import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene"; import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon"; import { pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutions"; import PokemonSpecies, { allSpecies, getPokemonSpecies, noStarterFormKeys, speciesStarters } from "../data/pokemon-species"; import { Species, defaultStarterSpecies } from "../data/enums/species"; import * as Utils from "../utils"; import * as Overrides from "../overrides"; import PokemonData from "./pokemon-data"; import PersistentModifierData from "./modifier-data"; import ArenaData from "./arena-data"; import { Unlockables } from "./unlockables"; import { GameModes, gameModes } from "../game-mode"; import { BattleType } from "../battle"; import TrainerData from "./trainer-data"; import { trainerConfigs } from "../data/trainer-config"; import { Setting, setSetting, settingDefaults } from "./settings"; import { achvs } from "./achv"; import EggData from "./egg-data"; import { Egg } from "../data/egg"; import { VoucherType, vouchers } from "./voucher"; import { AES, enc } from "crypto-js"; import { Mode } from "../ui/ui"; import { clientSessionId, loggedInUser, updateUserInfo } from "../account"; import { Nature } from "../data/nature"; import { GameStats } from "./game-stats"; import { Tutorial } from "../tutorial"; import { Moves } from "../data/enums/moves"; import { speciesEggMoves } from "../data/egg-moves"; import { allMoves } from "../data/move"; import { TrainerVariant } from "../field/trainer"; import { OutdatedPhase, ReloadSessionPhase } from "#app/phases"; import { Variant, variantData } from "#app/data/variant"; import {setSettingGamepad, SettingGamepad, settingGamepadDefaults} from "./settings-gamepad"; import {setSettingKeyboard, SettingKeyboard, settingKeyboardDefaults} from "#app/system/settings-keyboard"; import { TerrainChangedEvent, WeatherChangedEvent } from "#app/field/arena-events.js"; const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary export enum GameDataType { SYSTEM, SESSION, SETTINGS, TUTORIALS, SEEN_DIALOGUES } export enum PlayerGender { UNSET, MALE, FEMALE } export enum Passive { UNLOCKED = 1, ENABLED = 2 } export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string { switch (dataType) { case GameDataType.SYSTEM: return "data"; case GameDataType.SESSION: let ret = "sessionData"; if (slotId) { ret += slotId; } return ret; case GameDataType.SETTINGS: return "settings"; case GameDataType.TUTORIALS: return "tutorials"; case GameDataType.SEEN_DIALOGUES: return "seenDialogues"; } } function encrypt(data: string, bypassLogin: boolean): string { return (bypassLogin ? (data: string) => btoa(data) : (data: string) => AES.encrypt(data, saveKey))(data); } function decrypt(data: string, bypassLogin: boolean): string { return (bypassLogin ? (data: string) => atob(data) : (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data); } interface SystemSaveData { trainerId: integer; secretId: integer; gender: PlayerGender; dexData: DexData; starterData: StarterData; gameStats: GameStats; unlocks: Unlocks; achvUnlocks: AchvUnlocks; voucherUnlocks: VoucherUnlocks; voucherCounts: VoucherCounts; eggs: EggData[]; gameVersion: string; timestamp: integer; eggPity: integer[]; unlockPity: integer[]; } export interface SessionSaveData { seed: string; playTime: integer; gameMode: GameModes; party: PokemonData[]; enemyParty: PokemonData[]; modifiers: PersistentModifierData[]; enemyModifiers: PersistentModifierData[]; arena: ArenaData; pokeballCounts: PokeballCounts; money: integer; score: integer; waveIndex: integer; battleType: BattleType; trainer: TrainerData; gameVersion: string; timestamp: integer; } interface Unlocks { [key: integer]: boolean; } interface AchvUnlocks { [key: string]: integer } interface VoucherUnlocks { [key: string]: integer } export interface VoucherCounts { [type: string]: integer; } export interface DexData { [key: integer]: DexEntry } export interface DexEntry { seenAttr: bigint; caughtAttr: bigint; natureAttr: integer, seenCount: integer; caughtCount: integer; hatchedCount: integer; ivs: integer[]; } export const DexAttr = { NON_SHINY: 1n, SHINY: 2n, MALE: 4n, FEMALE: 8n, DEFAULT_VARIANT: 16n, VARIANT_2: 32n, VARIANT_3: 64n, DEFAULT_FORM: 128n }; export interface DexAttrProps { shiny: boolean; female: boolean; variant: Variant; formIndex: integer; } export const AbilityAttr = { ABILITY_1: 1, ABILITY_2: 2, ABILITY_HIDDEN: 4 }; export type StarterMoveset = [ Moves ] | [ Moves, Moves ] | [ Moves, Moves, Moves ] | [ Moves, Moves, Moves, Moves ]; export interface StarterFormMoveData { [key: integer]: StarterMoveset } export interface StarterMoveData { [key: integer]: StarterMoveset | StarterFormMoveData } export interface StarterDataEntry { moveset: StarterMoveset | StarterFormMoveData; eggMoves: integer; candyCount: integer; friendship: integer; abilityAttr: integer; passiveAttr: integer; valueReduction: integer; classicWinCount: integer; } export interface StarterData { [key: integer]: StarterDataEntry } export interface TutorialFlags { [key: string]: boolean } export interface SeenDialogues { [key: string]: boolean; } const systemShortKeys = { seenAttr: "$sa", caughtAttr: "$ca", natureAttr: "$na", seenCount: "$s" , caughtCount: "$c", hatchedCount: "$hc", ivs: "$i", moveset: "$m", eggMoves: "$em", candyCount: "$x", friendship: "$f", abilityAttr: "$a", passiveAttr: "$pa", valueReduction: "$vr", classicWinCount: "$wc" }; export class GameData { private scene: BattleScene; public trainerId: integer; public secretId: integer; public gender: PlayerGender; public dexData: DexData; private defaultDexData: DexData; public starterData: StarterData; public gameStats: GameStats; public unlocks: Unlocks; public achvUnlocks: AchvUnlocks; public voucherUnlocks: VoucherUnlocks; public voucherCounts: VoucherCounts; public eggs: Egg[]; public eggPity: integer[]; public unlockPity: integer[]; constructor(scene: BattleScene) { this.scene = scene; this.loadSettings(); this.loadGamepadSettings(); this.loadMappingConfigs(); this.trainerId = Utils.randInt(65536); this.secretId = Utils.randInt(65536); this.starterData = {}; this.gameStats = new GameStats(); this.unlocks = { [Unlockables.ENDLESS_MODE]: false, [Unlockables.MINI_BLACK_HOLE]: false, [Unlockables.SPLICED_ENDLESS_MODE]: false }; this.achvUnlocks = {}; this.voucherUnlocks = {}; this.voucherCounts = { [VoucherType.REGULAR]: 0, [VoucherType.PLUS]: 0, [VoucherType.PREMIUM]: 0, [VoucherType.GOLDEN]: 0 }; this.eggs = []; this.eggPity = [0, 0, 0, 0]; this.unlockPity = [0, 0, 0, 0]; this.initDexData(); this.initStarterData(); } public getSystemSaveData(): SystemSaveData { return { trainerId: this.trainerId, secretId: this.secretId, gender: this.gender, dexData: this.dexData, starterData: this.starterData, gameStats: this.gameStats, unlocks: this.unlocks, achvUnlocks: this.achvUnlocks, voucherUnlocks: this.voucherUnlocks, voucherCounts: this.voucherCounts, eggs: this.eggs.map(e => new EggData(e)), gameVersion: this.scene.game.config.gameVersion, timestamp: new Date().getTime(), eggPity: this.eggPity.slice(0), unlockPity: this.unlockPity.slice(0) }; } public saveSystem(): Promise { return new Promise(resolve => { this.scene.ui.savingIcon.show(); const data = this.getSystemSaveData(); const maxIntAttrValue = Math.pow(2, 31); const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v); localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin)); if (!bypassLogin) { Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true) .then(response => response.text()) .then(error => { this.scene.ui.savingIcon.hide(); if (error) { if (error.startsWith("client version out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new OutdatedPhase(this.scene)); } else if (error.startsWith("session out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); } console.error(error); return resolve(false); } resolve(true); }); } else { this.scene.ui.savingIcon.hide(); resolve(true); } }); } public loadSystem(): Promise { return new Promise(resolve => { console.log("Client Session:", clientSessionId); if (bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`)) { return resolve(false); } if (!bypassLogin) { Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true) .then(response => response.text()) .then(response => { if (!response.length || response[0] !== "{") { if (response.startsWith("sql: no rows in result set")) { this.scene.queueMessage("Save data could not be found. If this is a new account, you can safely ignore this message.", null, true); return resolve(true); } else if (response.indexOf("Too many connections") > -1) { this.scene.queueMessage("Too many people are trying to connect and the server is overloaded. Please try again later.", null, true); return resolve(false); } console.error(response); return resolve(false); } const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`); this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve); }); } else { this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve); } }); } public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise { return new Promise(resolve => { try { let systemData = this.parseSystemData(systemDataStr); if (cachedSystemDataStr) { const cachedSystemData = this.parseSystemData(cachedSystemDataStr); if (cachedSystemData.timestamp > systemData.timestamp) { console.debug("Use cached system"); systemData = cachedSystemData; systemDataStr = cachedSystemDataStr; } else { this.clearLocalData(); } } console.debug(systemData); localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemDataStr, bypassLogin)); /*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ]; if (versions[0] !== versions[1]) { const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v))); }*/ this.trainerId = systemData.trainerId; this.secretId = systemData.secretId; this.gender = systemData.gender; this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0); const initStarterData = !systemData.starterData; if (initStarterData) { this.initStarterData(); if (systemData["starterMoveData"]) { const starterMoveData = systemData["starterMoveData"]; for (const s of Object.keys(starterMoveData)) { this.starterData[s].moveset = starterMoveData[s]; } } if (systemData["starterEggMoveData"]) { const starterEggMoveData = systemData["starterEggMoveData"]; for (const s of Object.keys(starterEggMoveData)) { this.starterData[s].eggMoves = starterEggMoveData[s]; } } this.migrateStarterAbilities(systemData, this.starterData); } else { if ([ "1.0.0", "1.0.1" ].includes(systemData.gameVersion)) { this.migrateStarterAbilities(systemData); } //this.fixVariantData(systemData); this.fixStarterData(systemData); // Migrate ability starter data if empty for caught species Object.keys(systemData.starterData).forEach(sd => { if (systemData.dexData[sd].caughtAttr && !systemData.starterData[sd].abilityAttr) { systemData.starterData[sd].abilityAttr = 1; } }); this.starterData = systemData.starterData; } if (systemData.gameStats) { if (systemData.gameStats.legendaryPokemonCaught !== undefined && systemData.gameStats.subLegendaryPokemonCaught === undefined) { this.fixLegendaryStats(systemData); } this.gameStats = systemData.gameStats; } if (systemData.unlocks) { for (const key of Object.keys(systemData.unlocks)) { if (this.unlocks.hasOwnProperty(key)) { this.unlocks[key] = systemData.unlocks[key]; } } } if (systemData.achvUnlocks) { for (const a of Object.keys(systemData.achvUnlocks)) { if (achvs.hasOwnProperty(a)) { this.achvUnlocks[a] = systemData.achvUnlocks[a]; } } } if (systemData.voucherUnlocks) { for (const v of Object.keys(systemData.voucherUnlocks)) { if (vouchers.hasOwnProperty(v)) { this.voucherUnlocks[v] = systemData.voucherUnlocks[v]; } } } if (systemData.voucherCounts) { Utils.getEnumKeys(VoucherType).forEach(key => { const index = VoucherType[key]; this.voucherCounts[index] = systemData.voucherCounts[index] || 0; }); } this.eggs = systemData.eggs ? systemData.eggs.map(e => e.toEgg()) : []; this.eggPity = systemData.eggPity ? systemData.eggPity.slice(0) : [0, 0, 0, 0]; this.unlockPity = systemData.unlockPity ? systemData.unlockPity.slice(0) : [0, 0, 0, 0]; this.dexData = Object.assign(this.dexData, systemData.dexData); this.consolidateDexData(this.dexData); this.defaultDexData = null; if (initStarterData) { const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species); for (const s of starterIds) { this.starterData[s].candyCount += this.dexData[s].caughtCount; this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2; if (this.dexData[s].caughtAttr & DexAttr.SHINY) { this.starterData[s].candyCount += 4; } } } resolve(true); } catch (err) { console.error(err); resolve(false); } }); } private parseSystemData(dataStr: