import { Biome } from "#enums/biome"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { achvs } from "#app/system/achv"; import { Unlockables } from "#app/system/unlockables"; describe("Game Over Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.MEMENTO, Moves.ICE_BEAM, Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) .startingWave(200) .startingBiome(Biome.END) .startingLevel(10000); }); it("winning a run should give rewards", async () => { await game.classicMode.startBattle([ Species.BULBASAUR ]); vi.spyOn(game.scene, "validateAchv"); // Note: `game.doKillOpponents()` does not properly handle final boss // Final boss phase 1 game.move.select(Moves.ICE_BEAM); await game.toNextTurn(); // Final boss phase 2 game.move.select(Moves.ICE_BEAM); await game.phaseInterceptor.to("PostGameOverPhase", false); // The game refused to actually give the vouchers during tests, // so the best we can do is to check that their reward phases occurred. expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true); expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(true); expect(game.phaseInterceptor.log.includes("RibbonModifierRewardPhase")).toBe(true); expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(true); expect(game.scene.validateAchv).toHaveBeenCalledWith(achvs.CLASSIC_VICTORY); expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeTruthy(); }); it("losing a run should not give rewards", async () => { await game.classicMode.startBattle([ Species.BULBASAUR ]); vi.spyOn(game.scene, "validateAchv"); game.move.select(Moves.MEMENTO); await game.phaseInterceptor.to("PostGameOverPhase", false); expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true); expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(false); expect(game.phaseInterceptor.log.includes("RibbonModifierRewardPhase")).toBe(false); expect(game.phaseInterceptor.log.includes("GameOverModifierRewardPhase")).toBe(false); expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(false); expect(game.scene.validateAchv).not.toHaveBeenCalledWith(achvs.CLASSIC_VICTORY); expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeFalsy(); }); });