import { Status } from "#app/data/status-effect"; import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - ZERO TO HERO", () => { let phaserGame: Phaser.Game; let game: GameManager; const baseForm = 0; const heroForm = 1; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .moveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH) .enemyAbility(Abilities.BALL_FETCH); }); it("should swap to base form on arena reset", async () => { game.override.startingWave(4); game.override.starterForms({ [Species.PALAFIN]: heroForm, }); await game.startBattle([ Species.FEEBAS, Species.PALAFIN, Species.PALAFIN ]); const palafin1 = game.scene.getPlayerParty()[1]; const palafin2 = game.scene.getPlayerParty()[2]; expect(palafin1.formIndex).toBe(heroForm); expect(palafin2.formIndex).toBe(heroForm); palafin2.hp = 0; palafin2.status = new Status(StatusEffect.FAINT); expect(palafin2.isFainted()).toBe(true); game.move.select(Moves.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to(TurnEndPhase); game.doSelectModifier(); await game.phaseInterceptor.to(QuietFormChangePhase); await game.phaseInterceptor.to(QuietFormChangePhase); expect(palafin1.formIndex).toBe(baseForm); expect(palafin2.formIndex).toBe(baseForm); }); it("should swap to Hero form when switching out during a battle", async () => { await game.startBattle([ Species.PALAFIN, Species.FEEBAS ]); const palafin = game.scene.getPlayerPokemon()!; expect(palafin.formIndex).toBe(baseForm); game.doSwitchPokemon(1); await game.phaseInterceptor.to(QuietFormChangePhase); expect(palafin.formIndex).toBe(heroForm); }); it("should not swap to Hero form if switching due to faint", async () => { await game.startBattle([ Species.PALAFIN, Species.FEEBAS ]); const palafin = game.scene.getPlayerPokemon()!; expect(palafin.formIndex).toBe(baseForm); game.move.select(Moves.SPLASH); await game.killPokemon(palafin); game.doSelectPartyPokemon(1); await game.toNextTurn(); expect(palafin.formIndex).toBe(baseForm); }); it("should stay hero form if fainted and then revived", async () => { game.override.starterForms({ [Species.PALAFIN]: heroForm, }); await game.startBattle([ Species.PALAFIN, Species.FEEBAS ]); const palafin = game.scene.getPlayerPokemon()!; expect(palafin.formIndex).toBe(heroForm); game.move.select(Moves.SPLASH); await game.killPokemon(palafin); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.doRevivePokemon(1); game.doSwitchPokemon(1); await game.toNextTurn(); expect(palafin.formIndex).toBe(heroForm); }); });