import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import overrides from "#app/overrides"; import { TurnEndPhase, } from "#app/phases"; import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { BattleStat } from "#app/data/battle-stat"; const TIMEOUT = 20 * 1000; // RATIO : HP Cost of Move const RATIO = 3; // PREDAMAGE : Amount of extra HP lost const PREDAMAGE = 15; describe("Moves - CLANGOROUS_SOUL", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP); vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.moveset([Moves.CLANGOROUS_SOUL]); game.override.enemyMoveset([Moves.SPLASH]); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move) test("Clangorous Soul raises the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage each, at the cost of 1/3 of its maximum HP", async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon(); expect(leadPokemon).toBeDefined(); const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO); game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL)); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(1); expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(1); expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1); expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1); expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1); }, TIMEOUT ); test("Clangorous Soul will still take effect if one or more of the involved stats are not at max", async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon(); expect(leadPokemon).toBeDefined(); const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO); //Here - BattleStat.SPD -> 0 and BattleStat.SPDEF -> 4 leadPokemon.summonData.battleStats[BattleStat.ATK] = 6; leadPokemon.summonData.battleStats[BattleStat.DEF] = 6; leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6; leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 4; game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL)); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6); expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6); expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(5); expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1); }, TIMEOUT ); test("Clangorous Soul fails if all stats involved are at max", async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon(); expect(leadPokemon).toBeDefined(); leadPokemon.summonData.battleStats[BattleStat.ATK] = 6; leadPokemon.summonData.battleStats[BattleStat.DEF] = 6; leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6; leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 6; leadPokemon.summonData.battleStats[BattleStat.SPD] = 6; game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL)); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6); expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6); expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(6); expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6); }, TIMEOUT ); test("Clangorous Soul fails if the user's health is less than 1/3", async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon(); expect(leadPokemon).toBeDefined(); const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO); leadPokemon.hp = hpLost - PREDAMAGE; game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL)); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE); expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0); expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(0); expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0); expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0); expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0); }, TIMEOUT ); });