import { MoveTranslationEntries } from "#app/plugins/i18n"; export const move: MoveTranslationEntries = { pound: { name: "拍擊", effect: "使用長長的尾巴或手等拍打\n對手進行攻擊" }, karateChop: { name: "空手劈", effect: "用鋒利的手刀劈向對手進行\n攻擊。容易擊中要害", }, doubleSlap: { name: "連環巴掌", effect: "用連環巴掌拍打對手進行攻\n擊。連續攻擊2~5次", }, cometPunch: { name: "連續拳", effect: "用拳頭怒濤般的毆打對手進\n行攻擊。連續攻擊2~5次", }, megaPunch: { name: "百萬噸重拳", effect: "用充滿力量的拳頭攻擊對手" }, payDay: { name: "聚寶功", effect: "向對手的身體投擲小金幣進\n行攻擊。戰鬥後可以拿到錢", }, firePunch: { name: "火焰拳", effect: "用充滿火焰的拳頭攻擊對手。\n有時會讓對手陷入灼傷狀\n態", }, icePunch: { name: "冰凍拳", effect: "用充滿寒氣的拳頭攻擊對手。\n有時會讓對手陷入冰凍狀\n態", }, thunderPunch: { name: "雷電拳", effect: "用充滿電流的拳頭攻擊對手。\n有時會讓對手陷入麻痹狀\n態", }, scratch: { name: "抓", effect: "用堅硬且無比鋒利的爪子抓\n對手進行攻擊" }, viseGrip: { name: "夾住", effect: "將對手從兩側夾住,給予傷\n害" }, guillotine: { name: "斷頭鉗", effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊瀕死", }, razorWind: { name: "旋風刀", effect: "製造風之刃,於第2回合攻\n擊對手。容易擊中要害", }, swordsDance: { name: "劍舞", effect: "激烈地跳起戰舞提高氣勢。\n大幅提高自己的攻擊", }, cut: { name: "居合斬", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" }, gust: { name: "起風", effect: "用翅膀將颳起的狂風襲向對\n手進行攻擊" }, wingAttack: { name: "翅膀攻擊", effect: "大大地展開美麗的翅膀,將\n其撞向對手進行攻擊", }, whirlwind: { name: "吹飛", effect: "吹飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", }, fly: { name: "飛翔", effect: "第1回合飛上天空,第2回\n合攻擊對手" }, bind: { name: "綁緊", effect: "使用長長的身體或藤蔓等,\n在4~5回合內綁緊對手進\n行攻擊", }, slam: { name: "摔打", effect: "使用長長的尾巴或藤蔓等摔\n打對手進行攻擊" }, vineWhip: { name: "藤鞭", effect: "用如同鞭子般彎曲而細長的\n藤蔓摔打對手進行攻擊", }, stomp: { name: "踩踏", effect: "用大腳踩踏對手進行攻擊。\n有時會使對手畏縮", }, doubleKick: { name: "二連踢", effect: "用2只腳踢飛對手進行攻擊。\n連續2次給予傷害", }, megaKick: { name: "百萬噸重踢", effect: "使出力大無窮的重踢踢飛對\n手進行攻擊", }, jumpKick: { name: "飛踢", effect: "使出高高的騰空踢攻擊對手。\n如果踢偏則自己會受到傷\n害", }, rollingKick: { name: "迴旋踢", effect: "一邊使身體快速旋轉,一邊\n踢飛對手進行攻擊。有時會\n使對手畏縮", }, sandAttack: { name: "潑沙", effect: "向對手臉上潑沙子,從而降\n低命中率" }, headbutt: { name: "頭錘", effect: "將頭伸出,筆直地撲向對手\n進行攻擊。有時會使對手畏\n縮", }, hornAttack: { name: "角撞", effect: "用尖銳的角攻擊對手" }, furyAttack: { name: "亂擊", effect: "用角或喙刺向對手進行攻擊。\n連續攻擊2~5次", }, hornDrill: { name: "角鑽", effect: "用旋轉的角刺入對手進行攻\n擊。只要命中就會一擊昏厥", }, tackle: { name: "撞擊", effect: "用整個身體撞向對手進行攻\n擊" }, bodySlam: { name: "泰山壓頂", effect: "用整個身體壓住對手進行攻\n擊。有時會讓對手陷入麻痹\n狀態", }, wrap: { name: "緊束", effect: "使用長長的身體或藤蔓等,\n在4~5回合內緊束對手進\n行攻擊", }, takeDown: { name: "猛撞", effect: "以驚人的氣勢撞向對手進行\n攻擊。自己也會受到少許傷\n害", }, thrash: { name: "大鬧一番", effect: "在2~3回合內,亂打一氣\n地攻擊對手。大鬧一番後自\n己會陷入混亂", }, doubleEdge: { name: "捨身衝撞", effect: "拼命地猛撞向對手進行攻擊。\n自己也會受到不小的傷害", }, tailWhip: { name: "搖尾巴", effect: "可愛地左右搖晃尾巴,誘使\n對手疏忽大意。會降低對手\n的防禦", }, poisonSting: { name: "毒針", effect: "將有毒的針刺入對手進行攻\n擊。有時會讓對手陷入中毒\n狀態", }, twineedle: { name: "雙針", effect: "將2根針刺入對手,連續2\n次給予傷害。有時會讓對手\n陷入中毒狀態", }, pinMissile: { name: "飛彈針", effect: "向對手發射銳針進行攻擊。\n連續攻擊2~5次", }, leer: { name: "瞪眼", effect: "用犀利的眼神使其害怕,從\n而降低對手的防禦", }, bite: { name: "咬住", effect: "用尖銳的牙咬住對手進行攻\n擊。有時會使對手畏縮", }, growl: { name: "叫聲", effect: "讓對手聽可愛的叫聲,引開\n注意力使其疏忽,從而降低\n對手的攻擊", }, roar: { name: "吼叫", effect: "放走對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", }, sing: { name: "唱歌", effect: "讓對手聽舒適、美妙的歌聲,\n從而陷入睡眠狀態", }, supersonic: { name: "超音波", effect: "從身體發出特殊的音波,從\n而使對手混亂", }, sonicBoom: { name: "音爆", effect: "將衝擊波撞向對手進行攻擊。\n必定會給予20的傷害", }, disable: { name: "定身法", effect: "阻礙對手行動,之前使出的\n招式將在4回合內無法使用", }, acid: { name: "溶解液", effect: "將強酸潑向對手進行攻擊。\n有時會降低對手的特防", }, ember: { name: "火花", effect: "向對手發射小型火焰進行攻\n擊。有時會讓對手陷入灼傷\n狀態", }, flamethrower: { name: "噴射火焰", effect: "向對手發射烈焰進行攻擊。\n有時會讓對手陷入灼傷狀態", }, mist: { name: "白霧", effect: "用白霧覆蓋身體。在5回合\n內不會讓對手降低自己的能\n力", }, waterGun: { name: "水槍", effect: "向對手猛烈地噴射水流進行\n攻擊" }, hydroPump: { name: "水炮", effect: "向對手猛烈地噴射大量水流\n進行攻擊" }, surf: { name: "衝浪", effect: "利用大浪攻擊自己周圍所有\n的寶可夢" }, iceBeam: { name: "冰凍光束", effect: "向對手發射冰凍光束進行攻\n擊。有時會讓對手陷入冰凍\n狀態", }, blizzard: { name: "暴風雪", effect: "將猛烈的暴風雪刮向對手進\n行攻擊。有時會讓對手陷入\n冰凍狀態", }, psybeam: { name: "幻象光線", effect: "向對手發射神奇的光線進行\n攻擊。有時會使對手混亂", }, bubbleBeam: { name: "泡沫光線", effect: "向對手猛烈地噴射泡沫進行\n攻擊。有時會降低對手的速\n度", }, auroraBeam: { name: "極光束", effect: "向對手發射虹色光束進行攻\n擊。有時會降低對手的攻擊", }, hyperBeam: { name: "破壞光線", effect: "向對手發射強烈的光線進行\n攻擊。下一回合自己將無法\n動彈", }, peck: { name: "啄", effect: "用尖銳的喙或角刺向對手進\n行攻擊" }, drillPeck: { name: "啄鑽", effect: "一邊旋轉,一邊將尖喙刺入\n對手進行攻擊", }, submission: { name: "地獄翻滾", effect: "將對手連同自己一起摔向地\n面進行攻擊。自己也會受到\n少許傷害", }, lowKick: { name: "踢倒", effect: "用力踢對手的腳,使其摔倒\n進行攻擊。對手越重,威力\n越大", }, counter: { name: "雙倍奉還", effect: "從對手那裏受到物理攻擊的\n傷害將以2倍返還給同一個\n對手", }, seismicToss: { name: "地球上投", effect: "利用引力將對手甩飛出去。\n給予對手和自己等級相同的\n傷害", }, strength: { name: "怪力", effect: "使出渾身力氣毆打對手進行\n攻擊" }, absorb: { name: "吸取", effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半HP", }, megaDrain: { name: "超級吸取", effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半HP", }, leechSeed: { name: "寄生種子", effect: "植入寄生種子後,將在每回\n合一點一點吸取對手的HP,\n從而用來回復自己的HP", }, growth: { name: "生長", effect: "讓身體一下子長大,從而提\n高攻擊和特攻" }, razorLeaf: { name: "飛葉快刀", effect: "飛出葉片,切斬對手進行攻\n擊。容易擊中要害", }, solarBeam: { name: "日光束", effect: "第1回合收集滿滿的日光,\n第2回合發射光束進行攻擊", }, poisonPowder: { name: "毒粉", effect: "撒出毒粉,從而讓對手陷入\n中毒狀態", }, stunSpore: { name: "麻痹粉", effect: "撒出麻痹粉,從而讓對手陷\n入麻痹狀態", }, sleepPowder: { name: "催眠粉", effect: "撒出催眠粉,從而讓對手陷\n入睡眠狀態", }, petalDance: { name: "花瓣舞", effect: "在2~3回合內,散落花瓣\n攻擊對手。之後自己會陷入\n混亂", }, stringShot: { name: "吐絲", effect: "用口中吐出的絲纏繞對手,\n從而大幅降低對手的速度", }, dragonRage: { name: "龍之怒", effect: "將憤怒的衝擊波撞向對手進\n行攻擊。必定會給予40的\n傷害", }, fireSpin: { name: "火焰旋渦", effect: "將對手困在激烈的火焰旋渦\n中,在4~5回合內進行攻\n擊", }, thunderShock: { name: "電擊", effect: "發出電流刺激對手進行攻擊。\n有時會讓對手陷入麻痹狀\n態", }, thunderbolt: { name: "十萬伏特", effect: "向對手發出強力電擊進行攻\n擊。有時會讓對手陷入麻痹\n狀態", }, thunderWave: { name: "電磁波", effect: "向對手發出微弱的電擊,從\n而讓對手陷入麻痹狀態", }, thunder: { name: "打雷", effect: "向對手劈下暴雷進行攻擊。\n有時會讓對手陷入麻痹狀態", }, rockThrow: { name: "落石", effect: "拿起小岩石,投擲對手進行\n攻擊" }, earthquake: { name: "地震", effect: "利用地震的衝擊,攻擊自己\n周圍所有的寶可夢", }, fissure: { name: "地裂", effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊瀕死", }, dig: { name: "挖洞", effect: "第1回合鑽入地底,第2回\n合攻擊對手" }, toxic: { name: "劇毒", effect: "讓對手陷入劇毒狀態。隨着\n回合的推進,中毒傷害會增\n加", }, confusion: { name: "念力", effect: "向對手發送微弱的念力進行\n攻擊。有時會使對手混亂", }, psychic: { name: "精神強念", effect: "向對手發送強大的念力進行\n攻擊。有時會降低對手的特\n防", }, hypnosis: { name: "催眠術", effect: "施以誘導睡意的暗示,讓對\n手陷入睡眠狀態", }, meditate: { name: "瑜伽姿勢", effect: "喚醒身體深處沉睡的力量,\n從而提高自己的攻擊", }, agility: { name: "高速移動", effect: "讓身體放鬆變得輕盈,以便\n高速移動。大幅提高自己的\n速度", }, quickAttack: { name: "電光一閃", effect: "以迅雷不及掩耳之勢撲向對\n手。必定能夠先制攻擊", }, rage: { name: "憤怒", effect: "如果在使出招式後受到攻擊\n的話,會因憤怒的力量而提\n高攻擊", }, teleport: { name: "瞬間移動", effect: "當有後備寶可夢時使用,就\n可以進行替換。野生的寶可\n夢使用則會逃走", }, nightShade: { name: "黑夜魔影", effect: "顯示恐怖幻影,只給予對手\n和自己等級相同的傷害", }, mimic: { name: "模仿", effect: "可以將對手最後使用的招式,\n在戰鬥內變成自己的招式", }, screech: { name: "刺耳聲", effect: "發出不由自主想要捂起耳朵\n的刺耳聲,從而大幅降低對\n手的防禦", }, doubleTeam: { name: "影子分身", effect: "通過快速移動來製造分身,\n擾亂對手,從而提高閃避率", }, recover: { name: "自我再生", effect: "讓細胞再生,從而回復自己\n最大HP的一半", }, harden: { name: "變硬", effect: "全身使勁,讓身體變硬,從\n而提高自己的防禦", }, minimize: { name: "變小", effect: "蜷縮身體顯得很小,從而大\n幅提高自己的閃避率", }, smokescreen: { name: "煙幕", effect: "向對手噴出煙或墨汁等,從\n而降低對手的命中率", }, confuseRay: { name: "奇異之光", effect: "顯示奇怪的光,擾亂對手。\n使對手混亂", }, withdraw: { name: "縮入殼中", effect: "縮入殼裏保護身體,從而提\n高自己的防禦", }, defenseCurl: { name: "變圓", effect: "將身體蜷曲變圓,從而提高\n自己的防禦", }, barrier: { name: "屏障", effect: "製造堅固的壁障,從而大幅\n提高自己的防禦", }, lightScreen: { name: "光牆", effect: "利用神奇的牆壁,在5回合\n內減弱從對手那裏受到的特\n殊攻擊的傷害", }, haze: { name: "黑霧", effect: "升起黑霧,將正在場上戰鬥\n的全體寶可夢的能力變回原\n點", }, reflect: { name: "反射壁", effect: "利用神奇的牆壁,在5回合\n內減弱從對手那裏受到的物\n理攻擊的傷害", }, focusEnergy: { name: "聚氣", effect: "深深地吸口氣,集中精神。\n自己的攻擊會變得容易擊中\n要害", }, bide: { name: "忍耐", effect: "在2回合內忍受攻擊,受到\n的傷害會2倍返還給對手", }, metronome: { name: "揮指", effect: "揮動手指刺激自己的大腦,\n從許多的招式中隨機使出1\n個", }, mirrorMove: { name: "鸚鵡學舌", effect: "模仿對手使用的招式,自己\n也使用相同招式", }, selfDestruct: { name: "自爆", effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入瀕\n死", }, eggBomb: { name: "炸蛋", effect: "向對手用力投擲大大的蛋進\n行攻擊" }, lick: { name: "舌舔", effect: "用長長的舌頭,舔遍對手進\n行攻擊。有時會讓對手陷入\n麻痹狀態", }, smog: { name: "濁霧", effect: "將骯髒的濃霧吹向對手進行\n攻擊。有時會讓對手陷入中\n毒狀態", }, sludge: { name: "污泥攻擊", effect: "用污泥投擲對手進行攻擊。\n有時會讓對手陷入中毒狀態", }, boneClub: { name: "骨棒", effect: "用手中的骨頭毆打對手進行\n攻擊。有時會使對手畏縮", }, fireBlast: { name: "大字爆炎", effect: "用大字形狀的火焰燒盡對手。\n有時會讓對手陷入灼傷狀\n態", }, waterfall: { name: "攀瀑", effect: "以驚人的氣勢撲向對手。有\n時會使對手畏縮", }, clamp: { name: "貝殼夾擊", effect: "用非常堅固且厚實的貝殼,\n在4~5回合內夾住對手進\n行攻擊", }, swift: { name: "高速星星", effect: "發射星形的光攻擊對手。