import { TerrainType } from "#app/data/terrain"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Seed Sower", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.disableCrits(); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.starterSpecies(Species.ARBOLIVA); game.override.ability(Abilities.SEED_SOWER); game.override.moveset([ Moves.SPLASH ]); }); it("should trigger when hit with damaging move", async () => { game.override.enemyMoveset([ Moves.TACKLE ]); await game.classicMode.startBattle(); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY); }); it("should trigger even when fainting", async () => { game.override.enemyMoveset([ Moves.TACKLE ]) .enemyLevel(100) .startingLevel(1); await game.classicMode.startBattle([ Species.ARBOLIVA, Species.MAGIKARP ]); game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY); }); it("should not trigger when targetted with status moves", async () => { game.override.enemyMoveset([ Moves.GROWL ]); await game.classicMode.startBattle(); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(game.scene.arena.terrain?.terrainType).not.toBe(TerrainType.GRASSY); }); });