import { BattlerIndex } from "#app/battle"; import { allAbilities } from "#app/data/ability"; import { ArenaTagSide } from "#app/data/arena-tag"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { Stat } from "#app/enums/stat"; import { StatusEffect } from "#app/enums/status-effect"; import { WeatherType } from "#app/enums/weather-type"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Good As Gold", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH ]) .ability(Abilities.GOOD_AS_GOLD) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should block normal status moves", async () => { game.override.enemyMoveset( [ Moves.GROWL ] ); await game.classicMode.startBattle([ Species.MAGIKARP ]); const player = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH, 0); await game.phaseInterceptor.to("BerryPhase"); expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.GOOD_AS_GOLD); expect(player.getStatStage(Stat.ATK)).toBe(0); }); it("should block memento and prevent the user from fainting", async () => { game.override.enemyMoveset( [ Moves.MEMENTO ] ); await game.classicMode.startBattle([ Species.MAGIKARP ]); game.move.select(Moves.MEMENTO); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.isFainted()).toBe(false); expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(0); }); it("should not block any status moves that target the field, one side, or all pokemon", async () => { game.override.battleType("double"); game.override.enemyMoveset( [ Moves.STEALTH_ROCK, Moves.HAZE ] ); game.override.moveset([ Moves.SWORDS_DANCE, Moves.SAFEGUARD ]); await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]); const [ good_as_gold, ball_fetch ] = game.scene.getPlayerField(); // Force second pokemon to have ball fetch to isolate to a single mon. vi.spyOn(ball_fetch, "getAbility").mockReturnValue(allAbilities[Abilities.BALL_FETCH]); game.move.select(Moves.SWORDS_DANCE, 0); game.move.select(Moves.SAFEGUARD, 1); await game.forceEnemyMove(Moves.STEALTH_ROCK); await game.forceEnemyMove(Moves.HAZE); await game.setTurnOrder( [ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ] ); await game.phaseInterceptor.to("BerryPhase"); expect(good_as_gold.getAbility().id).toBe(Abilities.GOOD_AS_GOLD); expect(good_as_gold.getStatStage(Stat.ATK)).toBe(0); expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined(); expect(game.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, ArenaTagSide.PLAYER)).toBeDefined(); }); it("should not block field targeted effects in singles", async () => { game.override.battleType("single"); game.override.enemyMoveset( [ Moves.SPIKES ] ); await game.classicMode.startBattle([ Species.MAGIKARP ]); game.move.select(Moves.SPLASH, 0); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)).toBeDefined(); }); it("should block the ally's helping hand", async () => { game.override.battleType("double"); game.override.moveset([ Moves.HELPING_HAND, Moves.TACKLE ]); await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]); game.move.select(Moves.HELPING_HAND, 0); game.move.select(Moves.TACKLE, 1); await game.phaseInterceptor.to("MoveEndPhase", true); expect(game.scene.getPlayerField()[1].getTag(BattlerTagType.HELPING_HAND)).toBeUndefined(); }); it("should block the ally's heal bell, but only if the good as gold user is on the field", async () => { game.override.battleType("double"); game.override.moveset([ Moves.HEAL_BELL, Moves.SPLASH ]); game.override.statusEffect(StatusEffect.BURN); await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS, Species.ABRA ]); const [ good_as_gold, ball_fetch ] = game.scene.getPlayerField(); // Force second pokemon to have ball fetch to isolate to a single mon. vi.spyOn(ball_fetch, "getAbility").mockReturnValue(allAbilities[Abilities.BALL_FETCH]); // turn 1 game.move.select(Moves.SPLASH, 0); game.move.select(Moves.HEAL_BELL, 1); await game.toNextTurn(); expect(good_as_gold.status?.effect).toBe(StatusEffect.BURN); game.doSwitchPokemon(2); game.move.select(Moves.HEAL_BELL, 0); await game.toNextTurn(); expect(good_as_gold.status?.effect).toBeUndefined(); }); it("should not block field targeted effects like rain dance", async () => { game.override.battleType("single"); game.override.enemyMoveset( [ Moves.RAIN_DANCE ] ); game.override.weather(WeatherType.NONE); await game.classicMode.startBattle([ Species.MAGIKARP ]); game.move.select(Moves.SPLASH, 0); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN); }); });