string): SystemSaveData { return JSON.parse(dataStr, (k: string, v: any) => { if (k === "gameStats") { return new GameStats(v); } else if (k === "eggs") { const ret: EggData[] = []; if (v === null) { v = []; } for (const e of v) { ret.push(new EggData(e)); } return ret; } return k.endsWith("Attr") && ![ "natureAttr", "abilityAttr", "passiveAttr" ].includes(k) ? BigInt(v) : v; }) as SystemSaveData; } private convertSystemDataStr(dataStr: string, shorten: boolean = false): string { if (!shorten) { // Account for past key oversight dataStr = dataStr.replace(/\$pAttr/g, "$pa"); } const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys); const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys); for (const k in fromKeys) { dataStr = dataStr.replace(new RegExp(`${fromKeys[k].replace("$", "\\$")}`, "g"), toKeys[k]); } return dataStr; } public async verify(): Promise { if (bypassLogin) { return true; } const response = await Utils.apiPost("savedata/system/verify", JSON.stringify({ clientSessionId: clientSessionId }), undefined, true) .then(response => response.json()); if (!response.valid) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData))); this.clearLocalData(); return false; } return true; } public clearLocalData(): void { if (bypassLogin) { return; } localStorage.removeItem(`data_${loggedInUser.username}`); for (let s = 0; s < 5; s++) { localStorage.removeItem(`sessionData${s ? s : ""}_${loggedInUser.username}`); } } public saveSetting(setting: Setting, valueIndex: integer): boolean { let settings: object = {}; if (localStorage.hasOwnProperty("settings")) { settings = JSON.parse(localStorage.getItem("settings")); } setSetting(this.scene, setting as Setting, valueIndex); Object.keys(settingDefaults).forEach(s => { if (s === setting) { settings[s] = valueIndex; } }); localStorage.setItem("settings", JSON.stringify(settings)); return true; } /** * Saves the mapping configurations for a specified device. * * @param deviceName - The name of the device for which the configurations are being saved. * @param config - The configuration object containing custom mapping details. * @returns `true` if the configurations are successfully saved. */ public saveMappingConfigs(deviceName: string, config): boolean { const key = deviceName.toLowerCase(); // Convert the gamepad name to lowercase to use as a key let mappingConfigs: object = {}; // Initialize an empty object to hold the mapping configurations if (localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")); } // Parse the existing 'mappingConfigs' from localStorage if (!mappingConfigs[key]) { mappingConfigs[key] = {}; } // If there is no configuration for the given key, create an empty object for it mappingConfigs[key].custom = config.custom; // Assign the custom configuration to the mapping configuration for the given key localStorage.setItem("mappingConfigs", JSON.stringify(mappingConfigs)); // Save the updated mapping configurations back to localStorage return true; // Return true to indicate the operation was successful } /** * Loads the mapping configurations from localStorage and injects them into the input controller. * * @returns `true` if the configurations are successfully loaded and injected; `false` if no configurations are found in localStorage. * * @remarks * This method checks if the 'mappingConfigs' entry exists in localStorage. If it does not exist, the method returns `false`. * If 'mappingConfigs' exists, it parses the configurations and injects each configuration into the input controller * for the corresponding gamepad or device key. The method then returns `true` to indicate success. */ public loadMappingConfigs(): boolean { if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage return false; } // If 'mappingConfigs' does not exist, return false const mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")); // Parse the existing 'mappingConfigs' from localStorage for (const key of Object.keys(mappingConfigs)) {// Iterate over the keys of the mapping configurations this.scene.inputController.injectConfig(key, mappingConfigs[key]); } // Inject each configuration into the input controller for the corresponding key return true; // Return true to indicate the operation was successful } public resetMappingToFactory(): boolean { if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage return false; } // If 'mappingConfigs' does not exist, return false localStorage.removeItem("mappingConfigs"); this.scene.inputController.resetConfigs(); } /** * Saves a gamepad setting to localStorage. * * @param setting - The gamepad setting to save. * @param valueIndex - The index of the value to set for the gamepad setting. * @returns `true` if the setting is successfully saved. * * @remarks * This method initializes an empty object for gamepad settings if none exist in localStorage. * It then updates the setting in the current scene and iterates over the default gamepad settings * to update the specified setting with the new value. Finally, it saves the updated settings back * to localStorage and returns `true` to indicate success. */ public saveGamepadSetting(setting: SettingGamepad, valueIndex: integer): boolean { let settingsGamepad: object = {}; // Initialize an empty object to hold the gamepad settings if (localStorage.hasOwnProperty("settingsGamepad")) { // Check if 'settingsGamepad' exists in localStorage settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")); // Parse the existing 'settingsGamepad' from localStorage } setSettingGamepad(this.scene, setting as SettingGamepad, valueIndex); // Set the gamepad setting in the current scene Object.keys(settingGamepadDefaults).forEach(s => { // Iterate over the default gamepad settings if (s === setting) {// If the current setting matches, update its value settingsGamepad[s] = valueIndex; } }); localStorage.setItem("settingsGamepad", JSON.stringify(settingsGamepad)); // Save the updated gamepad settings back to localStorage return true; // Return true to indicate the operation was successful } /** * Saves a keyboard setting to localStorage. * * @param setting - The keyboard setting to save. * @param valueIndex - The index of the value to set for the keyboard setting. * @returns `true` if the setting is successfully saved. * * @remarks * This method initializes an empty object for keyboard settings if none exist in