import { allMoves } from "#app/data/move.js"; import { TurnStartPhase, } from "#app/phases"; import GameManager from "#app/test/utils/gameManager"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Weather - Strong Winds", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.startingLevel(10); game.override.enemySpecies(Species.TAILLOW); game.override.enemyAbility(Abilities.DELTA_STREAM); game.override.moveset([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]); }); it("electric type move is not very effective on Rayquaza", async () => { game.override.enemySpecies(Species.RAYQUAZA); await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); const enemy = game.scene.getEnemyPokemon(); game.doAttack(getMovePosition(game.scene, 0, Moves.THUNDERBOLT)); await game.phaseInterceptor.to(TurnStartPhase); expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(0.5); }); it("electric type move is neutral for flying type pokemon", async () => { await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); const enemy = game.scene.getEnemyPokemon(); game.doAttack(getMovePosition(game.scene, 0, Moves.THUNDERBOLT)); await game.phaseInterceptor.to(TurnStartPhase); expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(1); }); it("ice type move is neutral for flying type pokemon", async () => { await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); const enemy = game.scene.getEnemyPokemon(); game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM)); await game.phaseInterceptor.to(TurnStartPhase); expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ICE_BEAM].type, pikachu)).toBe(1); }); it("rock type move is neutral for flying type pokemon", async () => { await game.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon(); const enemy = game.scene.getEnemyPokemon(); game.doAttack(getMovePosition(game.scene, 0, Moves.ROCK_SLIDE)); await game.phaseInterceptor.to(TurnStartPhase); expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1); }); });