import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import type { CommandPhase } from "#app/phases/command-phase"; import { Command } from "#app/ui/command-ui-handler"; import { AttemptRunPhase } from "#app/phases/attempt-run-phase"; describe("Abilities - Speed Boost", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.SHUCKLE) .enemyAbility(Abilities.BALL_FETCH) .enemyLevel(100) .ability(Abilities.SPEED_BOOST) .enemyMoveset(Moves.SPLASH) .moveset([ Moves.SPLASH, Moves.U_TURN ]); }); it("should increase speed by 1 stage at end of turn", async () => { await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); it("should not trigger this turn if pokemon was switched into combat via attack, but the turn after", async () => { await game.classicMode.startBattle([ Species.SHUCKLE, Species.NINJASK ]); game.move.select(Moves.U_TURN); game.doSelectPartyPokemon(1); await game.toNextTurn(); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); it("checking back to back swtiches", async () => { await game.classicMode.startBattle([ Species.SHUCKLE, Species.NINJASK ]); const [ shuckle, ninjask ] = game.scene.getPlayerParty(); game.move.select(Moves.U_TURN); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!).toBe(ninjask); expect(ninjask.getStatStage(Stat.SPD)).toBe(0); game.move.select(Moves.U_TURN); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!).toBe(shuckle); expect(shuckle.getStatStage(Stat.SPD)).toBe(0); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(shuckle.getStatStage(Stat.SPD)).toBe(1); }); it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after", async () => { await game.classicMode.startBattle([ Species.SHUCKLE, Species.NINJASK ]); game.doSwitchPokemon(1); await game.toNextTurn(); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); it("should not trigger if pokemon fails to escape", async () => { await game.classicMode.startBattle([ Species.SHUCKLE ]); const commandPhase = game.scene.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); const runPhase = game.scene.getCurrentPhase() as AttemptRunPhase; runPhase.forceFailEscape = true; await game.phaseInterceptor.to(AttemptRunPhase); await game.toNextTurn(); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }); });