攻\n擊必定會命中", }, skullBash: { name: "火箭頭錘", effect: "第1回合把頭縮進去,從而\n提高防禦。第2回合攻擊對\n手", }, spikeCannon: { name: "尖刺加農炮", effect: "向對手發射銳針進行攻擊。\n連續攻擊2~5次", }, constrict: { name: "纏繞", effect: "用觸手或青藤等纏繞進行攻\n擊。有時會降低對手的速度", }, amnesia: { name: "瞬間失憶", effect: "將頭腦清空,瞬間忘記某事,\n從而大幅提高自己的特防", }, kinesis: { name: "折彎湯匙", effect: "折彎湯匙引開注意,從而降\n低對手的命中率", }, softBoiled: { name: "生蛋", effect: "回覆自己最大HP的一半" }, highJumpKick: { name: "飛膝踢", effect: "跳起後用膝蓋撞對手進行攻\n擊。如果撞偏則自己會受到\n傷害", }, glare: { name: "大蛇瞪眼", effect: "用腹部的花紋使對手害怕,\n從而讓其陷入麻痹狀態", }, dreamEater: { name: "食夢", effect: "喫掉正在睡覺的對手的夢進\n行攻擊。回覆對手所受到傷\n害的一半HP", }, poisonGas: { name: "毒瓦斯", effect: "將毒瓦斯吹到對手的臉上,\n從而讓對手陷入中毒狀態", }, barrage: { name: "投球", effect: "向對手投擲圓形物體進行攻\n擊。連續攻擊2~5次", }, leechLife: { name: "吸血", effect: "吸取血液攻擊對手。可以回\n復給予對手傷害的一半HP", }, lovelyKiss: { name: "惡魔之吻", effect: "用恐怖的臉強吻對手。讓對\n手陷入睡眠狀態", }, skyAttack: { name: "神鳥猛擊", effect: "第2回合攻擊對手。偶爾使\n對手畏縮。也容易擊中要害", }, transform: { name: "變身", effect: "變身成對手寶可夢的樣子,\n能夠使用和對手完全相同的\n招式", }, bubble: { name: "泡沫", effect: "向對手用力吹起無數泡泡進\n行攻擊。有時會降低對手的\n速度", }, dizzyPunch: { name: "迷昏拳", effect: "有節奏地出拳攻擊對手。有\n時會使對手混亂", }, spore: { name: "蘑菇孢子", effect: "沙沙沙地撒滿具有催眠效果\n的孢子,從而讓對手陷入睡\n眠狀態", }, flash: { name: "閃光", effect: "使出光芒,從而降低對手的\n命中率。也可在陰暗的洞窟\n裏照亮四周", }, psywave: { name: "精神波", effect: "向對手發射神奇的念波進行\n攻擊。每次使用,傷害都會\n改變", }, splash: { name: "躍起", effect: "也不攻擊只是一蹦一蹦地跳,\n什麼都不會發生…", }, acidArmor: { name: "溶化", effect: "通過細胞的變化進行液化,\n從而大幅提高自己的防禦", }, crabhammer: { name: "蟹鉗錘", effect: "用大鉗子敲打對手進行攻擊。\n容易擊中要害", }, explosion: { name: "大爆炸", effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入瀕死", }, furySwipes: { name: "亂抓", effect: "用爪子或鐮刀等抓對手進行\n攻擊。連續攻擊2~5次", }, bonemerang: { name: "骨頭回力鏢", effect: "用手中的骨頭投擲對手,來\n回連續2次給予傷害", }, rest: { name: "睡覺", effect: "連續睡上2回合。回覆自己\n的全部HP以及治癒所有異\n常狀態", }, rockSlide: { name: "岩崩", effect: "將大岩石猛烈地撞向對手進\n行攻擊。有時會使對手畏縮", }, hyperFang: { name: "必殺門牙", effect: "用鋒利的門牙牢牢地咬住對\n手進行攻擊。有時會使對手\n畏縮", }, sharpen: { name: "稜角化", effect: "增加身體的角,變得棱棱角\n角,從而提高自己的攻擊", }, conversion: { name: "紋理", effect: "將自己的屬性轉換成和已學\n會的招式中第一個招式相同\n的屬性", }, triAttack: { name: "三重攻擊", effect: "用3種光線進行攻擊。有時\n會讓對手陷入麻痹、灼傷或\n冰凍的狀態", }, superFang: { name: "憤怒門牙", effect: "用鋒利的門牙猛烈地咬住對\n手進行攻擊。對手的HP減\n半", }, slash: { name: "劈開", effect: "用爪子或鐮刀等劈開對手進\n行攻擊。容易擊中要害", }, substitute: { name: "替身", effect: "削減少許自己的HP,製造\n分身。分身將成爲自己的替\n身", }, struggle: { name: "掙扎", effect: "當自己的PP耗盡時,努力\n掙扎攻擊對手。自己也會受\n到少許傷害", }, sketch: { name: "寫生", effect: "將對手使用的招式變成自己\n的招式。使用1次後寫生消\n失", }, tripleKick: { name: "三連踢", effect: "連續3次踢對手進行攻擊。\n每踢中一次,威力就會提高", }, thief: { name: "小偷", effect: "攻擊的同時盜取道具。當自\n己攜帶道具時,不會去盜取", }, spiderWeb: { name: "蛛網", effect: "將黏糊糊的細絲一層一層纏\n住對手,使其不能從戰鬥中\n逃走", }, mindReader: { name: "心之眼", effect: "用心感受對手的行動,下次\n攻擊必定會擊中對手", }, nightmare: { name: "惡夢", effect: "讓在睡眠狀態下的對手做惡\n夢,每回合會緩緩減少HP", }, flameWheel: { name: "火焰輪", effect: "讓火焰覆蓋全身,猛撞向對\n手進行攻擊。有時會讓對手\n陷入灼傷狀態", }, snore: { name: "打鼾", effect: "在自己睡覺時,發出噪音進\n行攻擊。有時會使對手畏縮", }, curse: { name: "詛咒", effect: "使用該招式的寶可夢,其屬\n性是幽靈屬性或其他屬性時,\n效果會不一樣", }, flail: { name: "抓狂", effect: "抓狂般亂打進行攻擊。自己\n的HP越少,招式的威力越\n大", }, conversion2: { name: "紋理2", effect: "爲了可以抵抗對手最後使用\n的招式,從而使自己的屬性\n發生變化", }, aeroblast: { name: "氣旋攻擊", effect: "發射空氣旋渦進行攻擊。容\n易擊中要害", }, cottonSpore: { name: "棉孢子", effect: "將棉花般柔軟的孢子緊貼對\n手,從而大幅降低對手的速\n度", }, reversal: { name: "起死回生", effect: "竭盡全力進行攻擊。自己的\nHP越少,招式的威力越大", }, spite: { name: "怨恨", effect: "對對手最後使用的招式懷有\n怨恨,減少4PP該招式", }, powderSnow: { name: "細雪", effect: "將冰冷的細雪吹向對手進行\n攻擊。有時會讓對手陷入冰\n凍狀態", }, protect: { name: "守住", effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗", }, machPunch: { name: "音速拳", effect: "以迅雷不及掩耳之勢出拳。\n必定能夠先制攻擊", }, scaryFace: { name: "鬼面", effect: "用恐怖的表情瞪着對手,使\n其害怕,從而大幅降低對手\n的速度", }, feintAttack: { name: "出奇一擊", effect: "悄悄地靠近對手,趁其不備\n進行毆打。攻擊必定會命中", }, sweetKiss: { name: "天使之吻", effect: "像天使般可愛地親吻對手,\n從而使對手混亂", }, bellyDrum: { name: "腹鼓", effect: "將自己的HP減少到最大\nHP的一半,從而最大限度提\n高自己的攻擊", }, sludgeBomb: { name: "污泥炸彈", effect: "用污泥投擲對手進行攻擊。\n有時會讓對手陷入中毒狀態", }, mudSlap: { name: "擲泥", effect: "向對手的臉等投擲泥塊進行\n攻擊。會降低對手的命中率", }, octazooka: { name: "章魚桶炮", effect: "向對手的臉等噴出墨汁進行\n攻擊。有時會降低對手的命\n中率", }, spikes: { name: "撒菱", effect: "在對手的腳下扔撒菱。對替\n換出場的對手的寶可夢給予\n傷害", }, zapCannon: { name: "電磁炮", effect: "發射大炮一樣的電流進行攻\n擊。讓對手陷入麻痹狀態", }, foresight: { name: "識破", effect: "使出後對幽靈屬性寶可夢沒\n有效果的招式以及閃避率高\n的對手,變得能夠打中", }, destinyBond: { name: "同命", effect: "使出招式後,當受到對手攻\n擊陷入瀕死時,對手也會一\n同瀕死。連續使出則會失敗", }, perishSong: { name: "滅亡之歌", effect: "傾聽歌聲的寶可夢經過3回\n合陷入瀕死。替換後效果消\n失", }, icyWind: { name: "冰凍之風", effect: "將結冰的冷氣吹向對手進行\n攻擊。會降低對手的速度", }, detect: { name: "看穿", effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗", }, boneRush: { name: "骨棒亂打", effect: "用堅硬的骨頭毆打對手進行\n攻擊。連續攻擊2~5次", }, lockOn: { name: "鎖定", effect: "緊緊瞄準對手,下次攻擊必\n定會打中" }, outrage: { name: "逆鱗", effect: "在2~3回合內,亂打一氣\n地進行攻擊。大鬧一番後自\n己會陷入混亂", }, sandstorm: { name: "沙暴", effect: "在5回合內揚起沙暴,除巖\n石、地面和鋼屬性以外的寶\n可夢,都會受到傷害。岩石\n屬性的特防還會提高", }, gigaDrain: { name: "終極吸取", effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半HP", }, endure: { name: "挺住", effect: "即使受到攻擊,也至少會留\n下1HP。連續使出則容易\n失敗", }, charm: { name: "撒嬌", effect: "可愛地凝視,誘使對手疏忽\n大意,從而大幅降低對手的\n攻擊", }, rollout: { name: "滾動", effect: "在5回合內連續滾動攻擊對\n手。招式每次擊中,威力就\n會提高", }, falseSwipe: { name: "點到爲止", effect: "對手的HP至少會留下1\nHP,如此般手下留情地攻擊", }, swagger: { name: "虛張聲勢", effect: "激怒對手,使其混亂。因爲\n憤怒,對手的攻擊會大幅提\n高", }, milkDrink: { name: "喝牛奶", effect: "回覆自己最大HP的一半" }, spark: { name: "電光", effect: "讓電流覆蓋全身,猛撞向對\n手進行攻擊。有時會讓對手\n陷入麻痹狀態", }, furyCutter: { name: "連斬", effect: "用鐮刀或爪子等切斬對手進\n行攻擊。連續擊中,威力就\n會提高", }, steelWing: { name: "鋼翼", effect: "用堅硬的翅膀敲打對手進行\n攻擊。有時會提高自己的防\n御", }, meanLook: { name: "黑色目光", effect: "用好似要勾人心魂的黑色目\n光一動不動地凝視對手,使\n其不能從戰鬥中逃走", }, attract: { name: "迷人", effect: "♂誘惑♀或♀誘惑♂,讓對\n手着迷。對手將很難使出招\n式", }, sleepTalk: { name: "夢話", effect: "從自己已學會的招式中任意\n使出1個。只能在自己睡覺\n時使用", }, healBell: { name: "治癒鈴聲", effect: "讓同伴聽舒適的鈴音,從而\n治癒我方全員的異常狀態", }, return: { name: "報恩", effect: "爲了訓練家而全力攻擊對手。\n親密度越高,威力越大", }, present: { name: "禮物", effect: "遞給對手設有圈套的盒子進\n行攻擊。也有可能回覆對手\nHP", }, frustration: { name: "遷怒", effect: "爲了發泄不滿而全力攻擊對\n手。親密度越低,威力越大", }, safeguard: { name: "神祕守護", effect: "在5回合內被神奇的力量守\n護,從而不會陷入異常狀態", }, painSplit: { name: "分擔痛楚", effect: "將自己的HP和對手的HP\n相加,然後自己和對手友好\n地平分", }, sacredFire: { name: "神聖之火", effect: "用神祕的火焰燒盡對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態", }, magnitude: { name: "震級", effect: "晃動地面,攻擊自己周圍所\n有的寶可夢。招式的威力會\n有各種變化", }, dynamicPunch: { name: "爆裂拳", effect: "使出渾身力氣出拳進行攻擊。\n必定會使對手混亂", }, megahorn: { name: "超級角擊", effect: "用堅硬且華麗的角狠狠地刺\n入對手進行攻擊", }, dragonBreath: { name: "龍息", effect: "將強烈的氣息吹向對手進行\n攻擊。有時會讓對手陷入麻\n痹狀態", }, batonPass: { name: "接棒", effect: "和後備寶可夢進行替換。換\n上的寶可夢能直接繼承其能\n力的變化", }, encore: { name: "再來一次", effect: "讓對手接受再來一次,連續\n3次使出最後使用的招式", }, pursuit: { name: "追打", effect: "當對手替換寶可夢上場時使\n出此招式的話,能夠以2倍\n的威力進行攻擊", }, rapidSpin: { name: "高速旋轉", effect: "通過旋轉來攻擊對手。可以\n擺脫綁緊、緊束、寄生種子\n等招式。還能提高自己的速\n度", }, sweetScent: { name: "甜甜香氣", effect: "用香氣大幅降低對手的閃避\n率" }, ironTail: { name: "鐵尾", effect: "使用堅硬的尾巴摔打對手進\n行攻擊。有時會降低對手的\n防禦", }, metalClaw: { name: "金屬爪", effect: "用鋼鐵之爪劈開對手進行攻\n擊。有時會提高自己的攻擊", }, vitalThrow: { name: "借力摔", effect: "會在對手之後進行攻擊。但\n是自己的攻擊必定會命中", }, morningSun: { name: "晨光", effect: "回覆自己的HP。根據天氣\n的不同,回覆量也會有所變\n化", }, synthesis: { name: "光合作用", effect: "回覆自己的HP。根據天氣\n的不同,回覆量也會有所變\n化", }, moonlight: { name: "月光", effect: "回覆自己的HP。根據天氣\n的不同,回覆量也會有所變\n化", }, hiddenPower: { name: "覺醒力量", effect: "招式的屬性會隨着使用此招\n式的寶可夢而改變", }, crossChop: { name: "十字劈", effect: "用兩手呈十字劈打對手進行\n攻擊。容易擊中要害", }, twister: { name: "龍捲風", effect: "興起龍捲風,將對手卷入進\n行攻擊。有時會使對手畏縮", }, rainDance: { name: "求雨", effect: "在5回合內一直降雨,從而\n提高水屬性的招式威力。火\n屬性的招式威力則降低", }, sunnyDay: { name: "大晴天", effect: "在5回合內讓日照變得強烈,\n從而提高火屬性的招式威\n力。水屬性的招式威力則降\n低", }, crunch: { name: "咬碎", effect: "用利牙咬碎對手進行攻擊。\n有時會降低對手的防禦", }, mirrorCoat: { name: "鏡面反射", effect: "從對手那裏受到特殊攻擊的\n傷害將以2倍返還給同一個\n對手", }, psychUp: { name: "自我暗示", effect: "向自己施以自我暗示,將能\n力變化的狀態變得和對手一\n樣", }, extremeSpeed: { name: "神速", effect: "以迅雷不及掩耳之勢猛撞向\n對手進行攻擊。必定能夠先\n制攻擊", }, ancientPower: { name: "原始之力", effect: "用原始之力進行攻擊。有時\n會提高自己所有的能力", }, shadowBall: { name: "暗影球", effect: "投擲一團黑影進行攻擊。有\n時會降低對手的特防", }, futureSight: { name: "預知未來", effect: "在使用招式2回合後,向對\n手發送一團念力進行攻擊", }, rockSmash: { name: "碎岩", effect: "用拳頭進行攻擊。有時會降\n低對手的防禦", }, whirlpool: { name: "潮旋", effect: "將對手困在激烈的水流旋渦\n中,在4~5回合內進行攻\n擊", }, beatUp: { name: "圍攻", effect: "我方全員進行攻擊。同行的\n寶可夢越多,招式的攻擊次\n數越多", }, fakeOut: { name: "擊掌奇襲", effect: "進行先制攻擊,使對手畏縮。\n要在出場後立刻使出才能\n成功", }, uproar: { name: "吵鬧", effect: "在3回合內大吵大鬧攻擊對\n手。在此期間誰都不能入眠", }, stockpile: { name: "蓄力", effect: "積蓄力量,提高自己的防禦\n和特防。最多積蓄3次", }, spitUp: { name: "噴出", effect: "將積蓄的力量撞向對手進行\n攻擊。