localStorage. * It then updates the setting in the current scene and iterates over the default keyboard settings * to update the specified setting with the new value. Finally, it saves the updated settings back * to localStorage and returns `true` to indicate success. */ public saveKeyboardSetting(setting: SettingKeyboard, valueIndex: integer): boolean { let settingsKeyboard: object = {}; // Initialize an empty object to hold the keyboard settings if (localStorage.hasOwnProperty("settingsKeyboard")) { // Check if 'settingsKeyboard' exists in localStorage settingsKeyboard = JSON.parse(localStorage.getItem("settingsKeyboard")); // Parse the existing 'settingsKeyboard' from localStorage } setSettingKeyboard(this.scene, setting as SettingKeyboard, valueIndex); // Set the keyboard setting in the current scene Object.keys(settingKeyboardDefaults).forEach(s => { // Iterate over the default keyboard settings if (s === setting) {// If the current setting matches, update its value settingsKeyboard[s] = valueIndex; } }); localStorage.setItem("settingsKeyboard", JSON.stringify(settingsKeyboard)); // Save the updated keyboard settings back to localStorage return true; // Return true to indicate the operation was successful } private loadSettings(): boolean { Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting])); if (!localStorage.hasOwnProperty("settings")) { return false; } const settings = JSON.parse(localStorage.getItem("settings")); for (const setting of Object.keys(settings)) { setSetting(this.scene, setting as Setting, settings[setting]); } } private loadGamepadSettings(): boolean { Object.values(SettingGamepad).map(setting => setting as SettingGamepad).forEach(setting => setSettingGamepad(this.scene, setting, settingGamepadDefaults[setting])); if (!localStorage.hasOwnProperty("settingsGamepad")) { return false; } const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")); for (const setting of Object.keys(settingsGamepad)) { setSettingGamepad(this.scene, setting as SettingGamepad, settingsGamepad[setting]); } } public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean { const key = getDataTypeKey(GameDataType.TUTORIALS); let tutorials: object = {}; if (localStorage.hasOwnProperty(key)) { tutorials = JSON.parse(localStorage.getItem(key)); } Object.keys(Tutorial).map(t => t as Tutorial).forEach(t => { const key = Tutorial[t]; if (key === tutorial) { tutorials[key] = flag; } else { tutorials[key] ??= false; } }); localStorage.setItem(key, JSON.stringify(tutorials)); return true; } public getTutorialFlags(): TutorialFlags { const key = getDataTypeKey(GameDataType.TUTORIALS); const ret: TutorialFlags = {}; Object.values(Tutorial).map(tutorial => tutorial as Tutorial).forEach(tutorial => ret[Tutorial[tutorial]] = false); if (!localStorage.hasOwnProperty(key)) { return ret; } const tutorials = JSON.parse(localStorage.getItem(key)); for (const tutorial of Object.keys(tutorials)) { ret[tutorial] = tutorials[tutorial]; } return ret; } public saveSeenDialogue(dialogue: string): boolean { const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES); const dialogues: object = this.getSeenDialogues(); dialogues[dialogue] = true; localStorage.setItem(key, JSON.stringify(dialogues)); console.log("Dialogue saved as seen:", dialogue); return true; } public getSeenDialogues(): SeenDialogues { const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES); const ret: SeenDialogues = {}; if (!localStorage.hasOwnProperty(key)) { return ret; } const dialogues = JSON.parse(localStorage.getItem(key)); for (const dialogue of Object.keys(dialogues)) { ret[dialogue] = dialogues[dialogue]; } return ret; } private getSessionSaveData(scene: BattleScene): SessionSaveData { return { seed: scene.seed, playTime: scene.sessionPlayTime, gameMode: scene.gameMode.modeId, party: scene.getParty().map(p => new PokemonData(p)), enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)), modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)), enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)), arena: new ArenaData(scene.arena), pokeballCounts: scene.pokeballCounts, money: scene.money, score: scene.score, waveIndex: scene.currentBattle.waveIndex, battleType: scene.currentBattle.battleType, trainer: scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null, gameVersion: scene.game.config.gameVersion, timestamp: new Date().getTime() } as SessionSaveData; } getSession(slotId: integer): Promise { return new Promise(async (resolve, reject) => { if (slotId < 0) { return resolve(null); } const handleSessionData = async (sessionDataStr: string) => { try { const sessionData = this.parseSessionData(sessionDataStr); resolve(sessionData); } catch (err) { reject(err); return; } }; if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`)) { Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true) .then(response => response.text()) .then(async response => { if (!response.length || response[0] !== "{") { console.error(response); return resolve(null); } localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`, encrypt(response, bypassLogin)); await handleSessionData(response); }); } else { const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`); if (sessionData) { await handleSessionData(decrypt(sessionData, bypassLogin)); } else { return resolve(null); } } }); } loadSession(scene: BattleScene, slotId: integer, sessionData?: SessionSaveData): Promise { return new Promise(async (resolve, reject) => { try { const initSessionFromData = async sessionData => { console.debug(sessionData); scene.gameMode = gameModes[sessionData.gameMode || GameModes.CLASSIC]; scene.setSeed(sessionData.seed || scene.game.config.seed[0]); scene.resetSeed(); console.log("Seed:", scene.seed); scene.sessionPlayTime = sessionData.playTime || 0; scene.lastSavePlayTime = 0; const loadPokemonAssets: Promise[] = []; const party = scene.getParty(); party.splice(0, party.length); for (const p of sessionData.party) { const pokemon = p.toPokemon(scene) as PlayerPokemon; pokemon.setVisible(false); loadPokemonAssets.push(pokemon.loadAssets()); party.push(pokemon); } Object.keys(scene.pokeballCounts).forEach((key: string) => { scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0; }); if (Overrides.POKEBALL_OVERRIDE.active) { scene.