import { BattlerIndex } from "#app/battle"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { WeatherType } from "#enums/weather-type"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Weather - Hail", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .weather(WeatherType.HAIL) .battleType("single") .moveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH) .enemySpecies(Species.MAGIKARP); }); it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); game.move.select(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase"); game.scene.getField(true).forEach(pokemon => { expect(pokemon.hp).toBe(pokemon.getMaxHp() - Math.max(Math.floor(pokemon.getMaxHp() / 16), 1)); }); }); it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => { game.override.moveset([ Moves.DIG ]); await game.classicMode.startBattle([ Species.MAGIKARP ]); game.move.select(Moves.DIG); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase"); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1)); }); it("does not inflict damage to Ice type Pokemon", async () => { await game.classicMode.startBattle([ Species.CLOYSTER ]); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1)); }); });