積蓄得越多,威力越\n大", }, swallow: { name: "吞下", effect: "將積蓄的力量吞下,從而回\n復自己的HP。積蓄得越多,\n回覆越大", }, heatWave: { name: "熱風", effect: "將炎熱的氣息吹向對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態", }, hail: { name: "冰雹", effect: "在5回合內一直降冰雹,除\n冰屬性的寶可夢以外,給予\n全體寶可夢傷害", }, torment: { name: "無理取鬧", effect: "向對手無理取鬧,令其不能\n連續2次使出相同招式", }, flatter: { name: "吹捧", effect: "吹捧對手,使其混亂。同時\n還會提高對手的特攻", }, willOWisp: { name: "鬼火", effect: "放出怪異的火焰,從而讓對\n手陷入灼傷狀態", }, memento: { name: "臨別禮物", effect: "雖然會使自己陷入昏厥,但\n是能夠大幅降低對手的攻擊\n和特攻", }, facade: { name: "硬撐", effect: "當自己處於中毒、麻痹、灼\n傷狀態時,向對手使出此招\n式的話,威力會變成2倍", }, focusPunch: { name: "真氣拳", effect: "集中精神出拳。在招式使出\n前若受到攻擊則會失敗", }, smellingSalts: { name: "清醒", effect: "對於麻痹狀態下的對手,威\n力會變成2倍。但相反對手\n的麻痹也會被治癒", }, followMe: { name: "看我嘛", effect: "引起對手的注意,將對手的\n攻擊全部轉移到自己身上", }, naturePower: { name: "自然之力", effect: "用自然之力進行攻擊。根據\n所使用場所的不同,使出的\n招式也會有所變化", }, charge: { name: "充電", effect: "變爲充電狀態,提高下次使\n出的電屬性的招式威力。自\n己的特防也會提高", }, taunt: { name: "挑釁", effect: "使對手憤怒。在3回合內讓\n對手只能使出給予傷害的招\n式", }, helpingHand: { name: "幫助", effect: "幫助夥伴。被幫助的寶可夢,\n其招式威力變得比平時大", }, trick: { name: "戲法", effect: "抓住對手的空隙,交換自己\n和對手的持有物" }, rolePlay: { name: "扮演", effect: "扮演對手,讓自己的特性變\n得和對手相同", }, wish: { name: "祈願", effect: "在下一回合回覆自己或是替\n換出場的寶可夢最大HP的\n一半", }, assist: { name: "藉助", effect: "向同伴緊急求助,從我方寶\n可夢已學會的招式中隨機使\n用1個", }, ingrain: { name: "扎根", effect: "在大地上扎根,每回合回覆\n自己的HP。因爲扎根了,\n所以不能替換寶可夢", }, superpower: { name: "蠻力", effect: "發揮驚人的力量攻擊對手。\n自己的攻擊和防禦會降低", }, magicCoat: { name: "魔法反射", effect: "當對手使出會變成異常狀態\n的招式或寄生種子等時,會\n將對手的招式反射回去", }, recycle: { name: "回收利用", effect: "使戰鬥中已經消耗掉的自己\n的持有物再生,並可以再次\n使用", }, revenge: { name: "報復", effect: "如果受到對手的招式攻擊,\n就能給予對手2倍的傷害", }, brickBreak: { name: "劈瓦", effect: "將手刀猛烈地揮下攻擊對手。\n還可以破壞光牆和反射壁\n等", }, yawn: { name: "哈欠", effect: "打個大哈欠引起睡意。在下\n一回合讓對手陷入睡眠狀態", }, knockOff: { name: "拍落", effect: "拍落對手的持有物,直到戰\n鬥結束都不能使用。對手攜\n帶道具時會增加傷害", }, endeavor: { name: "蠻幹", effect: "給予傷害,使對手的HP變\n得和自己的HP一樣", }, eruption: { name: "噴火", effect: "爆發怒火攻擊對手。自己的\nHP越少,招式的威力越小", }, skillSwap: { name: "特性互換", effect: "利用超能力互換自己和對手\n的特性" }, imprison: { name: "封印", effect: "如果對手有和自己相同的招\n式,那麼只有對手無法使用\n該招式", }, refresh: { name: "煥然一新", effect: "讓身體休息,治癒自己身上\n所中的毒、麻痹、灼傷的異\n常狀態", }, grudge: { name: "怨念", effect: "因對手的招式而陷入昏厥時\n給對手施加怨念,讓該招式\n的PP變成0", }, snatch: { name: "搶奪", effect: "將對手打算使用的回覆招式\n或能力變化招式奪爲己用", }, secretPower: { name: "祕密之力", effect: "根據使用場所不同,該招式\n的追加效果也會有所變化", }, dive: { name: "潛水", effect: "第1回合潛入水中,第2回\n合浮上來進行攻擊", }, armThrust: { name: "猛推", effect: "用張開着的雙手猛推對手進\n行攻擊。連續攻擊2~5次", }, camouflage: { name: "保護色", effect: "根據所在場所不同,如水邊\n、草叢和洞窟等,可以改變\n自己的屬性", }, tailGlow: { name: "螢火", effect: "凝視閃爍的光芒,集中自己\n的精神,從而巨幅提高特攻", }, lusterPurge: { name: "潔淨光芒", effect: "釋放耀眼的光芒進行攻擊。\n有時會降低對手的特防", }, mistBall: { name: "薄霧球", effect: "用圍繞着霧狀羽毛的球進行\n攻擊。有時會降低對手的特\n攻", }, featherDance: { name: "羽毛舞", effect: "撒出羽毛,籠罩在對手的周\n圍。大幅降低對手的攻擊", }, teeterDance: { name: "搖晃舞", effect: "搖搖晃晃地跳起舞蹈,讓自\n己周圍的寶可夢陷入混亂狀\n態", }, blazeKick: { name: "火焰踢", effect: "攻擊對手後,有時會使其陷\n入灼傷狀態。也容易擊中要\n害", }, mudSport: { name: "玩泥巴", effect: "一旦使用此招式,周圍就會\n弄得到處是泥。在5回合內\n減弱電屬性的招式", }, iceBall: { name: "冰球", effect: "在5回合內攻擊對手。招式\n每次擊中,威力就會提高", }, needleArm: { name: "尖刺臂", effect: "用帶刺的手臂猛烈地揮舞進\n行攻擊。有時會使對手畏縮", }, slackOff: { name: "偷懶", effect: "偷懶休息。回覆自己最大\nHP的一半" }, hyperVoice: { name: "巨聲", effect: "給予對手又吵又響的巨大震\n動進行攻擊", }, poisonFang: { name: "劇毒牙", effect: "用有毒的牙齒咬住對手進行\n攻擊。有時會使對手中劇毒", }, crushClaw: { name: "撕裂爪", effect: "用堅硬的銳爪劈開對手進行\n攻擊。有時會降低對手的防\n御", }, blastBurn: { name: "爆炸烈焰", effect: "用爆炸的火焰燒盡對手進行\n攻擊。下一回合自己將無法\n動彈", }, hydroCannon: { name: "加農水炮", effect: "向對手噴射水炮進行攻擊。\n下一回合自己將無法動彈", }, meteorMash: { name: "彗星拳", effect: "使出彗星般的拳頭攻擊對手。\n有時會提高自己的攻擊", }, astonish: { name: "驚嚇", effect: "用尖叫聲等突然驚嚇對手進\n行攻擊。有時會使對手畏縮", }, weatherBall: { name: "氣象球", effect: "根據使用時的天氣,招式屬\n性和威力會改變", }, aromatherapy: { name: "芳香治療", effect: "讓同伴聞沁人心脾的香氣,\n從而治癒我方全員的異常狀\n態", }, fakeTears: { name: "假哭", effect: "裝哭流淚。使對手不知所措,\n從而大幅降低對手的特防", }, airCutter: { name: "空氣利刃", effect: "用銳利的風切斬對手進行攻\n擊。容易擊中要害", }, overheat: { name: "過熱", effect: "使出全部力量攻擊對手。使\n用之後會因爲反作用力,自\n己的特攻大幅降低", }, odorSleuth: { name: "氣味偵測", effect: "使出後對幽靈屬性寶可夢沒\n有效果的招式以及閃避率高\n的對手,變得能夠打中", }, rockTomb: { name: "岩石封鎖", effect: "投擲岩石進行攻擊。封住對\n手的行動,從而降低速度", }, silverWind: { name: "銀色旋風", effect: "在風中摻入鱗粉攻擊對手。\n有時會提高自己的全部能力", }, metalSound: { name: "金屬音", effect: "讓對手聽摩擦金屬般討厭的\n聲音。大幅降低對手的特防", }, grassWhistle: { name: "草笛", effect: "讓對手聽舒適的笛聲,從而\n陷入睡眠狀態", }, tickle: { name: "搔癢", effect: "給對手搔癢,使其發笑,從\n而降低對手的攻擊和防禦", }, cosmicPower: { name: "宇宙力量", effect: "汲取宇宙中神祕的力量,從\n而提高自己的防禦和特防", }, waterSpout: { name: "噴水", effect: "掀起潮水進行攻擊。自己的\nHP越少,招式的威力越小", }, signalBeam: { name: "信號光束", effect: "發射神奇的光線進行攻擊。\n有時會使對手混亂", }, shadowPunch: { name: "暗影拳", effect: "使出混影之拳。攻擊必定會\n命中" }, extrasensory: { name: "神通力", effect: "發出看不見的神奇力量進行\n攻擊。有時會使對手畏縮", }, skyUppercut: { name: "衝天拳", effect: "用衝向天空般高高的上勾拳\n頂起對手進行攻擊", }, sandTomb: { name: "流沙地獄", effect: "將對手困在鋪天蓋地的沙暴\n中,在4~5回合內進行攻\n擊", }, sheerCold: { name: "絕對零度", effect: "給對手一擊瀕死。如果是冰\n屬性以外的寶可夢使用,就\n會難以打中", }, muddyWater: { name: "濁流", effect: "向對手噴射渾濁的水進行攻\n擊。有時會降低對手的命中\n率", }, bulletSeed: { name: "種子機關槍", effect: "向對手猛烈地發射種子進行\n攻擊。連續攻擊2~5次", }, aerialAce: { name: "燕返", effect: "以敏捷的動作戲弄對手後進\n行切斬。攻擊必定會命中", }, icicleSpear: { name: "冰錐", effect: "向對手發射鋒利的冰柱進行\n攻擊。連續攻擊2~5次", }, ironDefense: { name: "鐵壁", effect: "將皮膚變得堅硬如鐵,從而\n大幅提高自己的防禦", }, block: { name: "擋路", effect: "張開雙手進行阻擋,封住對\n手的退路,使其不能逃走", }, howl: { name: "長嚎", effect: "大聲吼叫提高氣勢,從而提\n高自己和同伴的攻擊", }, dragonClaw: { name: "龍爪", effect: "用尖銳的巨爪劈開對手進行\n攻擊" }, frenzyPlant: { name: "瘋狂植物", effect: "用大樹摔打對手進行攻擊。\n下一回合自己將無法動彈", }, bulkUp: { name: "健美", effect: "使出全身力氣繃緊肌肉,從\n而提高自己的攻擊和防禦", }, bounce: { name: "彈跳", effect: "彈跳到高高的空中,第2回\n合攻擊對手。有時會讓對手\n陷入麻痹狀態", }, mudShot: { name: "泥巴射擊", effect: "向對手投擲泥塊進行攻擊。\n同時降低對手的速度", }, poisonTail: { name: "毒尾", effect: "用尾巴拍打。有時會讓對手\n陷入中毒狀態,也容易擊中\n要害", }, covet: { name: "渴望", effect: "一邊可愛地撒嬌,一邊靠近\n對手進行攻擊,還能奪取對\n手攜帶的道具", }, voltTackle: { name: "伏特攻擊", effect: "讓電流覆蓋全身猛撞向對手。\n自己也會受到不小的傷害。\n有時會讓對手陷入麻痹狀\n態", }, magicalLeaf: { name: "魔法葉", effect: "散落可以追蹤對手的神奇葉\n片。攻擊必定會命中", }, waterSport: { name: "玩水", effect: "用水溼透周圍。在5回合內\n減弱火屬性的招式", }, calmMind: { name: "冥想", effect: "靜心凝神,從而提高自己的\n特攻和特防" }, leafBlade: { name: "葉刃", effect: "像用劍一般操縱葉片切斬對\n手進行攻擊。容易擊中要害", }, dragonDance: { name: "龍之舞", effect: "激烈地跳起神祕且強有力的\n舞蹈。從而提高自己的攻擊\n和速度", }, rockBlast: { name: "岩石爆擊", effect: "向對手發射堅硬的岩石進行\n攻擊。連續攻擊2~5次", }, shockWave: { name: "電擊波", effect: "向對手快速發出電擊。攻擊\n必定會命中", }, waterPulse: { name: "水之波動", effect: "用水的震動攻擊對手。有時\n會使對手混亂", }, doomDesire: { name: "破滅之願", effect: "使用招式2回合後,會用無\n數道光束攻擊對手", }, psychoBoost: { name: "精神突進", effect: "使出全部力量攻擊對手。使\n用之後會因爲反作用力,自\n己的特攻大幅降低", }, roost: { name: "羽棲", effect: "降到地面,使身體休息。回\n復自己最大HP的一半", }, gravity: { name: "重力", effect: "在5回合內,飄浮特性和飛\n行屬性的寶可夢會被地面屬\n性的招式擊中。飛向空中的\n招式也將無法使用", }, miracleEye: { name: "奇蹟之眼", effect: "使出後對惡屬性寶可夢沒有\n效果的招式以及閃避率高的\n對手,變得能夠打中", }, wakeUpSlap: { name: "喚醒巴掌", effect: "給予睡眠狀態下的對手較大\n的傷害。但相反對手會從睡\n眠中醒過來", }, hammerArm: { name: "臂錘", effect: "揮舞強力而沉重的拳頭,給\n予對手傷害。自己的速度會\n降低", }, gyroBall: { name: "陀螺球", effect: "讓身體高速旋轉並撞擊對手。\n速度比對手越慢,威力越\n大", }, healingWish: { name: "治癒之願", effect: "雖然自己陷入瀕死,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆HP", }, brine: { name: "鹽水", effect: "當對手的HP負傷到一半左\n右時,招式威力會變成2倍", }, naturalGift: { name: "自然之恩", effect: "從樹果上獲得力量進行攻擊。\n根據攜帶的樹果,招式屬\n性和威力會改變", }, feint: { name: "佯攻", effect: "能夠攻擊正在使用守住或看\n穿等招式的對手。解除其守\n護效果", }, pluck: { name: "啄食", effect: "用喙進行攻擊。當對手攜帶\n樹果時,可以食用並獲得其\n效果", }, tailwind: { name: "順風", effect: "颳起猛烈的旋風,在4回合\n內提高我方全員的速度", }, acupressure: { name: "點穴", effect: "通過點穴讓身體舒筋活絡。\n大幅提高某1項能力", }, metalBurst: { name: "金屬爆炸", effect: "使出招式前,將最後受到的\n招式的傷害大力返還給對手", }, uTurn: { name: "急速折返", effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換", }, closeCombat: { name: "近身戰", effect: "放棄守護,向對手的懷裏突\n擊。自己的防禦和特防會降\n低", }, payback: { name: "以牙還牙", effect: "蓄力攻擊。如果能在對手之\n後攻擊,招式的威力會變成\n2倍", }, assurance: { name: "惡意追擊", effect: "如果此回合內對手已經受到\n傷害的話,招式威力會變成\n2倍", }, embargo: { name: "查封", effect: "讓對手在5回合內不能使用\n寶可夢攜帶的道具。訓練家\n也不能給那隻寶可夢使用道\n具", }, fling: { name: "投擲", effect: "快速投擲攜帶的道具進行攻\n擊。根據道具不同,威力和\n效果會改變", }, psychoShift: { name: "精神轉移", effect: "利用超能力施以暗示,從而\n將自己受到的異常狀態轉移\n給對手", }, trumpCard: { name: "王牌", effect: "王牌招式的剩餘PP越少,\n招式的威力越大", }, healBlock: { name: "回覆封鎖", effect: "在5回合內無法通過招式、\n特性或攜帶的道具來回復H\nP", }, wringOut: { name: "絞緊", effect: "用力勒緊對手進行攻擊。對\n手的HP越多,威力越大", }, powerTrick: { name: "力量戲法", effect: "利用超能力交換自己的攻擊\n和防禦的力量", }, gastroAcid: { name: "胃液", effect: "將胃液吐向對手的身體。