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs; } scene.money = sessionData.money || 0; scene.updateMoneyText(); if (scene.money > this.gameStats.highestMoney) { this.gameStats.highestMoney = scene.money; } scene.score = sessionData.score; scene.updateScoreText(); scene.newArena(sessionData.arena.biome); const battleType = sessionData.battleType || 0; const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null; const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfig?.doubleOnly || sessionData.trainer?.variant === TrainerVariant.DOUBLE : sessionData.enemyParty.length > 1); battle.enemyLevels = sessionData.enemyParty.map(p => p.level); scene.arena.init(); sessionData.enemyParty.forEach((enemyData, e) => { const enemyPokemon = enemyData.toPokemon(scene, battleType, e, sessionData.trainer?.variant === TrainerVariant.DOUBLE) as EnemyPokemon; battle.enemyParty[e] = enemyPokemon; if (battleType === BattleType.WILD) { battle.seenEnemyPartyMemberIds.add(enemyPokemon.id); } loadPokemonAssets.push(enemyPokemon.loadAssets()); }); scene.arena.weather = sessionData.arena.weather; scene.arena.eventTarget.dispatchEvent(new WeatherChangedEvent(null, scene.arena.weather?.weatherType, scene.arena.weather?.turnsLeft)); scene.arena.terrain = sessionData.arena.terrain; scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(null, scene.arena.terrain?.terrainType, scene.arena.terrain?.turnsLeft)); // TODO //scene.arena.tags = sessionData.arena.tags; const modifiersModule = await import("../modifier/modifier"); for (const modifierData of sessionData.modifiers) { const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]); if (modifier) { scene.addModifier(modifier, true); } } scene.updateModifiers(true); for (const enemyModifierData of sessionData.enemyModifiers) { const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]); if (modifier) { scene.addEnemyModifier(modifier, true); } } scene.updateModifiers(false); Promise.all(loadPokemonAssets).then(() => resolve(true)); }; if (sessionData) { initSessionFromData(sessionData); } else { this.getSession(slotId) .then(data => initSessionFromData(data)) .catch(err => { reject(err); return; }); } } catch (err) { reject(err); return; } }); } deleteSession(slotId: integer): Promise { return new Promise(resolve => { if (bypassLogin) { localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`); return resolve(true); } updateUserInfo().then(success => { if (success !== null && !success) { return resolve(false); } Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => { if (response.ok) { loggedInUser.lastSessionSlot = -1; localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`); resolve(true); } return response.text(); }).then(error => { if (error) { if (error.startsWith("session out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); } console.error(error); resolve(false); } resolve(true); }); }); }); } /* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API If a GameModes clear other than Daily is checked, newClear = true as usual If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */ offlineNewClear(scene: BattleScene): Promise { return new Promise(resolve => { const sessionData = this.getSessionSaveData(scene); const seed = sessionData.seed; let daily: string[] = []; if (sessionData.gameMode === GameModes.DAILY) { if (localStorage.hasOwnProperty("daily")) { daily = JSON.parse(atob(localStorage.getItem("daily"))); if (daily.includes(seed)) { return resolve(false); } else { daily.push(seed); localStorage.setItem("daily", btoa(JSON.stringify(daily))); return resolve(true); } } else { daily.push(seed); localStorage.setItem("daily", btoa(JSON.stringify(daily))); return resolve(true); } } else { return resolve(true); } }); } tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> { return new Promise<[boolean, boolean]>(resolve => { if (bypassLogin) { localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`); return resolve([true, true]); } updateUserInfo().then(success => { if (success !== null && !success) { return resolve([false, false]); } const sessionData = this.getSessionSaveData(scene); Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => { if (response.ok) { loggedInUser.lastSessionSlot = -1; localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`); } return response.json(); }).then(jsonResponse => { if (!jsonResponse.error) { return resolve([true, jsonResponse.success as boolean]); } if (jsonResponse && jsonResponse.error.startsWith("session out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); } console.error(jsonResponse); resolve([false, false]); }); }); }); } parseSessionData(dataStr: string): SessionSaveData { return JSON.parse(dataStr, (k: string, v: any) => { /*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ]; if (versions[0] !== versions[1]) { const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v))); }*/ if (k === "party" || k === "enemyParty") { const ret: PokemonData[] = []; if (v === null) { v = []; } for (const pd of v) { ret.push(new PokemonData(pd)); } return ret; } if (k === "trainer") { return v ? new TrainerData(v) : null; } if (k === "modifiers" || k === "enemyModifiers") { const player = k === "modifiers"; const ret: PersistentModifierData[] = []; if (v === null) { v = []; } for (const md of v) { if (md?.className === "ExpBalanceModifier") { // Temporarily limit EXP Balance until it gets reworked md.stackCount = Math.min(md.stackCount, 4); } ret.push(new PersistentModifierData(md, player)); } return ret; } if (k === "arena") { return new ArenaData(v); } return v; }) as SessionSaveData; } saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false, useCachedSystem: boolean = false): Promise { return new Promise(resolve => { Utils.executeIf(!skipVerification, updateUserInfo).then(success => { if (success !