import { BattlerIndex } from "#app/battle"; import { Status, StatusEffect } from "#app/data/status-effect"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; describe("Moves - Purify", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.starterSpecies(Species.PYUKUMUKU); game.override.startingLevel(10); game.override.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyLevel(10); game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); }); test( "Purify heals opponent status effect and restores user hp", async () => { await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!; const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!; playerPokemon.hp = playerPokemon.getMaxHp() - 1; enemyPokemon.status = new Status(StatusEffect.BURN); game.move.select(Moves.PURIFY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEndPhase); expect(enemyPokemon.status).toBeNull(); expect(playerPokemon.isFullHp()).toBe(true); }, ); test( "Purify does not heal if opponent doesnt have any status effect", async () => { await game.startBattle(); const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!; playerPokemon.hp = playerPokemon.getMaxHp() - 1; const playerInitialHp = playerPokemon.hp; game.move.select(Moves.PURIFY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEndPhase); expect(playerPokemon.hp).toBe(playerInitialHp); }, ); });