沾\n上的胃液會消除對手的特性\n效果", }, luckyChant: { name: "幸運咒語", effect: "向天許願,從而在5回合內\n不會被對手的攻擊打中要害", }, meFirst: { name: "搶先一步", effect: "提高威力,搶先使出對手想\n要使出的招式。如果不先使\n出則會失敗", }, copycat: { name: "仿效", effect: "模仿對手剛纔使出的招式,\n並使出相同招式。如果對手\n還沒出招則會失敗", }, powerSwap: { name: "力量互換", effect: "利用超能力互換自己和對手\n的攻擊以及特攻的能力變化", }, guardSwap: { name: "防守互換", effect: "利用超能力互換自己和對手\n的防禦以及特防的能力變化", }, punishment: { name: "懲罰", effect: "根據能力變化,對手提高的\n力量越大,招式的威力越大", }, lastResort: { name: "珍藏", effect: "當戰鬥中已學會的招式全部\n使用過後,才能開始使出珍\n藏的招式", }, worrySeed: { name: "煩惱種子", effect: "種植心神不寧的種子。使對\n手不能入眠,並將特性變成\n不眠", }, suckerPunch: { name: "突襲", effect: "可以比對手先攻擊。對手使\n出的招式如果不是攻擊招式\n則會失敗", }, toxicSpikes: { name: "毒菱", effect: "在對手的腳下撒毒菱。使對\n手替換出場的寶可夢中毒", }, heartSwap: { name: "心靈互換", effect: "利用超能力互換自己和對手\n之間的能力變化", }, aquaRing: { name: "水流環", effect: "在自己身體的周圍覆蓋用水\n製造的幕。每回合回覆HP", }, magnetRise: { name: "電磁飄浮", effect: "利用電氣產生的磁力浮在空\n中。在5回合內可以飄浮", }, flareBlitz: { name: "閃焰衝鋒", effect: "讓火焰覆蓋全身猛撞向對手。\n自己也會受到不小的傷害。\n有時會讓對手陷入灼傷狀\n態", }, forcePalm: { name: "發勁", effect: "向對手的身體發出衝擊波進\n行攻擊。有時會讓對手陷入\n麻痹狀態", }, auraSphere: { name: "波導彈", effect: "從體內產生出波導之力,然\n後向對手發出。攻擊必定會\n命中", }, rockPolish: { name: "岩石打磨", effect: "打磨自己的身體,減少空氣\n阻力。可以大幅提高自己的\n速度", }, poisonJab: { name: "毒擊", effect: "用帶毒的觸手或手臂刺入對\n手。有時會讓對手陷入中毒\n狀態", }, darkPulse: { name: "惡之波動", effect: "從體內發出充滿惡意的恐怖\n氣場。有時會使對手畏縮", }, nightSlash: { name: "暗襲要害", effect: "抓住瞬間的空隙切斬對手。\n容易擊中要害", }, aquaTail: { name: "水流尾", effect: "如驚濤駭浪般揮動大尾巴攻\n擊對手" }, seedBomb: { name: "種子炸彈", effect: "將外殼堅硬的大種子,從上\n方砸下攻擊對手", }, airSlash: { name: "空氣斬", effect: "用連天空也能劈開的空氣之\n刃進行攻擊。有時會使對手\n畏縮", }, xScissor: { name: "十字剪", effect: "將鐮刀或爪子像剪刀般地交\n叉,順勢劈開對手", }, bugBuzz: { name: "蟲鳴", effect: "利用振動發出音波進行攻擊。\n有時會降低對手的特防", }, dragonPulse: { name: "龍之波動", effect: "從大大的口中掀起衝擊波攻\n擊對手", }, dragonRush: { name: "龍之俯衝", effect: "釋放出駭人的殺氣,一邊威\n懾一邊撞擊對手。有時會使\n對手畏縮", }, powerGem: { name: "力量寶石", effect: "發射如寶石般閃耀的光芒攻\n擊對手" }, drainPunch: { name: "吸取拳", effect: "用拳頭吸取對手的力量。可\n以回覆給予對手傷害的一半\nHP", }, vacuumWave: { name: "真空波", effect: "揮動拳頭,掀起真空波。必\n定能夠先制攻擊", }, focusBlast: { name: "真氣彈", effect: "提高氣勢,釋放出全部力量。\n有時會降低對手的特防", }, energyBall: { name: "能量球", effect: "發射從自然收集的生命力量。\n有時會降低對手的特防", }, braveBird: { name: "勇鳥猛攻", effect: "收攏翅膀,通過低空飛行突\n擊對手。自己也會受到不小\n的傷害", }, earthPower: { name: "大地之力", effect: "向對手腳下釋放出大地之力。\n有時會降低對手的特防", }, switcheroo: { name: "掉包", effect: "用一閃而過的速度交換自己\n和對手的持有物", }, gigaImpact: { name: "終極衝擊", effect: "使出自己渾身力量突擊對手。\n下一回合自己將無法動彈", }, nastyPlot: { name: "詭計", effect: "謀劃詭計,激活頭腦。大幅\n提高自己的特攻", }, bulletPunch: { name: "子彈拳", effect: "向對手使出如子彈般快速而\n堅硬的拳頭。必定能夠先制\n攻擊", }, avalanche: { name: "雪崩", effect: "如果受到對手的招式攻擊,\n就能給予該對手2倍威力的\n攻擊", }, iceShard: { name: "冰礫", effect: "瞬間製作冰塊,快速地扔向\n對手。必定能夠先制攻擊", }, shadowClaw: { name: "暗影爪", effect: "以影子做成的銳爪,劈開對\n手。容易擊中要害", }, thunderFang: { name: "雷電牙", effect: "用蓄滿電流的牙齒咬住對手。\n有時會使對手畏縮或陷入\n麻痹狀態", }, iceFang: { name: "冰凍牙", effect: "用藏有冷氣的牙齒咬住對手。\n有時會使對手畏縮或陷入\n冰凍狀態", }, fireFang: { name: "火焰牙", effect: "用覆蓋着火焰的牙齒咬住對\n手。有時會使對手畏縮或陷\n入灼傷狀態", }, shadowSneak: { name: "影子偷襲", effect: "伸長影子,從對手的背後進\n行攻擊。必定能夠先制攻擊", }, mudBomb: { name: "泥巴炸彈", effect: "向對手發射堅硬的泥彈進行\n攻擊。有時會降低對手的命\n中率", }, psychoCut: { name: "精神利刃", effect: "用實體化的心之利刃劈開對\n手。容易擊中要害", }, zenHeadbutt: { name: "意念頭錘", effect: "將思念的力量集中在前額進\n行攻擊。有時會使對手畏縮", }, mirrorShot: { name: "鏡光射擊", effect: "拋光自己的身體,向對手釋\n放出閃光之力。有時會降低\n對手的命中率", }, flashCannon: { name: "加農光炮", effect: "將身體的光芒聚集在一點釋\n放出去。有時會降低對手的\n特防", }, rockClimb: { name: "攀岩", effect: "發動猛撞攻擊,有時會使對\n手混亂。是寶可表的祕傳招\n式之一", }, defog: { name: "清除濃霧", effect: "用強風吹開對手的反射壁或\n光牆等。也會降低對手的閃\n避率", }, trickRoom: { name: "戲法空間", effect: "製造出離奇的空間。在5回\n合內速度慢的寶可夢可以先\n行動", }, dracoMeteor: { name: "流星群", effect: "從天空中向對手落下隕石。\n使用之後因爲反作用力,自\n己的特攻會大幅降低", }, discharge: { name: "放電", effect: "用耀眼的電擊攻擊自己周圍\n所有的寶可夢。有時會陷入\n麻痹狀態", }, lavaPlume: { name: "噴煙", effect: "用熊熊烈火攻擊自己周圍所\n有的寶可夢。有時會陷入灼\n傷狀態", }, leafStorm: { name: "飛葉風暴", effect: "用尖尖的葉片向對手卷起風\n暴。使用之後因爲反作用力\n自己的特攻會大幅降低", }, powerWhip: { name: "強力鞭打", effect: "激烈地揮舞青藤或觸手摔打\n對手進行攻擊", }, rockWrecker: { name: "岩石炮", effect: "向對手發射巨大的岩石進行\n攻擊。下一回合自己將無法\n動彈", }, crossPoison: { name: "十字毒刃", effect: "用毒刃劈開對手。有時會讓\n對手陷入中毒狀態,也容易\n擊中要害", }, gunkShot: { name: "垃圾射擊", effect: "用骯髒的垃圾撞向對手進行\n攻擊。有時會讓對手陷入中\n毒狀態", }, ironHead: { name: "鐵頭", effect: "用鋼鐵般堅硬的頭部進行攻\n擊。有時會使對手畏縮", }, magnetBomb: { name: "磁鐵炸彈", effect: "發射吸住對手的鋼鐵炸彈。\n攻擊必定會命中", }, stoneEdge: { name: "尖石攻擊", effect: "用尖尖的岩石刺入對手進行\n攻擊。容易擊中要害", }, captivate: { name: "誘惑", effect: "♂誘惑♀或♀誘惑♂,從而\n大幅降低對手的特攻", }, stealthRock: { name: "隱形岩", effect: "將無數岩石懸浮在對手的周\n圍,從而對替換出場的對手\n的寶可夢給予傷害", }, grassKnot: { name: "打草結", effect: "用草纏住並絆倒對手。對手\n越重,威力越大", }, chatter: { name: "喋喋不休", effect: "用非常煩人的,喋喋不休的\n音波攻擊對手。使對手混亂", }, judgment: { name: "制裁光礫", effect: "向對手放出無數的光彈。屬\n性會根據自己攜帶的石板不\n同而改變", }, bugBite: { name: "蟲咬", effect: "咬住進行攻擊。當對手攜帶\n樹果時,可以食用並獲得其\n效果", }, chargeBeam: { name: "充電光束", effect: "向對手發射電擊光束。由於\n蓄滿電流,有時會提高自己\n的特攻", }, woodHammer: { name: "木槌", effect: "用堅硬的軀體撞擊對手進行\n攻擊。自己也會受到不小的\n傷害", }, aquaJet: { name: "水流噴射", effect: "以迅雷不及掩耳之勢撲向對\n手。必定能夠先制攻擊", }, attackOrder: { name: "攻擊指令", effect: "召喚手下,讓其朝對手發起\n攻擊。容易擊中要害", }, defendOrder: { name: "防禦指令", effect: "召喚手下,讓其附在自己的\n身體上。可以提高自己的防\n御和特防", }, healOrder: { name: "回覆指令", effect: "召喚手下療傷。回覆自己最\n大HP的一半", }, headSmash: { name: "雙刃頭錘", effect: "拼命使出渾身力氣,向對手\n進行頭錘攻擊。自己也會受\n到非常大的傷害", }, doubleHit: { name: "二連擊", effect: "使用尾巴等拍打對手進行攻\n擊。連續2次給予傷害", }, roarOfTime: { name: "時光咆哮", effect: "釋放出扭曲時間般的強大力\n量攻擊對手。下一回合自己\n將無法動彈", }, spacialRend: { name: "亞空裂斬", effect: "將對手連同周圍的空間一起\n撕裂並給予傷害。容易擊中\n要害", }, lunarDance: { name: "新月舞", effect: "雖然自己陷入昏厥,但可以\n治癒後備上場的寶可夢的全\n部狀態", }, crushGrip: { name: "捏碎", effect: "用駭人的力量捏碎對手。對\n手剩餘的HP越多,威力越\n大", }, magmaStorm: { name: "熔岩風暴", effect: "將對手困在熊熊燃燒的火焰\n中,在4~5回合內進行攻\n擊", }, darkVoid: { name: "暗黑洞", effect: "將對手強制拖入黑暗的世界,\n從而讓對手陷入睡眠狀態", }, seedFlare: { name: "種子閃光", effect: "從身體裏產生衝擊波。有時\n會大幅降低對手的特防", }, ominousWind: { name: "奇異之風", effect: "突然颳起毛骨悚然的暴風攻\n擊對手。有時會提高自己的\n全部能力", }, shadowForce: { name: "暗影潛襲", effect: "第1回合消失蹤影,第2回\n合攻擊對手。即使對手正受\n保護,也能擊中", }, honeClaws: { name: "磨爪", effect: "將爪子磨得更加鋒利。提高\n自己的攻擊和命中率", }, wideGuard: { name: "廣域防守", effect: "在1回合內防住擊打我方全\n員的攻擊", }, guardSplit: { name: "防守平分", effect: "利用超能力將自己和對手的\n防禦和特防相加,再進行平\n分", }, powerSplit: { name: "力量平分", effect: "利用超能力將自己和對手的\n攻擊和特攻相加,再進行平\n分", }, wonderRoom: { name: "奇妙空間", effect: "製造出離奇的空間。在5回\n合內互換所有寶可夢的防禦\n和特防", }, psyshock: { name: "精神衝擊", effect: "將神奇的念波實體化攻擊對\n手。給予物理傷害", }, venoshock: { name: "毒液衝擊", effect: "將特殊的毒液潑向對手。對\n處於中毒狀態的對手,威力\n會變成2倍", }, autotomize: { name: "身體輕量化", effect: "削掉身體上沒用的部分。大\n幅提高自己的速度,同時體\n重也會變輕", }, ragePowder: { name: "憤怒粉", effect: "將令人煩躁的粉末撒在自己\n身上,用以吸引對手的注意。\n使對手的攻擊全部指向自\n己", }, telekinesis: { name: "意念移物", effect: "利用超能力使對手浮起來。\n在3回合內攻擊會變得容易\n打中對手", }, magicRoom: { name: "魔法空間", effect: "製造出離奇的空間。在5回\n合內所有寶可夢攜帶道具的\n效果都會消失", }, smackDown: { name: "擊落", effect: "扔石頭或炮彈,攻擊飛行的\n對手。對手會被擊落,掉到\n地面", }, stormThrow: { name: "山嵐摔", effect: "向對手使出強烈的一擊。攻\n擊必定會擊中要害", }, flameBurst: { name: "烈焰濺射", effect: "如果擊中,爆裂的火焰會攻\n擊到對手。爆裂出的火焰還\n會飛濺到旁邊的對手", }, sludgeWave: { name: "污泥波", effect: "用污泥波攻擊自己周圍所有\n的寶可夢。有時會陷入中毒\n狀態", }, quiverDance: { name: "蝶舞", effect: "輕巧地跳起神祕而又美麗的\n舞蹈。提高自己的特攻、特\n防和速度", }, heavySlam: { name: "重磅衝撞", effect: "用沉重的身體撞向對手進行\n攻擊。自己比對手越重,威\n力越大", }, synchronoise: { name: "同步干擾", effect: "用神奇電波對周圍所有和自\n己屬性相同的寶可夢給予傷\n害", }, electroBall: { name: "電球", effect: "用電氣團撞向對手。自己比\n對手速度越快,威力越大", }, soak: { name: "浸水", effect: "將大量的水潑向對手,從而\n使其變成水屬性" }, flameCharge: { name: "蓄能焰襲", effect: "讓火焰覆蓋全身,攻擊對手。\n積蓄力量來提高自己的速\n度", }, coil: { name: "盤蜷", effect: "盤蜷着集中精神。提高自己\n的攻擊、防禦和命中率", }, lowSweep: { name: "下盤踢", effect: "以敏捷的動作瞄準對手的腳\n進行攻擊。會降低對手的速\n度", }, acidSpray: { name: "酸液炸彈", effect: "噴出能溶化對手的液體進行\n攻擊。會大幅降低對手的特\n防", }, foulPlay: { name: "欺詐", effect: "利用對手的力量進行攻擊。\n正和自己戰鬥的對手,其攻\n擊越高,傷害越大", }, simpleBeam: { name: "單純光束", effect: "向對手發送謎之念波。接收\n到念波的對手,其特性會變\n爲單純", }, entrainment: { name: "找夥伴", effect: "用神奇的節奏跳舞。使對手\n模仿自己的動作,從而將特\n性變成一樣", }, afterYou: { name: "您先請", effect: "支援我方或對手的行動,使\n其緊接着此招式之後行動", }, round: { name: "輪唱", effect: "用歌聲攻擊對手。大家一起\n輪唱便可以接連使出,威力\n也會提高", }, echoedVoice: { name: "迴聲", effect: "用回聲攻擊對手。如果每回\n合都有寶可夢接着使用該招\n式,威力就會提高", }, chipAway: { name: "逐步擊破", effect: "看準機會穩步攻擊。無視對\n手的能力變化,直接給予傷\n害", }, clearSmog: { name: "清除之煙", effect: "向對手投擲特殊的泥塊進行\n攻擊。使其能力變回原點", }, storedPower: { name: "輔助力量", effect: "用蓄積起來的力量攻擊對手。\n自己的能力提高得越多,\n威力就越大", }, quickGuard: { name: "快速防守", effect: "守護自己和同伴,以防對手\n的先制攻擊", }, allySwitch: { name: "交換場地", effect: "用神奇的力量瞬間移動,互\n換自己和同伴所在的位置。\n連續使出則容易失敗", }, scald: { name: "熱水", effect: "向對手噴射煮得翻滾的開水\n進行攻擊。有時會讓對手陷\n入灼傷狀態", }, shellSmash: { name: "破殼", effect: "打破外殼,降低自己的防禦\n和特防,但大幅提高攻擊、\n特攻和速度", }, healPulse: { name: "治癒波動", effect: "放出治癒波動,從而回復對\n手最大HP的一半", }, hex: { name: "禍不單行", effect: "接二連三地進行攻擊。