== null && !success) { return resolve(false); } if (sync) { this.scene.ui.savingIcon.show(); } const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ""}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene); const maxIntAttrValue = Math.pow(2, 31); const systemData = useCachedSystem ? this.parseSystemData(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)) : this.getSystemSaveData(); const request = { system: systemData, session: sessionData, sessionSlotId: scene.sessionSlotId, clientSessionId: clientSessionId }; localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin)); localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ""}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin)); console.debug("Session data saved"); if (!bypassLogin && sync) { Utils.apiPost("savedata/updateall", JSON.stringify(request, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true) .then(response => response.text()) .then(error => { if (sync) { this.scene.lastSavePlayTime = 0; this.scene.ui.savingIcon.hide(); } if (error) { if (error.startsWith("client version out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new OutdatedPhase(this.scene)); } else if (error.startsWith("session out of date")) { this.scene.clearPhaseQueue(); this.scene.unshiftPhase(new ReloadSessionPhase(this.scene)); } console.error(error); return resolve(false); } resolve(true); }); } else { this.verify().then(success => { this.scene.ui.savingIcon.hide(); resolve(success); }); } }); }); } public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise { return new Promise(resolve => { const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`; const handleData = (dataStr: string) => { switch (dataType) { case GameDataType.SYSTEM: dataStr = this.convertSystemDataStr(dataStr, true); break; } const encryptedData = AES.encrypt(dataStr, saveKey); const blob = new Blob([ encryptedData.toString() ], {type: "text/json"}); const link = document.createElement("a"); link.href = window.URL.createObjectURL(blob); link.download = `${dataKey}.prsv`; link.click(); link.remove(); }; if (!bypassLogin && dataType < GameDataType.SETTINGS) { Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true) .then(response => response.text()) .then(response => { if (!response.length || response[0] !== "{") { console.error(response); resolve(false); return; } handleData(response); resolve(true); }); } else { const data = localStorage.getItem(dataKey); if (data) { handleData(decrypt(data, bypassLogin)); } resolve(!!data); } }); } public importData(dataType: GameDataType, slotId: integer = 0): void { const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`; let saveFile: any = document.getElementById("saveFile"); if (saveFile) { saveFile.remove(); } saveFile = document.createElement("input"); saveFile.id = "saveFile"; saveFile.type = "file"; saveFile.accept = ".prsv"; saveFile.style.display = "none"; saveFile.addEventListener("change", e => { const reader = new FileReader(); reader.onload = (_ => { return e => { let dataStr = AES.decrypt(e.target.result.toString(), saveKey).toString(enc.Utf8); let valid = false; try { switch (dataType) { case GameDataType.SYSTEM: dataStr = this.convertSystemDataStr(dataStr); const systemData = this.parseSystemData(dataStr); valid = !!systemData.dexData && !!systemData.timestamp; break; case GameDataType.SESSION: const sessionData = this.parseSessionData(dataStr); valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp; break; case GameDataType.SETTINGS: case GameDataType.TUTORIALS: valid = true; break; } } catch (ex) { console.error(ex); } let dataName: string; switch (dataType) { case GameDataType.SYSTEM: dataName = "save"; break; case GameDataType.SESSION: dataName = "session"; break; case GameDataType.SETTINGS: dataName = "settings"; break; case GameDataType.TUTORIALS: dataName = "tutorials"; break; } const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500)); if (!valid) { return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500)); } this.scene.ui.revertMode(); this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin)); if (!bypassLogin && dataType < GameDataType.SETTINGS) { updateUserInfo().then(success => { if (!success) { return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`); } Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true) .then(response => response.text()) .then(error => { if (error) { console.error(error); return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`); } window.location = window.location; }); }); } else { window.location = window.location; } }, () => { this.scene.ui.revertMode(); this.scene.ui.showText(null, 0); }, false, -98); }); }; })((e.target as any).files[0]); reader.readAsText((e.target as any).files[0]); } ); saveFile.click(); /*(this.scene.plugins.get('rexfilechooserplugin') as FileChooserPlugin).open({ accept: '.prsv' }) .then(result => { });*/ } private initDexData(): void { const data: DexData = {}; for (const species of allSpecies) { data[species.speciesId] = { seenAttr: 0n, caughtAttr: 0n, natureAttr: 0, seenCount: 0, caughtCount: 0, hatchedCount: 0, ivs: [ 0, 0, 0, 0, 0, 0 ] }; } const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.DEFAULT_VARIANT | DexAttr.DEFAULT_FORM; const defaultStarterNatures: Nature[] = []; this.scene.executeWithSeedOffset(() => { const neutralNatures = [ Nature.HARDY, Nature.DOCILE, Nature.SERIOUS, Nature.BASHFUL, Nature.QUIRKY ]; for (let s = 0; s < defaultStarterSpecies.length; s++) { defaultStarterNatures.push(Utils.randSeedItem(neutralNatures)); } }, 0, "default"); for (let ds = 0; ds < defaultStarterSpecies.length; ds++) { const entry = data[defaultStarterSpecies[ds]] as DexEntry; entry.seenAttr = defaultStarterAttr; entry.caughtAttr = defaultStarterAttr; entry.natureAttr = Math.pow(2, defaultStarterNatures[ds] + 1); for (const i in entry.ivs) { entry.ivs[i] = 10; } } this.defaultDexData = Object.assign({}, data); this.dexData = data; } private initStarterData(): void { const starterData: StarterData = {}; const starterSpeciesIds = Object.keys(speciesStarters).map(k => parseInt(k) as Species); for (const speciesId of starterSpeciesIds) { starterData[speciesId] = { moveset: null, eggMoves: 0, candyCount: 0, friendship: 0, abilityAttr: defaultStarterSpecies.includes(speciesId) ? AbilityAttr.ABILITY_1 : 0, passiveAttr: 0, valueReduction: 0, classicWinCount: 0 }; } this.starterData = starterData; } setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true, trainer: boolean = false): void { const dexEntry = this.dexData[pokemon.species.speciesId]; dexEntry.seenAttr |= pokemon.getDexAttr(); if (incrementCount) { dexEntry.seenCount++; this.gameStats.pokemonSeen++; if (!trainer && pokemon.species.subLegendary) { this.gameStats.subLegendaryPokemonSeen++; } else if (!trainer && pokemon.species.legendary) { this.gameStats.legendaryPokemonSeen++; } else if (!trainer && pokemon.species.mythical) { this.gameStats.mythicalPokemonSeen++; } if (!trainer && pokemon.isShiny()) { this.gameStats.shinyPokemonSeen++; } } } setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false): Promise { return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg); } setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false): Promise { return new Promise(resolve => { const dexEntry = this.dexData[species.speciesId]; const caughtAttr = dexEntry.caughtAttr; const formIndex = pokemon.formIndex; if (noStarterFormKeys.includes(pokemon.getFormKey())) { pokemon.formIndex = 0; } const dexAttr = pokemon.getDexAttr(); pokemon.formIndex = formIndex; dexEntry.caughtAttr |= dexAttr; if (speciesStarters.hasOwnProperty(species.speciesId)) { this.starterData[species.speciesId].abilityAttr |= pokemon.abilityIndex !