import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/utils/gameManager"; import { Species } from "#enums/species"; import { Moves } from "#enums/moves"; import { LearnMovePhase } from "#app/phases/learn-move-phase"; describe("Learn Move Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.xpMultiplier(50); }); it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => { game.override.moveset([Moves.SPLASH]); await game.startBattle([Species.BULBASAUR]); const pokemon = game.scene.getPlayerPokemon()!; const newMovePos = pokemon?.getMoveset().length; game.move.select(Moves.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to(LearnMovePhase); const levelMove = pokemon.getLevelMoves(5)[0]; const levelReq = levelMove[0]; const levelMoveId = levelMove[1]; expect(pokemon.level).toBeGreaterThanOrEqual(levelReq); expect(pokemon?.getMoveset()[newMovePos]?.moveId).toBe(levelMoveId); }); /** * Future Tests: * If a Pokemon has four moves, the user can specify an old move to be forgotten and a new move will take its place. * If a Pokemon has four moves, the user can reject the new move, keeping the moveset the same. */ });