對處\n於異常狀態的對手給予較大\n的傷害", }, skyDrop: { name: "自由落體", effect: "第1回合將對手帶到空中,\n第2回合將其摔下進行攻擊。\n被帶到空中的對手不能動\n彈", }, shiftGear: { name: "換檔", effect: "轉動齒輪,不僅提高自己的\n攻擊,還會大幅提高速度", }, circleThrow: { name: "巴投", effect: "扔飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", }, incinerate: { name: "燒盡", effect: "用火焰攻擊對手。對手攜帶\n樹果等時,會燒掉,使其不\n能使用", }, quash: { name: "延後", effect: "壓制對手,從而將其行動順\n序放到最後" }, acrobatics: { name: "雜技", effect: "輕巧地攻擊對手。自己沒有\n攜帶道具時,會給予較大的\n傷害", }, reflectType: { name: "鏡面屬性", effect: "反射對手的屬性,讓自己也\n變成一樣的屬性", }, retaliate: { name: "報仇", effect: "爲倒下的同伴報仇。如果上\n一回合有同伴倒下,威力就\n會提高", }, finalGambit: { name: "搏命", effect: "拼命攻擊對手。雖然自己陷\n入昏厥,但會給予對手和自\n己目前HP等量的傷害", }, bestow: { name: "傳遞禮物", effect: "當對手未攜帶道具時,能夠\n將自己攜帶的道具交給對手", }, inferno: { name: "煉獄", effect: "用猛烈的火焰包圍對手進行\n攻擊。讓對手陷入灼傷狀態", }, waterPledge: { name: "水之誓約", effect: "用水柱進行攻擊。如果和火\n組合,威力就會提高,天空\n中會掛上彩虹", }, firePledge: { name: "火之誓約", effect: "用火柱進行攻擊。如果和草\n組合,威力就會提高,周圍\n會變成火海", }, grassPledge: { name: "草之誓約", effect: "用草柱進行攻擊。如果和水\n組合,威力就會提高,周圍\n會變成溼地", }, voltSwitch: { name: "伏特替換", effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換", }, struggleBug: { name: "蟲之抵抗", effect: "抵抗並攻擊對手。會降低對\n手的特攻", }, bulldoze: { name: "重踏", effect: "用力踩踏地面並攻擊自己周\n圍所有的寶可夢。會降低對\n方的速度", }, frostBreath: { name: "冰息", effect: "將冰冷的氣息吹向對手進行\n攻擊。必定會擊中要害", }, dragonTail: { name: "龍尾", effect: "彈飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", }, workUp: { name: "自我激勵", effect: "激勵自己,從而提高攻擊和\n特攻" }, electroweb: { name: "電網", effect: "用電網捉住對手進行攻擊。\n會降低對手的速度", }, wildCharge: { name: "瘋狂伏特", effect: "讓電流覆蓋全身,撞向對手\n進行攻擊。自己也會受到少\n許傷害", }, drillRun: { name: "直衝鑽", effect: "像鋼鑽一樣,一邊旋轉身體\n一邊撞擊對手。容易擊中要\n害", }, dualChop: { name: "二連劈", effect: "用身體堅硬的部分拍打對手\n進行攻擊。連續2次給予傷\n害", }, heartStamp: { name: "愛心印章", effect: "以可愛的動作使對手疏忽,\n乘機給出強烈的一擊。有時\n會使對手畏縮", }, hornLeech: { name: "木角", effect: "將角刺入,吸取對手的養分。\n可以回覆給予對手傷害的\n一半HP", }, sacredSword: { name: "聖劍", effect: "用劍切斬對手進行攻擊。無\n視對手的能力變化,直接給\n予傷害", }, razorShell: { name: "貝殼刃", effect: "用鋒利的貝殼切斬對手進行\n攻擊。有時會降低對手的防\n御", }, heatCrash: { name: "高溫重壓", effect: "用燃燒的身體撞向對手進行\n攻擊。自己比對手越重,威\n力越大", }, leafTornado: { name: "青草攪拌器", effect: "用鋒利的葉片包裹住對手進\n行攻擊。有時會降低對手的\n命中率", }, steamroller: { name: "瘋狂滾壓", effect: "旋轉揉成團的身體壓扁對手。\n有時會使對手畏縮", }, cottonGuard: { name: "棉花防守", effect: "用軟綿綿的絨毛包裹住自己\n的身體進行守護。巨幅提高\n自己的防禦", }, nightDaze: { name: "暗黑爆破", effect: "放出黑暗的衝擊波攻擊對手。\n有時會降低對手的命中率", }, psystrike: { name: "精神擊破", effect: "將神奇的念波實體化攻擊對\n手。給予物理傷害", }, tailSlap: { name: "掃尾拍打", effect: "用堅硬的尾巴拍打對手進行\n攻擊。連續攻擊2~5次", }, hurricane: { name: "暴風", effect: "用強烈的風席捲對手進行攻\n擊。有時會使對手混亂", }, headCharge: { name: "爆炸頭突擊", effect: "用厲害的爆炸頭猛撞向對手\n進行攻擊。自己也會受到少\n許傷害", }, gearGrind: { name: "齒輪飛盤", effect: "向對手投擲鋼鐵齒輪進行攻\n擊。連續2次給予傷害", }, searingShot: { name: "火焰彈", effect: "用熊熊烈火攻擊自己周圍所\n有的寶可夢。有時會陷入灼\n傷狀態", }, technoBlast: { name: "高科技光炮", effect: "向對手放出光彈。屬性會根\n據自己攜帶的卡帶不同而改\n變", }, relicSong: { name: "古老之歌", effect: "讓對手聽古老之歌,打動對\n手的內心進行攻擊。有時會\n讓對手陷入睡眠狀態", }, secretSword: { name: "神祕之劍", effect: "用長角切斬對手進行攻擊。\n角上擁有的神奇力量將給予\n物理傷害", }, glaciate: { name: "冰封世界", effect: "將冰凍的冷氣吹向對手進行\n攻擊。會降低對手的速度", }, boltStrike: { name: "雷擊", effect: "讓強大的電流覆蓋全身,猛\n撞向對手進行攻擊。有時會\n讓對手陷入麻痹狀態", }, blueFlare: { name: "青焰", effect: "用美麗而激烈的青焰包裹住\n對手進行攻擊。有時會讓對\n手陷入灼傷狀態", }, fieryDance: { name: "火之舞", effect: "讓火焰覆蓋全身,振翅攻擊\n對手。有時會提高自己的特\n攻", }, freezeShock: { name: "冰凍伏特", effect: "用覆蓋着電流的冰塊,在第\n2回合撞向對手。有時會讓\n對手陷入麻痹狀態", }, iceBurn: { name: "極寒冷焰", effect: "用能夠凍結一切的強烈冷氣,\n在第2回合包裹住對手。\n有時會讓對手陷入灼傷狀態", }, snarl: { name: "大聲咆哮", effect: "沒完沒了地大聲斥責,從而\n降低對手的特攻", }, icicleCrash: { name: "冰柱墜擊", effect: "用大冰柱激烈地撞向對手進\n行攻擊。有時會使對手畏縮", }, vCreate: { name: "V熱焰", effect: "從前額產生灼熱的火焰,舍\n身撞擊對手。防禦、特防和\n速度會降低", }, fusionFlare: { name: "交錯火焰", effect: "釋放出巨大的火焰。受到巨\n大的閃電影響時,招式威力\n會提高", }, fusionBolt: { name: "交錯閃電", effect: "釋放出巨大的閃電。受到巨\n大的火焰影響時,招式威力\n會提高", }, flyingPress: { name: "飛身重壓", effect: "從空中俯衝向對手。此招式\n同時帶有格鬥屬性和飛行屬\n性", }, matBlock: { name: "掀榻榻米", effect: "將掀起來的榻榻米當作盾牌,\n防住自己和同伴免受招式\n傷害。變化招式無法防住", }, belch: { name: "打嗝", effect: "朝着對手打嗝,並給予傷害。\n如果不喫樹果則無法使出", }, rototiller: { name: "耕地", effect: "翻耕土地,使草木更容易成\n長。會提高草屬性寶可夢的\n攻擊和特攻", }, stickyWeb: { name: "黏黏網", effect: "在對手周圍圍上黏黏的網,\n降低替換出場的對手的速度", }, fellStinger: { name: "致命針刺", effect: "如果使用此招式打倒對手,\n攻擊會巨幅提高", }, phantomForce: { name: "潛靈奇襲", effect: "第1回合消失在某處,第2\n回合攻擊對手。可以無視守\n護進行攻擊", }, trickOrTreat: { name: "萬聖夜", effect: "邀請對手參加萬聖夜。使對\n手被追加幽靈屬性", }, nobleRoar: { name: "戰吼", effect: "發出戰吼威嚇對手,從而降\n低對手的攻擊和特攻", }, ionDeluge: { name: "等離子浴", effect: "將帶電粒子擴散開來,使一\n般屬性的招式變成電屬性", }, parabolicCharge: { name: "拋物面充電", effect: "給周圍全體寶可夢造成傷害。\n可以回覆給予傷害的一半\nHP", }, forestsCurse: { name: "森林咒術", effect: "向對手施加森林咒術。中了\n咒術的對手會被追加草屬性", }, petalBlizzard: { name: "落英繽紛", effect: "猛烈地颳起飛雪般的落花,\n攻擊周圍所有的寶可夢,並\n給予傷害", }, freezeDry: { name: "冷凍乾燥", effect: "急劇冷凍對手,有時會讓對\n手陷入冰凍狀態。對於水屬\n性寶可夢也是效果絕佳", }, disarmingVoice: { name: "魅惑之聲", effect: "發出魅惑的叫聲,給予對手\n精神上的傷害。攻擊必定會\n命中", }, partingShot: { name: "拋下狠話", effect: "拋下狠話威嚇對手,降低攻\n擊和特攻後,和後備寶可夢\n進行替換", }, topsyTurvy: { name: "顛倒", effect: "顛倒對手身上的所有能力變\n化,變成和原來相反的狀態", }, drainingKiss: { name: "吸取之吻", effect: "用一個吻吸取對手的HP。\n回覆給予對手傷害的一半以\n上的HP", }, craftyShield: { name: "戲法防守", effect: "使用神奇的力量防住攻擊我\n方的變化招式。但無法防住\n傷害招式的攻擊", }, flowerShield: { name: "鮮花防守", effect: "使用神奇的力量提高在場的\n所有草屬性寶可夢的防禦", }, grassyTerrain: { name: "青草場地", effect: "在5回合內變成青草場地。\n地面上的寶可夢每回合都能\n回覆。草屬性的招式威力還\n會提高", }, mistyTerrain: { name: "薄霧場地", effect: "在5回合內,地面上的寶可\n夢不會陷入異常狀態。龍屬\n性招式的傷害也會減半", }, electrify: { name: "輸電", effect: "對手使出招式前,如果輸電,\n則該回合對手的招式變成\n電屬性", }, playRough: { name: "嬉鬧", effect: "與對手嬉鬧並攻擊。有時會\n降低對手的攻擊", }, fairyWind: { name: "妖精之風", effect: "颳起妖精之風,吹向對手進\n行攻擊" }, moonblast: { name: "月亮之力", effect: "借用月亮的力量攻擊對手。\n有時會降低對手的特攻", }, boomburst: { name: "爆音波", effect: "通過震耳欲聾的爆炸聲產生\n的破壞力,攻擊自己周圍所\n有的寶可夢", }, fairyLock: { name: "妖精之鎖", effect: "通過封鎖,下一回合所有的\n寶可夢都無法逃走", }, kingsShield: { name: "王者盾牌", effect: "防住對手攻擊的同時,自己\n變爲防禦姿態。能夠降低所\n接觸到的對手的攻擊", }, playNice: { name: "和睦相處", effect: "和對手和睦相處,使其失去\n戰鬥的氣力,從而降低對手\n的攻擊", }, confide: { name: "密語", effect: "和對手進行密語,使其失去\n集中力,從而降低對手的特\n攻", }, diamondStorm: { name: "鑽石風暴", effect: "掀起鑽石風暴給予傷害。有\n時會大幅提高自己的防禦", }, steamEruption: { name: "蒸汽爆炸", effect: "將滾燙的蒸汽噴向對手。有\n時會讓對手灼傷", }, hyperspaceHole: { name: "異次元洞", effect: "通過異次元洞,突然出現在\n對手的側面進行攻擊。還可\n以無視守住和看穿等招式", }, waterShuriken: { name: "飛水手裏劍", effect: "用粘液製成的手裏劍,連續\n攻擊2~5次。必定能夠先\n制攻擊", }, mysticalFire: { name: "魔法火焰", effect: "從口中噴出特別灼熱的火焰\n進行攻擊。降低對手的特攻", }, spikyShield: { name: "尖刺防守", effect: "防住對手攻擊的同時,削減\n接觸到自己的對手的體力", }, aromaticMist: { name: "芳香薄霧", effect: "通過神奇的芳香,提高我方\n寶可夢的特防", }, eerieImpulse: { name: "怪異電波", effect: "從身體放射出怪異電波,讓\n對手沐浴其中,從而大幅降\n低其特攻", }, venomDrench: { name: "毒液陷阱", effect: "將特殊的毒液潑向對手。對\n處於中毒狀態的對手,其攻\n擊、特攻和速度都會降低", }, powder: { name: "粉塵", effect: "如果被撒到粉塵的對手使用\n火招式,則會爆炸並給予傷\n害", }, geomancy: { name: "大地掌控", effect: "第1回合吸收能量,第2回\n合大幅提高特攻、特防和速\n度", }, magneticFlux: { name: "磁場操控", effect: "通過操控磁場,會提高特性\n爲正電和負電的寶可夢的防\n御和特防", }, happyHour: { name: "歡樂時光", effect: "如果使用歡樂時光,戰鬥後\n得到的錢會翻倍", }, electricTerrain: { name: "電氣場地", effect: "在5回合內變成電氣場地。\n地面上的寶可夢將無法入眠。\n電屬性的招式威力還會提\n高", }, dazzlingGleam: { name: "魔法閃耀", effect: "向對手發射強光,並給予傷\n害" }, celebrate: { name: "慶祝", effect: "寶可夢爲十分開心的你慶祝" }, holdHands: { name: "牽手", effect: "我方寶可夢之間牽手。能帶\n來非常幸福的心情", }, babyDollEyes: { name: "圓瞳", effect: "用圓瞳凝視對手,從而降低\n其攻擊。必定能夠先制攻擊", }, nuzzle: { name: "蹭蹭臉頰", effect: "將帶電的臉頰蹭蹭對手進行\n攻擊。讓對手陷入麻痹狀態", }, holdBack: { name: "手下留情", effect: "在攻擊的時候手下留情,從\n而使對手的HP至少會留下\n1HP", }, infestation: { name: "糾纏不休", effect: "在4~5回合內死纏爛打地\n進行攻擊。在此期間對手將\n無法逃走", }, powerUpPunch: { name: "增強拳", effect: "通過反覆擊打對手,使自己\n的拳頭慢慢變硬。打中對手\n攻擊就會提高", }, oblivionWing: { name: "歸天之翼", effect: "從鎖定的對手身上吸取HP。\n回覆給予對手傷害的一半\n以上的HP", }, thousandArrows: { name: "千箭齊發", effect: "可以擊中浮在空中的寶可夢。\n空中的對手被擊落後,會\n掉到地面", }, thousandWaves: { name: "千波激盪", effect: "從地面掀起波浪進行攻擊。\n被掀入波浪中的對手,將無\n法從戰鬥中逃走", }, landsWrath: { name: "大地神力", effect: "聚集大地的力量,將此力量\n集中攻擊對手,並給予傷害", }, lightOfRuin: { name: "破滅之光", effect: "借用永恆之花的力量,發射\n出強力光線。自己也會受到\n非常大的傷害", }, originPulse: { name: "根源波動", effect: "用無數青白色且閃耀的光線\n攻擊對手", }, precipiceBlades: { name: "斷崖之劍", effect: "將大地的力量變化爲利刃攻\n擊對手", }, dragonAscent: { name: "畫龍點睛", effect: "從天空中急速下降攻擊對手。\n自己的防禦和特防會降低", }, hyperspaceFury: { name: "異次元猛攻", effect: "用許多手臂,無視對手的守\n住或看穿等招式進行連續攻\n擊,自己的防禦會降低", }, breakneckBlitzPhysical: { name: "一般Z究極無敵大沖撞", effect: "通過Z力量氣勢猛烈地全力\n撞上對手。威力會根據原來\n的招式而改變", }, breakneckBlitzSpecial: { name: "一般Z究極無敵大沖撞", effect: "通過Z力量氣勢猛烈地全力\n撞上對手。威力會根據原來\n的招式而改變", }, allOutPummelingPhysical: { name: "格鬥Z全力無雙激烈拳", effect: "通過Z力量製造出能量彈,\n全力撞向對手。