== 1 || pokemon.species.ability2 ? Math.pow(2, pokemon.abilityIndex) : AbilityAttr.ABILITY_HIDDEN; } dexEntry.natureAttr |= Math.pow(2, pokemon.nature + 1); const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId); const newCatch = !caughtAttr; const hasNewAttr = (caughtAttr & dexAttr) !== dexAttr; if (incrementCount) { if (!fromEgg) { dexEntry.caughtCount++; this.gameStats.pokemonCaught++; if (pokemon.species.subLegendary) { this.gameStats.subLegendaryPokemonCaught++; } else if (pokemon.species.legendary) { this.gameStats.legendaryPokemonCaught++; } else if (pokemon.species.mythical) { this.gameStats.mythicalPokemonCaught++; } if (pokemon.isShiny()) { this.gameStats.shinyPokemonCaught++; } } else { dexEntry.hatchedCount++; this.gameStats.pokemonHatched++; if (pokemon.species.subLegendary) { this.gameStats.subLegendaryPokemonHatched++; } else if (pokemon.species.legendary) { this.gameStats.legendaryPokemonHatched++; } else if (pokemon.species.mythical) { this.gameStats.mythicalPokemonHatched++; } if (pokemon.isShiny()) { this.gameStats.shinyPokemonHatched++; } } if (!hasPrevolution && (!pokemon.scene.gameMode.isDaily || hasNewAttr || fromEgg)) { this.addStarterCandy(species, (1 * (pokemon.isShiny() ? 5 * Math.pow(2, pokemon.variant || 0) : 1)) * (fromEgg || pokemon.isBoss() ? 2 : 1)); } } const checkPrevolution = () => { if (hasPrevolution) { const prevolutionSpecies = pokemonPrevolutions[species.speciesId]; return this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg).then(() => resolve()); } else { resolve(); } }; if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) { this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(`${species.name} has been\nadded as a starter!`, null, () => checkPrevolution(), null, true); } else { checkPrevolution(); } }); } incrementRibbonCount(species: PokemonSpecies, forStarter: boolean = false): integer { const speciesIdToIncrement: Species = species.getRootSpeciesId(forStarter); if (!this.starterData[speciesIdToIncrement].classicWinCount) { this.starterData[speciesIdToIncrement].classicWinCount = 0; } if (!this.starterData[speciesIdToIncrement].classicWinCount) { this.scene.gameData.gameStats.ribbonsOwned++; } const ribbonsInStats: integer = this.scene.gameData.gameStats.ribbonsOwned; if (ribbonsInStats >= 100) { this.scene.validateAchv(achvs._100_RIBBONS); } if (ribbonsInStats >= 75) { this.scene.validateAchv(achvs._75_RIBBONS); } if (ribbonsInStats >= 50) { this.scene.validateAchv(achvs._50_RIBBONS); } if (ribbonsInStats >= 25) { this.scene.validateAchv(achvs._25_RIBBONS); } if (ribbonsInStats >= 10) { this.scene.validateAchv(achvs._10_RIBBONS); } return ++this.starterData[speciesIdToIncrement].classicWinCount; } addStarterCandy(species: PokemonSpecies, count: integer): void { this.scene.candyBar.showStarterSpeciesCandy(species.speciesId, count); this.starterData[species.speciesId].candyCount += count; } setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer): Promise { return new Promise(resolve => { const speciesId = species.speciesId; if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) { resolve(false); return; } if (!this.starterData[speciesId].eggMoves) { this.starterData[speciesId].eggMoves = 0; } const value = Math.pow(2, eggMoveIndex); if (this.starterData[speciesId].eggMoves & value) { resolve(false); return; } this.starterData[speciesId].eggMoves |= value; this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(`${eggMoveIndex === 3 ? "Rare " : ""}Egg Move unlocked: ${allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name}`, null, () => resolve(true), null, true); }); } updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void { let dexEntry: DexEntry; do { dexEntry = this.scene.gameData.dexData[speciesId]; const dexIvs = dexEntry.ivs; for (let i = 0; i < dexIvs.length; i++) { if (dexIvs[i] < ivs[i]) { dexIvs[i] = ivs[i]; } } if (dexIvs.filter(iv => iv === 31).length === 6) { this.scene.validateAchv(achvs.PERFECT_IVS); } } while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId])); } getSpeciesCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer { const dexKeys = Object.keys(this.dexData); let speciesCount = 0; for (const s of dexKeys) { if (dexEntryPredicate(this.dexData[s])) { speciesCount++; } } return speciesCount; } getStarterCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer { const starterKeys = Object.keys(speciesStarters); let starterCount = 0; for (const s of starterKeys) { const starterDexEntry = this.dexData[s]; if (dexEntryPredicate(starterDexEntry)) { starterCount++; } } return starterCount; } getSpeciesDefaultDexAttr(species: PokemonSpecies, forSeen: boolean = false, optimistic: boolean = false): bigint { let ret = 0n; const dexEntry = this.dexData[species.speciesId]; const attr = dexEntry.caughtAttr; ret |= optimistic ? attr & DexAttr.SHINY ? DexAttr.SHINY : DexAttr.NON_SHINY : attr & DexAttr.NON_SHINY || !(attr & DexAttr.SHINY) ? DexAttr.NON_SHINY : DexAttr.SHINY; ret |= attr & DexAttr.MALE || !(attr & DexAttr.FEMALE) ? DexAttr.MALE : DexAttr.FEMALE; ret |= optimistic ? attr & DexAttr.SHINY ? attr & DexAttr.VARIANT_3 ? DexAttr.VARIANT_3 : attr & DexAttr.VARIANT_2 ? DexAttr.VARIANT_2 : DexAttr.DEFAULT_VARIANT : DexAttr.DEFAULT_VARIANT : attr & DexAttr.DEFAULT_VARIANT ? DexAttr.DEFAULT_VARIANT : attr & DexAttr.VARIANT_2 ? DexAttr.VARIANT_2 : attr & DexAttr.VARIANT_3 ? DexAttr.VARIANT_3 : DexAttr.DEFAULT_VARIANT; ret |= this.getFormAttr(this.getFormIndex(attr)); return ret; } getSpeciesDexAttrProps(species: PokemonSpecies, dexAttr: bigint): DexAttrProps { const shiny = !(dexAttr & DexAttr.NON_SHINY); const female = !(dexAttr & DexAttr.MALE); const variant = dexAttr & DexAttr.DEFAULT_VARIANT ? 