import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import overrides from "#app/overrides"; import { TurnStartPhase } from "#app/phases"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { StatusEffect } from "#app/data/status-effect"; import { Species } from "#enums/species"; import { Moves } from "#enums/moves"; describe("Moves - Fusion Flare", () => { let phaserGame: Phaser.Game; let game: GameManager; const fusionFlare = Moves.FUSION_FLARE; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ fusionFlare ]); vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(1); vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RESHIRAM); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.REST, Moves.REST, Moves.REST, Moves.REST ]); vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single"); vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(97); vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); }); it("should thaw freeze status condition", async() => { await game.startBattle([ Species.RESHIRAM, ]); const partyMember = game.scene.getPlayerPokemon(); game.doAttack(getMovePosition(game.scene, 0, fusionFlare)); await game.phaseInterceptor.to(TurnStartPhase, false); // Inflict freeze quietly and check if it was properly inflicted partyMember.trySetStatus(StatusEffect.FREEZE, false); expect(partyMember.status.effect).toBe(StatusEffect.FREEZE); await game.toNextTurn(); // Check if FUSION_FLARE thawed freeze expect(partyMember.status?.effect).toBeUndefined(); }); });