威力會根據\n原來的招式而改變", }, allOutPummelingSpecial: { name: "格鬥Z全力無雙激烈拳", effect: "通過Z力量製造出能量彈,\n全力撞向對手。威力會根據\n原來的招式而改變", }, supersonicSkystrikePhysical: { name: "飛行Z極速俯衝轟烈撞", effect: "通過Z力量猛烈地飛向天空,\n朝對手全力落下。威力會\n根據原來的招式而改變", }, supersonicSkystrikeSpecial: { name: "飛行Z極速俯衝轟烈撞", effect: "通過Z力量猛烈地飛向天空,\n朝對手全力落下。威力會\n根據原來的招式而改變", }, acidDownpourPhysical: { name: "毒Z強酸劇毒滅絕雨", effect: "通過Z力量使毒沼湧起,全\n力讓對手沉下去。威力會根\n據原來的招式而改變", }, acidDownpourSpecial: { name: "毒Z強酸劇毒滅絕雨", effect: "通過Z力量使毒沼湧起,全\n力讓對手沉下去。威力會根\n據原來的招式而改變", }, tectonicRagePhysical: { name: "地面Z地隆嘯天大終結", effect: "通過Z力量潛入地裏最深處,\n全力撞上對手。威力會根\n據原來的招式而改變", }, tectonicRageSpecial: { name: "地面Z地隆嘯天大終結", effect: "通過Z力量潛入地裏最深處,\n全力撞上對手。威力會根\n據原來的招式而改變", }, continentalCrushPhysical: { name: "岩石Z毀天滅地巨巖墜", effect: "通過Z力量召喚大大的巖山,\n全力撞向對手。威力會根\n據原來的招式而改變", }, continentalCrushSpecial: { name: "岩石Z毀天滅地巨巖墜", effect: "通過Z力量召喚大大的巖山,\n全力撞向對手。威力會根\n據原來的招式而改變", }, savageSpinOutPhysical: { name: "蟲Z絕對捕食迴旋斬", effect: "通過Z力量將吐出的絲線全\n力束縛對手。威力會根據原\n來的招式而改變", }, savageSpinOutSpecial: { name: "蟲Z絕對捕食迴旋斬", effect: "通過Z力量將吐出的絲線全\n力束縛對手。威力會根據原\n來的招式而改變", }, neverEndingNightmarePhysical: { name: "幽靈Z無盡暗夜之誘惑", effect: "通過Z力量召喚強烈的怨念,\n全力降臨到對手身上。威\n力會根據原來的招式而改變", }, neverEndingNightmareSpecial: { name: "幽靈Z無盡暗夜之誘惑", effect: "通過Z力量召喚強烈的怨念,\n全力降臨到對手身上。威\n力會根據原來的招式而改變", }, corkscrewCrashPhysical: { name: "鋼Z超絕螺旋連擊", effect: "通過Z力量進行高速旋轉,\n全力撞上對手。威力會根據\n原來的招式而改變", }, corkscrewCrashSpecial: { name: "鋼Z超絕螺旋連擊", effect: "通過Z力量進行高速旋轉,\n全力撞上對手。威力會根據\n原來的招式而改變", }, infernoOverdrivePhysical: { name: "火Z超強極限爆焰彈", effect: "通過Z力量噴出熊熊烈火,\n全力撞向對手。威力會根據\n原來的招式而改變", }, infernoOverdriveSpecial: { name: "火Z超強極限爆焰彈", effect: "通過Z力量噴出熊熊烈火,\n全力撞向對手。威力會根據\n原來的招式而改變", }, hydroVortexPhysical: { name: "水Z超級水流大漩渦", effect: "通過Z力量製造大大的潮旋,\n全力吞沒對手。威力會根\n據原來的招式而改變", }, hydroVortexSpecial: { name: "水Z超級水流大漩渦", effect: "通過Z力量製造大大的潮旋,\n全力吞沒對手。威力會根\n據原來的招式而改變", }, bloomDoomPhysical: { name: "草Z絢爛繽紛花怒放", effect: "通過Z力量藉助花草的能量,\n全力攻擊對手。威力會根\n據原來的招式而改變", }, bloomDoomSpecial: { name: "草Z絢爛繽紛花怒放", effect: "通過Z力量藉助花草的能量,\n全力攻擊對手。威力會根\n據原來的招式而改變", }, gigavoltHavocPhysical: { name: "電Z終極伏特狂雷閃", effect: "通過Z力量將蓄積的強大電\n流全力撞向對手。威力會根\n據原來的招式而改變", }, gigavoltHavocSpecial: { name: "電Z終極伏特狂雷閃", effect: "通過Z力量將蓄積的強大電\n流全力撞向對手。威力會根\n據原來的招式而改變", }, shatteredPsychePhysical: { name: "超能力Z至高精神破壞波", effect: "通過Z力量操縱對手,全力\n使其感受到痛苦。威力會根\n據原來的招式而改變", }, shatteredPsycheSpecial: { name: "超能力Z至高精神破壞波", effect: "通過Z力量操縱對手,全力\n使其感受到痛苦。威力會根\n據原來的招式而改變", }, subzeroSlammerPhysical: { name: "冰Z激狂大地萬里冰", effect: "通過Z力量急劇降低氣溫,\n全力冰凍對手。威力會根據\n原來的招式而改變", }, subzeroSlammerSpecial: { name: "冰Z激狂大地萬里冰", effect: "通過Z力量急劇降低氣溫,\n全力冰凍對手。威力會根據\n原來的招式而改變", }, devastatingDrakePhysical: { name: "龍Z究極巨龍震天地", effect: "通過Z力量將氣場實體化,\n向對手全力發動襲擊。威力\n會根據原來的招式而改變", }, devastatingDrakeSpecial: { name: "龍Z究極巨龍震天地", effect: "通過Z力量將氣場實體化,\n向對手全力發動襲擊。威力\n會根據原來的招式而改變", }, blackHoleEclipsePhysical: { name: "惡Z黑洞吞噬萬物滅", effect: "通過Z力量收集惡能量,全\n力將對手吸入。威力會根據\n原來的招式而改變", }, blackHoleEclipseSpecial: { name: "惡Z黑洞吞噬萬物滅", effect: "通過Z力量收集惡能量,全\n力將對手吸入。威力會根據\n原來的招式而改變", }, twinkleTacklePhysical: { name: "妖精Z可愛星星飛天撞", effect: "通過Z力量製造魅惑空間,\n全力捉弄對手。威力會根據\n原來的招式而改變", }, twinkleTackleSpecial: { name: "妖精Z可愛星星飛天撞", effect: "通過Z力量製造魅惑空間,\n全力捉弄對手。威力會根據\n原來的招式而改變", }, catastropika: { name: "皮卡丘Z皮卡皮卡必殺擊", effect: "通過Z力量,皮卡丘全身覆\n蓋最強電力,全力猛撲對手", }, shoreUp: { name: "集沙", effect: "回覆自己最大HP的一半。\n在沙暴中回覆得更多", }, firstImpression: { name: "迎頭一擊", effect: "威力很高的招式,但只有在\n出場戰鬥時,立刻使出才能\n成功", }, banefulBunker: { name: "碉堡", effect: "防住對手攻擊的同時,讓接\n觸到自己的對手中毒", }, spiritShackle: { name: "縫影", effect: "攻擊的同時,縫住對手的影\n子,使其無法逃走", }, darkestLariat: { name: "DD金勾臂", effect: "旋轉雙臂打向對手。無視對\n手的能力變化,直接給予傷\n害", }, sparklingAria: { name: "泡影的詠歎調", effect: "隨着唱歌會放出很多氣球。\n受到此招式攻擊時,灼傷會\n被治癒", }, iceHammer: { name: "冰錘", effect: "揮舞強力而沉重的拳頭,給\n予對手傷害。自己的速度會\n降低", }, floralHealing: { name: "花療", effect: "回覆對手最大HP的一半。\n在青草場地時,效果會提高", }, highHorsepower: { name: "十萬馬力", effect: "使出全身力量,猛攻對手" }, strengthSap: { name: "吸取力量", effect: "給自己回覆和對手攻擊力相\n同數值的HP,然後降低對\n手的攻擊", }, solarBlade: { name: "日光刃", effect: "第1回合收集滿滿的日光,\n第2回合將此力量集中在劍\n上進行攻擊", }, leafage: { name: "樹葉", effect: "將葉片打向對手,進行攻擊" }, spotlight: { name: "聚光燈", effect: "給寶可夢打上聚光燈,該回\n合只能瞄準該寶可夢", }, toxicThread: { name: "毒絲", effect: "將混有毒的絲吐向對手。使\n其中毒,從而降低對手的速\n度", }, laserFocus: { name: "磨礪", effect: "集中精神,下次攻擊必定會\n擊中要害" }, gearUp: { name: "輔助齒輪", effect: "啓動齒輪,提高特性爲正電\n和負電的寶可夢的攻擊和特\n攻", }, throatChop: { name: "深淵突刺", effect: "受到此招式攻擊的對手,會\n因爲地獄般的痛苦,在2回\n合內,變得無法使出聲音類\n招式", }, pollenPuff: { name: "花粉團", effect: "對敵人使用是會爆炸的糰子。\n對我方使用則是給予回覆\n的糰子", }, anchorShot: { name: "擲錨", effect: "將錨纏住對手進行攻擊。使\n對手無法逃走", }, psychicTerrain: { name: "精神場地", effect: "在5回合內,地面上的寶可\n夢不會受到先制招式的攻擊。\n超能力屬性的招式威力會\n提高", }, lunge: { name: "猛撲", effect: "全力猛撲對手進行攻擊。從\n而降低對手的攻擊", }, fireLash: { name: "火焰鞭", effect: "用燃燒的鞭子抽打對手。受\n到攻擊的對手防禦會降低", }, powerTrip: { name: "囂張", effect: "耀武揚威地攻擊對手,自己\n的能力提高得越多,威力就\n越大", }, burnUp: { name: "燃盡", effect: "將自己全身燃燒起火焰來,\n給予對手大大的傷害。自己\n的火屬性將會消失", }, speedSwap: { name: "速度互換", effect: "將對手和自己的速度進行互\n換" }, smartStrike: { name: "修長之角", effect: "用尖尖的角刺入對手進行攻\n擊。攻擊必定會命中", }, purify: { name: "淨化", effect: "治癒對手的異常狀態。治癒\n後可以回覆自己的HP", }, revelationDance: { name: "覺醒之舞", effect: "全力跳舞進行攻擊。此招式\n的屬性將變得和自己的屬性\n相同", }, coreEnforcer: { name: "核心懲罰者", effect: "如果給予過傷害的對手已經\n結束行動,其特性就會被消\n除", }, tropKick: { name: "熱帶踢", effect: "向對手使出來自南國的火熱\n腳踢。從而降低對手的攻擊", }, instruct: { name: "號令", effect: "向對手下達指示,讓其再次\n使出剛纔的招式", }, beakBlast: { name: "鳥嘴加農炮", effect: "先加熱鳥嘴後再進行攻擊。\n鳥嘴在加熱時對手觸碰的話,\n就會使其灼傷", }, clangingScales: { name: "鱗片噪音", effect: "摩擦全身鱗片,發出響亮的\n聲音進行攻擊。攻擊後自己\n的防禦會降低", }, dragonHammer: { name: "龍錘", effect: "將身體當作錘子,向對手發\n動襲擊,給予傷害", }, brutalSwing: { name: "狂舞揮打", effect: "用自己的身體狂舞揮打,給\n予對手傷害", }, auroraVeil: { name: "極光幕", effect: "在5回合內減弱物理和特殊\n的傷害。只有下雪時才能使\n出", }, sinisterArrowRaid: { name: "狙射樹梟Z遮天蔽日暗影箭", effect: "通過Z力量製造出無數箭的\n狙射樹梟將全力射穿對手進\n行攻擊", }, maliciousMoonsault: { name: "熾焰咆哮虎Z極惡飛躍粉碎擊", effect: "通過Z力量得到強壯肉體的\n熾焰咆哮虎將全力撞向對手\n進行攻擊", }, oceanicOperetta: { name: "西獅海壬Z海神莊嚴交響樂", effect: "通過Z力量召喚大量水的西\n獅海壬將全力攻擊對手", }, guardianOfAlola: { name: "卡璞Z巨人衛士・阿羅拉", effect: "通過Z力量得到阿羅拉之力\n的土地神寶可夢將全力進行\n攻擊。對手的剩餘HP會減\n少很多", }, soulStealing7StarStrike: { name: "瑪夏多Z七星奪魂腿", effect: "得到Z力量的瑪夏多將全力\n使出拳頭和腳踢的連續招式\n叩打對手", }, stokedSparksurfer: { name: "阿羅雷Z駕雷馭電戲衝浪", effect: "得到Z力量的阿羅拉地區的\n雷丘將全力進行攻擊。從而\n讓對手陷入麻痹狀態", }, pulverizingPancake: { name: "卡比獸Z認真起來大爆擊", effect: "通過Z力量使得認真起來的\n卡比獸躍動巨大身軀,全力\n向對手發動襲擊", }, extremeEvoboost: { name: "伊布Z九彩昇華齊聚頂", effect: "得到Z力量的伊布將藉助進\n化後夥伴們的力量,大幅提\n高能力", }, genesisSupernova: { name: "夢幻Z起源超新星大爆炸", effect: "得到Z力量的夢幻將全力攻\n擊對手。腳下會變成精神場\n地", }, shellTrap: { name: "陷阱甲殼", effect: "設下甲殼陷阱。如果對手使\n出物理招式,陷阱就會爆炸\n並給予對手傷害", }, fleurCannon: { name: "花朵加農炮", effect: "放出強力光束後,自己的特\n攻會大幅降低", }, psychicFangs: { name: "精神之牙", effect: "利用精神力量咬住對手進行\n攻擊。還可以破壞光牆和反\n射壁等", }, stompingTantrum: { name: "跺腳", effect: "化悔恨爲力量進行攻擊。如\n果上一回合招式沒有打中,\n威力就會翻倍", }, shadowBone: { name: "暗影之骨", effect: "用附有靈魂的骨頭毆打對手\n進行攻擊。有時會降低對手\n的防禦", }, accelerock: { name: "衝巖", effect: "迅速撞向對手進行攻擊。必\n定能夠先制攻擊", }, liquidation: { name: "水流裂破", effect: "用水之力量撞向對手進行攻\n擊。有時會降低對手的防禦", }, prismaticLaser: { name: "棱鏡鐳射", effect: "用棱鏡的力量發射強烈光線。\n下一回合自己將無法動彈", }, spectralThief: { name: "暗影偷盜", effect: "潛入對手的影子進行攻擊。\n會奪取對手的能力提升", }, sunsteelStrike: { name: "流星閃衝", effect: "以流星般的氣勢猛撞對手。\n可以無視對手的特性進行攻\n擊", }, moongeistBeam: { name: "暗影之光", effect: "放出奇怪的光線攻擊對手。\n可以無視對手的特性進行攻\n擊", }, tearfulLook: { name: "淚眼汪汪", effect: "變得淚眼汪汪,讓對手喪失\n鬥志。從而降低對手的攻擊\n和特攻", }, zingZap: { name: "麻麻刺刺", effect: "撞向對手,併發出強電,使\n其感到麻麻刺刺的。有時會\n使對手畏縮", }, naturesMadness: { name: "自然之怒", effect: "向對手釋放自然之怒。對手\n的HP會減半", }, multiAttack: { name: "多屬性攻擊", effect: "一邊覆蓋高能量,一邊撞向\n對手進行攻擊。根據存儲碟\n不同,屬性會改變", }, tenMillionVoltThunderbolt: { name: "智皮卡Z千萬伏特", effect: "戴着帽子的皮卡丘將通過Z\n力量增強的電擊全力釋放給\n對手。容易擊中要害", }, mindBlown: { name: "驚爆大頭", effect: "讓自己的頭爆炸,來攻擊周\n圍的一切。自己也會受到傷\n害", }, plasmaFists: { name: "等離子閃電拳", effect: "用覆蓋着電流的拳頭進行攻\n擊。使一般屬性的招式變成\n電屬性", }, photonGeyser: { name: "光子噴湧", effect: "用光柱來進行攻擊。比較自\n己的攻擊和特攻,用數值相\n對較高的一項給予對方傷害", }, lightThatBurnsTheSky: { name: "究極奈克洛Z焚天滅世熾光爆", effect: "奈克洛茲瑪會無視對手的特\n性效果,在攻擊和特攻之間,\n用數值相對較高的一項給\n予對方傷害", }, searingSunrazeSmash: { name: "索爾迦雷歐Z日光迴旋下蒼穹", effect: "得到Z力量的索爾迦雷歐將\n全力進行攻擊。可以無視對\n手的特性效果", }, menacingMoonrazeMaelstrom: { name: "露奈雅拉Z月華飛濺落靈霄", effect: "得到Z力量的露奈雅拉將全\n力進行攻擊。可以無視對手\n的特性效果", }, letsSnuggleForever: { name: "謎擬丘Z親密無間大亂揍", effect: "得到Z力量的謎擬Q將全力\n進行亂揍攻擊", }, splinteredStormshards: { name: "鬃巖狼人Z狼嘯石牙颶風暴", effect: "得到Z力量的鬃巖狼人將全\n力進行攻擊。而且會消除場\n地狀態", }, clangorousSoulblaze: { name: "杖尾鱗甲龍Z熾魂熱舞烈音爆", effect: "得到Z力量的杖尾鱗甲龍將\n全力攻擊對手。