0 : dexAttr & DexAttr.VARIANT_2 ? 1 : dexAttr & DexAttr.VARIANT_3 ? 2 : 0; const formIndex = this.getFormIndex(dexAttr); return { shiny, female, variant, formIndex }; } getStarterSpeciesDefaultAbilityIndex(species: PokemonSpecies): integer { const abilityAttr = this.starterData[species.speciesId].abilityAttr; return abilityAttr & AbilityAttr.ABILITY_1 ? 0 : !species.ability2 || abilityAttr & AbilityAttr.ABILITY_2 ? 1 : 2; } getSpeciesDefaultNature(species: PokemonSpecies): Nature { const dexEntry = this.dexData[species.speciesId]; for (let n = 0; n < 25; n++) { if (dexEntry.natureAttr & Math.pow(2, n + 1)) { return n as Nature; } } return 0 as Nature; } getSpeciesDefaultNatureAttr(species: PokemonSpecies): integer { return Math.pow(2, this.getSpeciesDefaultNature(species)); } getDexAttrLuck(dexAttr: bigint): integer { return dexAttr & DexAttr.SHINY ? dexAttr & DexAttr.VARIANT_3 ? 3 : dexAttr & DexAttr.VARIANT_2 ? 2 : 1 : 0; } getNaturesForAttr(natureAttr: integer): Nature[] { const ret: Nature[] = []; for (let n = 0; n < 25; n++) { if (natureAttr & Math.pow(2, n + 1)) { ret.push(n); } } return ret; } getSpeciesStarterValue(speciesId: Species): number { const baseValue = speciesStarters[speciesId]; let value = baseValue; const decrementValue = (value: number) => { if (value > 1) { value--; } else { value /= 2; } return value; }; for (let v = 0; v < this.starterData[speciesId].valueReduction; v++) { value = decrementValue(value); } return value; } getFormIndex(attr: bigint): integer { if (!attr || attr < DexAttr.DEFAULT_FORM) { return 0; } let f = 0; while (!(attr & this.getFormAttr(f))) { f++; } return f; } getFormAttr(formIndex: integer): bigint { return BigInt(Math.pow(2, 7 + formIndex)); } consolidateDexData(dexData: DexData): void { for (const k of Object.keys(dexData)) { const entry = dexData[k] as DexEntry; if (!entry.hasOwnProperty("hatchedCount")) { entry.hatchedCount = 0; } if (!entry.hasOwnProperty("natureAttr") || (entry.caughtAttr && !entry.natureAttr)) { entry.natureAttr = this.defaultDexData[k].natureAttr || Math.pow(2, Utils.randInt(25, 1)); } } } migrateStarterAbilities(systemData: SystemSaveData, initialStarterData?: StarterData): void { const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species); const starterData = initialStarterData || systemData.starterData; const dexData = systemData.dexData; for (const s of starterIds) { const dexAttr = dexData[s].caughtAttr; starterData[s].abilityAttr = (dexAttr & DexAttr.DEFAULT_VARIANT ? AbilityAttr.ABILITY_1 : 0) | (dexAttr & DexAttr.VARIANT_2 ? AbilityAttr.ABILITY_2 : 0) | (dexAttr & DexAttr.VARIANT_3 ? AbilityAttr.ABILITY_HIDDEN : 0); if (dexAttr) { if (!(dexAttr & DexAttr.DEFAULT_VARIANT)) { dexData[s].caughtAttr ^= DexAttr.DEFAULT_VARIANT; } if (dexAttr & DexAttr.VARIANT_2) { dexData[s].caughtAttr ^= DexAttr.VARIANT_2; } if (dexAttr & DexAttr.VARIANT_3) { dexData[s].caughtAttr ^= DexAttr.VARIANT_3; } } } } fixVariantData(systemData: SystemSaveData): void { const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species); const starterData = systemData.starterData; const dexData = systemData.dexData; if (starterIds.find(id => (dexData[id].caughtAttr & DexAttr.VARIANT_2 || dexData[id].caughtAttr & DexAttr.VARIANT_3) && !variantData[id])) { for (const s of starterIds) { const species = getPokemonSpecies(s); if (variantData[s]) { const tempCaughtAttr = dexData[s].caughtAttr; let seenVariant2 = false; let seenVariant3 = false; const checkEvoSpecies = (es: Species) => { seenVariant2 ||= !!(dexData[es].seenAttr & DexAttr.VARIANT_2); seenVariant3 ||= !!(dexData[es].seenAttr & DexAttr.VARIANT_3); if (pokemonEvolutions.hasOwnProperty(es)) { for (const pe of pokemonEvolutions[es]) { checkEvoSpecies(pe.speciesId); } } }; checkEvoSpecies(s); if (dexData[s].caughtAttr & DexAttr.VARIANT_2 && !seenVariant2) { dexData[s].caughtAttr ^= DexAttr.VARIANT_2; } if (dexData[s].caughtAttr & DexAttr.VARIANT_3 && !seenVariant3) { dexData[s].caughtAttr ^= DexAttr.VARIANT_3; } starterData[s].abilityAttr = (tempCaughtAttr & DexAttr.DEFAULT_VARIANT ? AbilityAttr.ABILITY_1 : 0) | (tempCaughtAttr & DexAttr.VARIANT_2 && species.ability2 ? AbilityAttr.ABILITY_2 : 0) | (tempCaughtAttr & DexAttr.VARIANT_3 && species.abilityHidden ? AbilityAttr.ABILITY_HIDDEN : 0); } else { const tempCaughtAttr = dexData[s].caughtAttr; if (dexData[s].caughtAttr & DexAttr.VARIANT_2) { dexData[s].caughtAttr ^= DexAttr.VARIANT_2; } if (dexData[s].caughtAttr & DexAttr.VARIANT_3) { dexData[s].caughtAttr ^= DexAttr.VARIANT_3; } starterData[s].abilityAttr = (tempCaughtAttr & DexAttr.DEFAULT_VARIANT ? AbilityAttr.ABILITY_1 : 0) | (tempCaughtAttr & DexAttr.VARIANT_2 && species.ability2 ? AbilityAttr.ABILITY_2 : 0) | (tempCaughtAttr & DexAttr.VARIANT_3 && species.abilityHidden ? AbilityAttr.ABILITY_HIDDEN : 0); } } } } fixStarterData(systemData: SystemSaveData): void { for (const starterId of defaultStarterSpecies) { systemData.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1; } } fixLegendaryStats(systemData: SystemSaveData): void { systemData.gameStats.subLegendaryPokemonSeen = 0; systemData.gameStats.subLegendaryPokemonCaught = 0; systemData.gameStats.subLegendaryPokemonHatched = 0; allSpecies.filter(s => s.subLegendary).forEach(s => { const dexEntry = systemData.dexData[s.speciesId]; systemData.gameStats.subLegendaryPokemonSeen += dexEntry.seenCount; systemData.gameStats.legendaryPokemonSeen = Math.max(systemData.gameStats.legendaryPokemonSeen - dexEntry.seenCount, 0); systemData.gameStats.subLegendaryPokemonCaught += dexEntry.caughtCount; systemData.gameStats.legendaryPokemonCaught = Math.max(systemData.gameStats.legendaryPokemonCaught - dexEntry.caughtCount, 0); systemData.gameStats.subLegendaryPokemonHatched += dexEntry.hatchedCount; systemData.gameStats.legendaryPokemonHatched = Math.max(systemData.gameStats.legendaryPokemonHatched - dexEntry.hatchedCount, 0); }); systemData.gameStats.subLegendaryPokemonSeen = Math.max(systemData.gameStats.subLegendaryPokemonSeen, systemData.gameStats.subLegendaryPokemonCaught); systemData.gameStats.legendaryPokemonSeen = Math.max(systemData.gameStats.legendaryPokemonSeen, systemData.gameStats.legendaryPokemonCaught); systemData.gameStats.mythicalPokemonSeen = Math.max(systemData.gameStats.mythicalPokemonSeen, systemData.gameStats.mythicalPokemonCaught); } }