import { BattlerIndex } from "#app/battle"; import { isBetween } from "#app/utils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Stakeout", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH, Moves.SURF ]) .ability(Abilities.STAKEOUT) .battleType("single") .disableCrits() .startingLevel(100) .enemyLevel(100) .enemySpecies(Species.SNORLAX) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([ Moves.SPLASH, Moves.FLIP_TURN ]) .startingWave(5); }); it("should do double damage to a pokemon that switched out", async () => { await game.classicMode.startBattle([ Species.MILOTIC ]); const [ enemy1, ] = game.scene.getEnemyParty(); game.move.select(Moves.SURF); await game.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); const damage1 = enemy1.getInverseHp(); enemy1.hp = enemy1.getMaxHp(); game.move.select(Moves.SPLASH); game.forceEnemyToSwitch(); await game.toNextTurn(); game.move.select(Moves.SURF); game.forceEnemyToSwitch(); await game.toNextTurn(); expect(enemy1.isFainted()).toBe(false); expect(isBetween(enemy1.getInverseHp(), (damage1 * 2) - 5, (damage1 * 2) + 5)).toBe(true); }); it("should do double damage to a pokemon that switched out via U-Turn/etc", async () => { await game.classicMode.startBattle([ Species.MILOTIC ]); const [ enemy1, ] = game.scene.getEnemyParty(); game.move.select(Moves.SURF); await game.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); const damage1 = enemy1.getInverseHp(); enemy1.hp = enemy1.getMaxHp(); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.FLIP_TURN); await game.toNextTurn(); game.move.select(Moves.SURF); await game.forceEnemyMove(Moves.FLIP_TURN); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); expect(enemy1.isFainted()).toBe(false); expect(isBetween(enemy1.getInverseHp(), (damage1 * 2) - 5, (damage1 * 2) + 5)).toBe(true); }); });