import { Moves } from "#app/enums/moves"; import { Stat } from "#app/enums/stat"; import { Abilities } from "#enums/abilities"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Obstruct", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemyAbility(Abilities.BALL_FETCH) .ability(Abilities.BALL_FETCH) .moveset([Moves.OBSTRUCT]); }); it("protects from contact damaging moves and lowers the opponent's defense by 2 stages", async () => { game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH)); await game.classicMode.startBattle(); game.move.select(Moves.OBSTRUCT); await game.phaseInterceptor.to("BerryPhase"); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; expect(player.isFullHp()).toBe(true); expect(enemy.getStatStage(Stat.DEF)).toBe(-2); }); it("bypasses accuracy checks when applying protection and defense reduction", async () => { game.override.enemyMoveset(Array(4).fill(Moves.ICE_PUNCH)); await game.classicMode.startBattle(); game.move.select(Moves.OBSTRUCT); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; await game.phaseInterceptor.to("TurnEndPhase"); expect(player.isFullHp()).toBe(true); expect(enemy.getStatStage(Stat.DEF)).toBe(-2); } ); it("protects from non-contact damaging moves and doesn't lower the opponent's defense by 2 stages", async () => { game.override.enemyMoveset(Array(4).fill(Moves.WATER_GUN)); await game.classicMode.startBattle(); game.move.select(Moves.OBSTRUCT); await game.phaseInterceptor.to("BerryPhase"); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; expect(player.isFullHp()).toBe(true); expect(enemy.getStatStage(Stat.DEF)).toBe(0); }); it("doesn't protect from status moves", async () => { game.override.enemyMoveset(Array(4).fill(Moves.GROWL)); await game.classicMode.startBattle(); game.move.select(Moves.OBSTRUCT); await game.phaseInterceptor.to("BerryPhase"); const player = game.scene.getPlayerPokemon()!; expect(player.getStatStage(Stat.ATK)).toBe(-1); }); });