import { allMoves } from "#app/data/move.js"; import { Abilities } from "#app/enums/abilities.js"; import { Stat } from "#app/enums/stat.js"; import { DamagePhase, MoveEffectPhase } from "#app/phases.js"; import GameManager from "#app/test/utils/gameManager"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; describe("Abilities - Hustle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.ability(Abilities.HUSTLE); game.override.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]); game.override.startingLevel(5); game.override.disableCrits(); game.override.enemyLevel(5); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.SHUCKLE); game.override.enemyAbility(Abilities.BALL_FETCH); }); it("increases the user's Attack stat by 50%", async () => { await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); const atk = pikachu.stats[Stat.ATK]; vi.spyOn(pikachu, "getBattleStat"); game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); await game.phaseInterceptor.to(MoveEffectPhase, false); vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); await game.phaseInterceptor.to(DamagePhase); expect(pikachu.getBattleStat).toHaveReturnedWith(atk * 1.5); }); it("lowers the accuracy of the user's physical moves by 20%", async () => { await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); vi.spyOn(pikachu, "getAccuracyMultiplier"); game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); await game.phaseInterceptor.to(MoveEffectPhase); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8); }); it("does not affect non-physical moves", async () => { await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); const spatk = pikachu.stats[Stat.SPATK]; vi.spyOn(pikachu, "getBattleStat"); vi.spyOn(pikachu, "getAccuracyMultiplier"); game.doAttack(getMovePosition(game.scene, 0, Moves.GIGA_DRAIN)); await game.phaseInterceptor.to(DamagePhase); expect(pikachu.getBattleStat).toHaveReturnedWith(spatk); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); }); it("does not affect OHKO moves", async () => { game.override.startingLevel(100); game.override.enemyLevel(30); await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); const enemyPokemon = game.scene.getEnemyPokemon(); vi.spyOn(pikachu, "getAccuracyMultiplier"); vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy"); game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); await game.phaseInterceptor.to(DamagePhase); expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp()); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); expect(allMoves[Moves.FISSURE].calculateBattleAccuracy).toHaveReturnedWith(100); }); });