並且自己的\n能力會提高", }, zippyZap: { name: "電電加速", effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.", }, splishySplash: { name: "滔滔衝浪", effect: "往巨浪中注入電能後衝撞對\n手進行攻擊。有時會讓對手\n陷入麻痹狀態", }, floatyFall: { name: "飄飄墜落", effect: "輕飄飄地浮起來後,再猛地\n俯衝下去進行攻擊。有時會\n使對手畏縮", }, pikaPapow: { name: "閃閃雷光", effect: "皮卡丘越喜歡訓練家,電擊\n的威力就越強。攻擊必定會\n命中", }, bouncyBubble: { name: "活活氣泡", effect: "投擲水球進行攻擊。吸水後\n能回覆等同於造成的傷害一\n半的HP", }, buzzyBuzz: { name: "麻麻電擊", effect: "放出電擊攻擊對手。讓對手\n陷入麻痹狀態", }, sizzlySlide: { name: "熊熊火爆", effect: "用燃起大火的身體猛烈地衝\n撞對手。讓對手陷入灼傷狀\n態", }, glitzyGlow: { name: "嘩嘩氣場", effect: "利用念力強攻,粉碎對方信\n心。製造一道能減弱對手特\n殊攻擊的神奇牆壁", }, baddyBad: { name: "壞壞領域", effect: "惡行惡相地進行攻擊。製造\n一道能減弱對手物理攻擊的\n神奇牆壁", }, sappySeed: { name: "茁茁炸彈", effect: "長出巨大的藤蔓,播撒種子\n進行攻擊。種子每回合都會\n吸取對手的HP", }, freezyFrost: { name: "冰冰霜凍", effect: "利用冰冷的黑霧結晶進行攻\n擊。使全體寶可夢的能力變\n回原點", }, sparklySwirl: { name: "亮亮風暴", effect: "利用芬芳刺鼻的龍捲風吞噬\n對方。能治癒我方寶可夢的\n異常狀態", }, veeveeVolley: { name: "砰砰擊破", effect: "伊布越喜歡訓練家,衝撞的\n威力就越強。攻擊必定會命\n中", }, doubleIronBash: { name: "鋼拳雙擊", effect: "以胸口的螺帽爲中心旋轉,\n並連續2次揮動手臂打擊對\n手。有時會使對手畏縮", }, maxGuard: { name: "極巨防壁", effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗", }, dynamaxCannon: { name: "極巨炮", effect: "將凝縮在體內的能量從核心\n放出進行攻擊", }, snipeShot: { name: "狙擊", effect: "能無視具有吸引對手招式效\n果的特性或招式的影響。可\n以向選定的對手進行攻擊", }, jawLock: { name: "緊咬不放", effect: "使雙方直到一方昏厥爲止無\n法替換寶可夢。其中一方退\n場則可以解除效果", }, stuffCheeks: { name: "大快朵頤", effect: "喫掉攜帶的樹果,大幅提高\n防禦" }, noRetreat: { name: "背水一戰", effect: "提高自己的所有能力,但無\n法替換或逃走", }, tarShot: { name: "瀝青射擊", effect: "潑灑黏糊糊的瀝青,降低對\n手的速度。火屬性會變成對\n手的弱點", }, magicPowder: { name: "魔法粉", effect: "向對手噴灑魔法粉,使對手\n變爲超能力屬性", }, dragonDarts: { name: "龍箭", effect: "讓多龍梅西亞進行2次攻擊。\n如果對手有2只寶可夢,\n則對它們各進行1次攻擊", }, teatime: { name: "茶會", effect: "舉辦一場茶會,場上的所有\n寶可夢都會喫掉自己攜帶的\n樹果", }, octolock: { name: "蛸固", effect: "讓對手無法逃走。對手被固\n定後,每回合都會降低防禦\n和特防", }, boltBeak: { name: "電喙", effect: "用帶電的喙啄刺對手。如果\n比對手先出手攻擊,招式的\n威力會變成2倍", }, fishiousRend: { name: "鰓咬", effect: "用堅硬的腮咬住對手。如果\n比對手先出手攻擊,招式的\n威力會變成2倍", }, courtChange: { name: "換場", effect: "用神奇的力量交換雙方的場\n地效果" }, maxFlare: { name: "極巨火爆", effect: "極巨化寶可夢使出的火屬性\n攻擊。可在5回合內讓日照\n變得強烈", }, maxFlutterby: { name: "極巨蟲蠱", effect: "極巨化寶可夢使出的蟲屬性\n攻擊。會降低對手的特攻", }, maxLightning: { name: "極巨閃電", effect: "極巨化寶可夢使出的電屬性\n攻擊。可在5回合內將腳下\n變成電氣場地", }, maxStrike: { name: "極巨攻擊", effect: "極巨化寶可夢使出的一般屬\n性攻擊。會降低對手的速度", }, maxKnuckle: { name: "極巨拳鬥", effect: "極巨化寶可夢使出的格鬥屬\n性攻擊。會提高我方的攻擊", }, maxPhantasm: { name: "極巨幽魂", effect: "極巨化寶可夢使出的幽靈屬\n性攻擊。會降低對手的防禦", }, maxHailstorm: { name: "極巨寒冰", effect: "極巨化寶可夢使出的冰屬性\n攻擊。在5回合內會下雪", }, maxOoze: { name: "極巨酸毒", effect: "極巨化寶可夢使出的毒屬性\n攻擊。會提高我方的特攻", }, maxGeyser: { name: "極巨水流", effect: "極巨化寶可夢使出的水屬性\n攻擊。可在5回合內降下大\n雨", }, maxAirstream: { name: "極巨飛衝", effect: "極巨化寶可夢使出的飛行屬\n性攻擊。會提高我方的速度", }, maxStarfall: { name: "極巨妖精", effect: "極巨化寶可夢使出的妖精屬\n性攻擊。可在5回合內將腳\n下變成薄霧場地", }, maxWyrmwind: { name: "極巨龍騎", effect: "極巨化寶可夢使出的龍屬性\n攻擊。會降低對手的攻擊", }, maxMindstorm: { name: "極巨超能", effect: "極巨化寶可夢使出的超能力\n屬性攻擊。可在5回合內將\n腳下變成精神場地", }, maxRockfall: { name: "極巨岩石", effect: "極巨化寶可夢使出的岩石屬\n性攻擊。可在5回合內捲起\n沙暴", }, maxQuake: { name: "極巨大地", effect: "極巨化寶可夢使出的地面屬\n性攻擊。會提高我方的特防", }, maxDarkness: { name: "極巨惡霸", effect: "極巨化寶可夢使出的惡屬性\n攻擊。會降低對手的特防", }, maxOvergrowth: { name: "極巨草原", effect: "極巨化寶可夢使出的草屬性\n攻擊。可在5回合內將腳下\n變成青草場地", }, maxSteelspike: { name: "極巨鋼鐵", effect: "極巨化寶可夢使出的鋼屬性\n攻擊。會提高我方的防禦", }, clangorousSoul: { name: "魂舞烈音爆", effect: "削減少許自己的HP,使所\n有能力都提高", }, bodyPress: { name: "撲擊", effect: "用身體撞向對手進行攻擊。\n防禦越高,給予的傷害就越\n高", }, decorate: { name: "裝飾", effect: "通過裝飾,大幅提高對方的\n攻擊和特攻" }, drumBeating: { name: "鼓擊", effect: "用鼓點來控制鼓的根部進行\n攻擊,從而降低對手的速度", }, snapTrap: { name: "捕獸夾", effect: "使用捕獸夾,在4~5回合\n內,夾住對手進行攻擊", }, pyroBall: { name: "火焰球", effect: "點燃小石子,形成火球攻擊\n對手。有時會使對手陷入灼\n傷狀態", }, behemothBlade: { name: "巨獸斬", effect: "以全身力氣舉起強大的劍,\n猛烈地劈向對手進行攻擊", }, behemothBash: { name: "巨獸彈", effect: "將全身變化爲堅固的盾,猛\n烈地撞向對手進行攻擊", }, auraWheel: { name: "氣場輪", effect: "用儲存在頰囊裏的能量進行\n攻擊,並提高自己的速度。\n其屬性會隨着莫魯貝可的樣\n子而改變", }, breakingSwipe: { name: "廣域破壞", effect: "用堅韌的尾巴猛掃對手進行\n攻擊,從而降低對手的攻擊", }, branchPoke: { name: "木枝突刺", effect: "使用尖銳的樹枝刺向對手進\n行攻擊", }, overdrive: { name: "破音", effect: "奏響吉他和貝斯,釋放出發\n出巨響的劇烈震動攻擊對手", }, appleAcid: { name: "蘋果酸", effect: "使用從酸蘋果中提取出來的\n酸性液體進行攻擊。降低對\n手的特防", }, gravApple: { name: "萬有引力", effect: "從高處落下蘋果,給予對手\n傷害。可降低對手的防禦", }, spiritBreak: { name: "靈魂衝擊", effect: "用足以讓對手一蹶不振的氣\n勢進行攻擊。會降低對手的\n特攻", }, strangeSteam: { name: "神奇蒸汽", effect: "噴出煙霧攻擊對手。有時會\n使對手混亂", }, lifeDew: { name: "生命水滴", effect: "噴灑出神奇的水,回覆自己\n和場上同伴的HP", }, obstruct: { name: "攔堵", effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗。一旦觸碰,\n防禦就會大幅降低", }, falseSurrender: { name: "假跪真撞", effect: "裝作低頭認錯的樣子,用凌\n亂的頭髮進行突刺。攻擊必\n定會命中", }, meteorAssault: { name: "流星突擊", effect: "大力揮舞粗壯的莖進行攻擊。\n但同時自己也會被晃暈,\n下一回合自己將無法動彈", }, eternabeam: { name: "無極光束", effect: "無極汰那變回原來的樣子後,\n發動的最強攻擊。下一回\n合自己將無法動彈", }, steelBeam: { name: "鐵蹄光線", effect: "將從全身聚集的鋼鐵化爲光\n束,激烈地發射出去。自己\n也會受到傷害", }, expandingForce: { name: "廣域戰力", effect: "利用精神力量攻擊對手。在\n精神場地上威力會有所提高,\n能對所有對手造成傷害", }, steelRoller: { name: "鐵滾輪", effect: "在破壞場地的同時攻擊對手。\n如果腳下沒有任何場地狀\n態存在,使出此招式時便會\n失敗", }, scaleShot: { name: "鱗射", effect: "發射鱗片進行攻擊。連續攻\n擊2~5次。速度會提高但\n防禦會降低", }, meteorBeam: { name: "流星光束", effect: "第1回合聚集宇宙之力提高\n特攻,第2回合攻擊對手", }, shellSideArm: { name: "臂貝武器", effect: "從物理攻擊和特殊攻擊中選\n擇可造成較多傷害的方式進\n行攻擊。有時會讓對手陷入\n中毒狀態", }, mistyExplosion: { name: "薄霧炸裂", effect: "對自己周圍的所有寶可夢進\n行攻擊,但使出後,自己會\n陷入昏厥。在薄霧場地上,\n招式威力會提高", }, grassyGlide: { name: "青草滑梯", effect: "彷彿在地面上滑行般地攻擊\n對手。在青草場地上,必定\n能夠先制攻擊", }, risingVoltage: { name: "電力上升", effect: "用從地面升騰而起的電擊進\n行攻擊。當對手處於電氣場\n地上時,招式威力會變成2\n倍", }, terrainPulse: { name: "大地波動", effect: "藉助場地的力量進行攻擊。\n視使出招式時場地狀態不同,\n招式的屬性和威力會有所\n變化", }, skitterSmack: { name: "爬擊", effect: "從對手背後爬近後進行攻擊。\n會降低對手的特攻", }, burningJealousy: { name: "妒火", effect: "用嫉妒的能量攻擊對手。會\n讓在該回合內能力有所提高\n的寶可夢陷入灼傷狀態", }, lashOut: { name: "泄憤", effect: "攻擊對手以發泄對其感到的\n惱怒情緒。如果在該回合內\n自身能力遭到降低,招式的\n威力會變成2倍", }, poltergeist: { name: "靈騷", effect: "操縱對手的持有物進行攻擊。\n當對手沒有攜帶道具時,\n使出此招式時便會失敗", }, corrosiveGas: { name: "腐蝕氣體", effect: "用具有強酸性的氣體包裹住\n自己周圍所有的寶可夢,並\n融化其所攜帶的道具", }, coaching: { name: "指導", effect: "通過進行正確合理的指導,\n提高我方全員的攻擊和防禦", }, flipTurn: { name: "快速折返", effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換", }, tripleAxel: { name: "三旋擊", effect: "連續3次踢對手進行攻擊。\n每踢中一次,威力就會提高", }, dualWingbeat: { name: "雙翼", effect: "將翅膀撞向對手進行攻擊。\n連續2次給予傷害", }, scorchingSands: { name: "熱沙大地", effect: "將滾燙的沙子砸向對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態", }, jungleHealing: { name: "叢林治療", effect: "與叢林融爲一體,回覆自己\n和場上同伴的HP和狀態", }, wickedBlow: { name: "闇冥強擊", effect: "將惡之流派修煉至大成的猛\n烈一擊。必定會擊中要害", }, surgingStrikes: { name: "水流連打", effect: "將水之流派修煉至大成的仿\n若行雲流水般的3次連擊。\n必定會擊中要害", }, thunderCage: { name: "雷電囚籠", effect: "將對手困在電流四濺的囚籠\n中,在4~5回合內進行攻\n擊", }, dragonEnergy: { name: "巨龍威能", effect: "把生命力轉換爲力量攻擊對\n手。自己的HP越少,招式\n的威力越小", }, freezingGlare: { name: "冰冷視線", effect: "從雙眼發射精神力量進行攻\n擊。有時會讓對手陷入冰凍\n狀態", }, fieryWrath: { name: "怒火中燒", effect: "將憤怒轉化爲火焰般的氣場\n進行攻擊。有時會使對手畏\n縮", }, thunderousKick: { name: "雷鳴蹴擊", effect: "以雷電般的動作戲耍對手的\n同時使出腳踢。可降低對手\n的防禦", }, glacialLance: { name: "雪矛", effect: "向對手投擲掀起暴風雪的冰\n矛進行攻擊", }, astralBarrage: { name: "星碎", effect: "用大量的小靈體向對手發起\n攻擊" }, eerieSpell: { name: "詭異咒語", effect: "用強大的精神力量攻擊。讓\n對手最後使用的招式減少3\nPP", }, direClaw: { name: "克命爪", effect: "以破滅之爪進行攻擊。有時\n還會讓對手陷入中毒、麻痹\n、睡眠之中的一種狀態", }, psyshieldBash: { name: "屏障猛攻", effect: "讓意念的能量覆蓋全身,撞\n向對手進行攻擊。會提高自\n己的防禦", }, powerShift: { name: "力量轉換", effect: "將自己的攻擊與防禦互相交\n換" }, stoneAxe: { name: "巖斧", effect: "用岩石之斧進行攻擊。散落\n的岩石碎片會飄浮在對手周\n圍", }, springtideStorm: { name: "陽春風暴", effect: "用交織着愛與恨的烈風席捲\n對手進行攻擊。有時會降低\n對手的攻擊", }, mysticalPower: { name: "神祕之力", effect: "放出不可思議的力量攻擊。\n會提高自己的特攻", }, ragingFury: { name: "大憤慨", effect: "在2~3回合內,一邊放出\n火焰,一邊瘋狂亂打。大鬧\n一番後自己會陷入混亂", }, waveCrash: { name: "波動衝", effect: "讓水覆蓋全身後撞向對手。\n自己也會受到不少傷害", }, chloroblast: { name: "葉綠爆震", effect: "將自己的葉綠素凝聚起來後\n放出去進行攻擊。自己也會\n受到傷害", }, mountainGale: { name: "冰山風", effect: "將冰山般巨大的冰塊砸向對\n手進行攻擊。有時會使對手\n畏縮", }, victoryDance: { name: "勝利之舞", effect: "激烈地跳起喚來勝利的舞蹈,\n提高自己的攻擊、防禦和\n速度", }, headlongRush: { name: "突飛猛撲", effect: "向對手使出灌注了全心全力\n的撞擊。自己的防禦和特防\n會降低", }, barbBarrage: { name: "毒千針", effect: "用無數的毒針進行攻擊。有\n時還會讓對手陷入中毒狀態。\n攻擊處於中毒狀態的對手\n時,威力會變成2倍", }, esperWing: { name: "氣場之翼", effect: "用經過氣場強化的翅膀撕裂\n對手。容易擊中要害。會提\n高自己的速度", }, bitterMalice: { name: "冤冤相報", effect: "用令人毛骨悚然的怨念進行\n攻擊。會降低對手的攻擊", }, shelter: { name: "閉關", effect: "將皮膚變得堅硬如鐵盾,從\n而大幅提高自己的防禦", }, tripleArrows: { name: "三連箭", effect: "使出一記腿技後同時發射3\n箭。有時會降低對手的防禦\n或使對手畏縮。容易擊中要\n害", }, infernalParade: { name: "羣魔亂舞", effect: "用無數的火球進行攻擊。有\n時會讓對手陷入灼傷狀態。\n攻擊處於異常狀態的對手時,\n威力會變成2倍", }, ceaselessEdge: { name: "祕劍・千重濤", effect: "用貝殼之劍進行攻擊。