it("should be in Overcast Form after the user is switched out", async () => { game.override.weather(WeatherType.SUNNY); await game.classicMode.startBattle([ Species.CASTFORM, Species.MAGIKARP ]); const cherrim = game.scene.getPlayerPokemon()!; expect(cherrim.formIndex).toBe(SUNSHINE_FORM); game.doSwitchPokemon(1); await game.toNextTurn(); expect(cherrim.formIndex).toBe(OVERCAST_FORM); }); });