散落\n的貝殼碎片會散落在對手腳\n下成爲撒菱", }, bleakwindStorm: { name: "枯葉風暴", effect: "用足以讓身心都止不住顫抖\n的冰冷狂風進行攻擊。有時\n會降低對手的速度", }, wildboltStorm: { name: "鳴雷風暴", effect: "呼喚雷雲引起風暴,用雷與\n風進行激烈的攻擊。有時會\n讓對手陷入麻痹狀態", }, sandsearStorm: { name: "熱沙風暴", effect: "用灼熱的沙子和強烈的風席\n卷對手進行攻擊。有時會讓\n對手陷入灼傷狀態", }, lunarBlessing: { name: "新月祈禱", effect: "向新月獻上祈禱,回覆自己\n和場上同伴的HP和狀態", }, takeHeart: { name: "勇氣填充", effect: "鼓起衝勁,治癒自己的異常\n狀態,同時提高自己的特攻\n和特防", }, gMaxWildfire: { name: "超極巨深淵滅焰", effect: "超極巨化的噴火龍使出的火\n屬性攻擊。可在4回合內給\n予對手傷害", }, gMaxBefuddle: { name: "超極巨蝶影蠱惑", effect: "超極巨化的巴大蝶使出的蟲\n屬性攻擊。會讓對手陷入中\n毒、麻痹或睡眠狀態", }, gMaxVoltCrash: { name: "超極鉅萬雷轟頂", effect: "超極巨化的皮卡丘使出的電\n屬性攻擊。會讓對手陷入麻\n痹狀態", }, gMaxGoldRush: { name: "超極巨特大金幣", effect: "超極巨化的喵喵使出的一般\n屬性攻擊。會讓對手陷入混\n亂狀態,並可獲得金錢", }, gMaxChiStrike: { name: "超極巨會心一擊", effect: "超極巨化的怪力使出的格鬥\n屬性攻擊。會變得容易擊中\n要害", }, gMaxTerror: { name: "超極巨幻影幽魂", effect: "超極巨化的耿鬼使出的幽靈\n屬性攻擊。會踩住對手的影\n子,讓其無法被替換", }, gMaxResonance: { name: "超極巨極光旋律", effect: "超極巨化的拉普拉斯使出的\n冰屬性攻擊。可在5回合內\n減弱受到的傷害", }, gMaxCuddle: { name: "超極巨熱情擁抱", effect: "超極巨化的伊布使出的一般\n屬性攻擊。會讓對手陷入着\n迷狀態", }, gMaxReplenish: { name: "超極巨資源再生", effect: "超極巨化的卡比獸使出的一\n般屬性攻擊。會讓喫掉的樹\n果再生", }, gMaxMalodor: { name: "超極巨臭氣沖天", effect: "超極巨化的灰塵山使出的毒\n屬性攻擊。會讓對手陷入中\n毒狀態", }, gMaxStonesurge: { name: "超極巨巖陣以待", effect: "超極巨化的暴噬龜使出的水\n屬性攻擊。會發射無數銳利\n的岩石", }, gMaxWindRage: { name: "超極巨旋風襲捲", effect: "超極巨化的鋼鎧鴉使出的飛\n行屬性攻擊。可消除反射壁\n和光牆", }, gMaxStunShock: { name: "超極巨異毒電場", effect: "超極巨化的顫弦蠑螈使出的\n電屬性攻擊。會讓對手陷入\n中毒或麻痹狀態", }, gMaxFinale: { name: "超極巨幸福圓滿", effect: "超極巨化的霜奶仙使出的妖\n精屬性攻擊。可回覆我方的\nHP", }, gMaxDepletion: { name: "超極巨劣化衰變", effect: "超極巨化的鋁鋼龍使出的龍\n屬性攻擊。可減少對手最後\n使用的招式的PP", }, gMaxGravitas: { name: "超極巨天道七星", effect: "超極巨化的以歐路普使出的\n超能力屬性攻擊。在5回合\n內重力會產生變化", }, gMaxVolcalith: { name: "超極巨炎石噴發", effect: "超極巨化的巨炭山使出的巖\n石屬性攻擊。可在4回合內\n給予對手傷害", }, gMaxSandblast: { name: "超極巨沙塵漫天", effect: "超極巨化的沙螺蟒使出的地\n面屬性攻擊。在4~5回合\n內會狂刮沙暴", }, gMaxSnooze: { name: "超極巨睡魔降臨", effect: "超極巨化的長毛巨魔使出的\n惡屬性攻擊。會通過打大哈\n欠讓對手產生睡意", }, gMaxTartness: { name: "超極巨酸不溜丟", effect: "超極巨化的蘋裹龍使出的草\n屬性攻擊。會降低對手的閃\n避率", }, gMaxSweetness: { name: "超極巨瓊漿玉液", effect: "超極巨化的豐蜜龍使出的草\n屬性攻擊。會治癒我方的異\n常狀態", }, gMaxSmite: { name: "超極巨天譴雷誅", effect: "超極巨化的布莉姆溫使出的\n妖精屬性攻擊。會讓對手陷\n入混亂狀態", }, gMaxSteelsurge: { name: "超極巨鋼鐵陣法", effect: "超極巨化的大王銅象使出的\n鋼屬性攻擊。會發射無數銳\n利的刺", }, gMaxMeltdown: { name: "超極巨液金熔擊", effect: "超極巨化的美錄梅塔使出的\n鋼屬性攻擊。會讓對手無法\n連續使出相同的招式", }, gMaxFoamBurst: { name: "超極巨激漩泡渦", effect: "超極巨化的巨鉗蟹使出的水\n屬性攻擊。會大幅降低對手\n的速度", }, gMaxCentiferno: { name: "超極巨百火焚野", effect: "超極巨化的焚焰蚣使出的火\n屬性攻擊。可在4~5回合\n內將對手困在火焰中", }, gMaxVineLash: { name: "超極巨灰飛鞭滅", effect: "超極巨化的妙蛙花使出的草\n屬性攻擊。可在4回合內給\n予對手傷害", }, gMaxCannonade: { name: "超極巨水炮轟滅", effect: "超極巨化的水箭龜使出的水\n屬性攻擊。可在4回合內給\n予對手傷害", }, gMaxDrumSolo: { name: "超極巨狂擂亂打", effect: "超極巨化的轟擂金剛猩使出\n的草屬性攻擊。不會受到對\n手特性的干擾", }, gMaxFireball: { name: "超極巨破陣火球", effect: "超極巨化的閃焰王牌使出的\n火屬性攻擊。不會受到對手\n特性的干擾", }, gMaxHydrosnipe: { name: "超極巨狙擊神射", effect: "超極巨化的千面避役使出的\n水屬性攻擊。不會受到對手\n特性的干擾", }, gMaxOneBlow: { name: "超極巨奪命一擊", effect: "超極巨化的武道熊師使出的\n惡屬性攻擊。是可以無視極\n巨防壁的一擊", }, gMaxRapidFlow: { name: "超極巨流水連擊", effect: "超極巨化的武道熊師使出的\n水屬性攻擊。是可以無視極\n巨防壁的連擊", }, teraBlast: { name: "太晶爆發", effect: "太晶化時,會放出太晶屬性\n的能量攻擊。比較自己的攻\n擊和特攻,用數值相對較高\n的一項給予對方傷害。(其\n他屬性)/用攻擊和特攻數\n值較高的一項給予傷害。對\n正處於太晶化的對手效果絕\n佳。自己的攻擊和特攻會降\n低。(星晶", }, silkTrap: { name: "線阱", effect: "用絲設置陷阱。防住對方攻\n擊的同時,能夠降低所接觸\n到的對手的速度", }, axeKick: { name: "下壓踢", effect: "將踢起的腳跟往下劈向對手\n進行攻擊。有時會使對手混\n亂。如果劈偏則自己會受到\n傷害", }, lastRespects: { name: "掃墓", effect: "爲了化解夥伴的悔恨而進行\n攻擊。被打倒的我方寶可夢\n越多,招式的威力越高", }, luminaCrash: { name: "琉光衝激", effect: "放出連精神都能影響到的奇\n妙怪光進行攻擊。會大幅降\n低對方的特防", }, orderUp: { name: "上菜", effect: "以瀟灑的身手進行攻擊。若\n口中有米立龍,會按其樣子\n提高能力", }, jetPunch: { name: "噴射拳", effect: "將激流覆蓋於拳頭,以肉眼\n無法辨識的速度打出拳擊。\n必定能夠先制攻擊", }, spicyExtract: { name: "辣椒精華", effect: "放出極爲辛辣的精華。對手\n的攻擊會大幅提高,防禦會\n大幅降低", }, spinOut: { name: "疾速轉輪", effect: "通過往腿上增加負荷,以激\n烈的旋轉給予對手傷害。自\n己的速度會大幅降低", }, populationBomb: { name: "鼠數兒", effect: "夥伴們會紛紛趕來集合,以\n羣體行動給予對手攻擊。連\n續命中1~10次", }, iceSpinner: { name: "冰旋", effect: "腳上覆蓋薄冰,旋轉着撞擊\n對手。通過旋轉的動作破壞\n場地", }, glaiveRush: { name: "巨劍突擊", effect: "有勇無謀的捨身突擊。使出\n招式後,對手的攻擊必定會\n命中,且傷害會變成2倍", }, revivalBlessing: { name: "復生祈禱", effect: "通過以慈愛之心祈禱,讓陷\n入昏厥的後備寶可夢以回覆\n一半HP的狀態復活", }, saltCure: { name: "鹽醃", effect: "使對手陷入鹽醃狀態,每回\n合給予對手傷害。對手爲鋼\n或水屬性時會更痛苦", }, tripleDive: { name: "三連鑽", effect: "以默契的跳躍濺起水花擊向\n對手。連續3次給予傷害", }, mortalSpin: { name: "晶光轉轉", effect: "通過旋轉來攻擊對手。可以\n擺脫綁緊、緊束、寄生種子\n等招式。還能讓對手陷入中\n毒狀態", }, doodle: { name: "描繪", effect: "把握並映射出對手的本質,\n讓自己和同伴寶可夢的特性\n變得和對手相同", }, filletAway: { name: "甩肉", effect: "削減自己的HP,大幅提高\n攻擊和特攻以及速度", }, kowtowCleave: { name: "僕刀", effect: "下跪讓對手大意後發起襲擊\n劈向對手。攻擊必定會命中", }, flowerTrick: { name: "千變萬花", effect: "將做了手腳的花束扔向對手\n進行攻擊。必定會命中,且\n會擊中要害", }, torchSong: { name: "閃焰高歌", effect: "如唱歌一樣噴出熊熊燃燒的\n火焰燒焦對手。會提高自己\n的特攻", }, aquaStep: { name: "流水旋舞", effect: "以盈盈欲滴的輕快步伐戲耍\n對手並給予其傷害。會提高\n自己的速度", }, ragingBull: { name: "怒牛", effect: "狂怒暴牛的猛烈衝撞。招式\n的屬性隨形態改變,光牆和\n反射壁等招式也能破壞", }, makeItRain: { name: "淘金潮", effect: "扔出大量硬幣攻擊。自己的\n特攻會降低,戰鬥後還可以\n拿到錢", }, psyblade: { name: "精神劍", effect: "用無形的利刃劈開對手。處\n於電氣場地時,招式威力會\n變成1.5倍", }, hydroSteam: { name: "水蒸氣", effect: "將煮得翻滾的開水猛烈地噴\n向對手。日照強烈時,招式\n威力不但不會降低,還會變\n成1.5倍", }, ruination: { name: "大災難", effect: "引發毀滅性的災厄,使對手\n的HP減半", }, collisionCourse: { name: "全開猛撞", effect: "邊變形邊兇暴地落下,並引\n發起古老的大爆炸。若針對\n到弱點,威力會進一步", }, electroDrift: { name: "閃電猛衝", effect: "邊變形邊高速奔走,並以未\n知的電擊貫穿對手。若針對\n到弱點,威力會進一步", }, shedTail: { name: "斷尾", effect: "削減自己的HP,製造分身\n後會返回,並和後備寶可夢\n進行替換", }, chillyReception: { name: "冷笑話", effect: "留下冷場的冷笑話後,和後\n備寶可夢進行替換。在5回\n合內會下雪", }, tidyUp: { name: "大掃除", effect: "將撒菱、隱形巖、黏黏網、\n毒菱、替身全部掃除掉。自\n己的攻擊和速度會提高", }, snowscape: { name: "雪景", effect: "在5回合內會下雪。冰屬性\n的防禦會提高", }, pounce: { name: "蟲撲", effect: "飛撲向對手攻擊。會降低對\n手的速度" }, trailblaze: { name: "起草", effect: "跳出草叢進行攻擊。通過輕\n快的步伐會提高自己的速度", }, chillingWater: { name: "潑冷水", effect: "潑灑冰冷得足以讓對手失去\n活力的水進行攻擊。會降低\n對手的攻擊", }, hyperDrill: { name: "強力鑽", effect: "急速旋轉尖銳的身體部位貫\n穿對手。可以無視守住和看\n穿等招式", }, twinBeam: { name: "雙光束", effect: "從兩眼發射出神奇的光線攻\n擊。連續2次給予傷害", }, rageFist: { name: "憤怒之拳", effect: "將憤怒化爲力量攻擊。受到\n攻擊的次數越多,招式的威\n力越高", }, armorCannon: { name: "鎧農炮", effect: "熊熊燃燒自己的鎧甲,將其\n做成炮彈射出攻擊。自己的\n防禦和特防會降低", }, bitterBlade: { name: "悔念劍", effect: "將對世間的留戀聚集於劍尖,\n並斬擊對手。可以回覆給\n予對手傷害的一半HP", }, doubleShock: { name: "電光雙擊", effect: "將全身所有的電力放出,給\n予對手大大的傷害。自己的\n電屬性將會消失", }, gigatonHammer: { name: "巨力錘", effect: "連同身體轉起巨大的錘子進\n行攻擊。這個招式無法連續\n使出2次", }, comeuppance: { name: "復仇", effect: "使出招式前,將最後受到的\n招式的傷害大力返還給對手", }, aquaCutter: { name: "水波刀", effect: "如刀刃般噴射出加壓的水切\n開對手。容易擊中要害", }, blazingTorque: { name: "灼熱暴衝", effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n灼傷狀態。", }, wickedTorque: { name: "黑暗暴衝", effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n睡眠狀態。", }, noxiousTorque: { name: "劇毒暴衝", effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n中毒狀態。", }, combatTorque: { name: "格鬥暴衝", effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n麻痹狀態。此招式可以命中\n幽靈屬性的寶可夢。", }, magicalTorque: { name: "魔法暴衝", effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n混亂狀態。", }, bloodMoon: { name: "血月", effect: "從赤紅如血的滿月發射出全\n部的氣勢。這個招式無法連\n續使出2次", }, matchaGotcha: { name: "刷刷茶炮", effect: "發射經攪拌的茶的大炮,可\n以回覆給予對手傷害的一半\nHP,有時會讓對手陷入灼\n傷狀態", }, syrupBomb: { name: "糖漿炸彈", effect: "使粘稠的麥芽糖漿爆炸,讓\n對手陷入滿身糖狀態,在3\n回合內持續降低其速度", }, ivyCudgel: { name: "棘藤棒", effect: "用纏有藤蔓的棍棒毆打。屬\n性會隨所戴的面具而改變。\n容易擊中要害", }, electroShot: { name: "電光束", effect: "第1回合收集電力提高特攻,\n第2回合將高壓的電力發\n射出去。下雨天氣時能立刻\n發射", }, teraStarstorm: { name: "晶光星羣", effect: "照射出結晶的力量來驅逐敵\n人。太樂巴戈斯在星晶形態\n下使出時,能對所有對手造\n成傷害", }, fickleBeam: { name: "隨機光", effect: "發射光線進行攻擊。有時其\n他的頭也會合力發射鐳射,\n讓招式威力變成2倍", }, burningBulwark: { name: "火焰守護", effect: "用超高溫的體毛防住對手攻\n擊的同時,讓接觸到自己的\n對手灼傷", }, thunderclap: { name: "迅雷", effect: "可以比對手先使出電擊進行\n攻擊。對手使出的招式如果\n不是攻擊招式則會失敗", }, mightyCleave: { name: "強刃攻擊", effect: "用積蓄在頭部的光來斬切對\n手。可以無視守護進行攻擊", }, tachyonCutter: { name: "迅子利刃", effect: "接連發射出粒子的利刃,連\n續2次給予傷害。攻擊必定\n會命中", }, hardPress: { name: "硬壓", effect: "用手臂或鉗子壓迫對手。對\n手剩餘的HP越多,威力越\n大", }, dragonCheer: { name: "龍聲鼓舞", effect: "以龍之鼓舞提高士氣,讓我\n方的招式變得容易擊中要害。\n對龍屬性的鼓舞效果會更\n強", }, alluringVoice: { name: "魅誘之聲", effect: "用天使般的歌聲攻擊對手。\n會讓此回合內能力有提高的\n寶可夢陷入混亂狀態", }, temperFlare: { name: "豁出去", effect: "以自暴自棄的氣勢進行攻擊。\n如果上一回合招式沒有命\n中,威力就會翻倍", }, supercellSlam: { name: "閃電強襲", effect: "讓身體帶電後壓向對手。如\n果沒有命中則自己會受到傷\n害", }, psychicNoise: { name: "精神噪音", effect: "用令對手不舒服的音波進行\n攻擊。讓對手在2回合內無\n法通過招式、特性或攜帶的\n道具回覆HP", }, upperHand: { name: "快手還擊", effect: "察覺到對手的動作後用掌根\n攻擊,讓對手畏縮。如果對\n手使出的招式不是先制攻擊,\n則會失敗", }, malignantChain: { name: "邪毒鎖鏈", effect: "用由毒形成的鎖鏈纏住對手\n注入毒素加以侵蝕。有時會\n讓對手陷入劇毒狀態", }, } as const;